238 lines
14 KiB
HTML
238 lines
14 KiB
HTML
<!doctype html>
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<html lang="sv">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="color-scheme" content="light dark">
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<title>Svensk livssimulator</title>
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<style>
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:root { font: 1rem/1.55 system-ui, sans-serif; }
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body { max-width: 52rem; margin: 0 auto; padding: 1.25rem; }
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h1, h2, h3 { line-height: 1.2; }
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footer { border-top: 1px solid; margin-top: 2rem; padding-top: .5rem; color: GrayText; font-size: .875rem; }
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form { display: grid; gap: .75rem; max-width: 40rem; }
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label { display: grid; gap: .2rem; font-weight: 600; }
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input, textarea, button { font: inherit; padding: .6rem; }
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button { justify-self: start; cursor: pointer; }
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#status { min-height: 1.5em; }
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.card { border: 1px solid; border-radius: .5rem; padding: 1rem; margin-block: 1rem; }
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dl { display: grid; grid-template-columns: minmax(8rem, 12rem) 1fr; gap: .35rem 1rem; }
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dt { font-weight: 700; }
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dd { margin: 0; }
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.row { display: flex; flex-wrap: wrap; gap: .75rem; align-items: center; }
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.row button { margin-block: .4rem; }
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#transcript { min-height: 5rem; max-height: 28rem; overflow: auto; }
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#transcript li { margin-block: .6rem; }
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[hidden] { display: none !important; }
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</style>
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</head>
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<body>
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<main>
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<h1>En värld du formar</h1>
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<p>Skapa en vuxen person och forma en egen vardag. AI-förslag sparas inte förrän du har granskat och godkänt dem.</p>
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<p id="status" role="status" aria-live="polite"></p>
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<section id="auth" aria-labelledby="auth-heading">
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<h2 id="auth-heading">Logga in eller skapa konto</h2>
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<form id="auth-form">
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<label>Användarnamn <input name="username" required minlength="3" maxlength="40" autocomplete="username"></label>
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<label>Lösenord <input name="password" type="password" required minlength="12" maxlength="256" autocomplete="current-password"></label>
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<div class="row"><button type="submit" name="intent" value="login">Logga in</button><button type="submit" name="intent" value="register">Skapa konto</button></div>
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</form>
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</section>
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<section id="new-character" aria-labelledby="character-heading" hidden>
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<h2 id="character-heading">Vem är du?</h2>
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<p>Du väljer själv bakgrund. Karaktären ska vara vuxen, men du behöver inte välja yrke eller startpaket.</p>
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<form id="character-form">
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<label>Namn <input name="name" required maxlength="120" autocomplete="name"></label>
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<label>Ålder (18 år eller äldre) <input name="age" type="number" min="18" required value="30"></label>
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<label>Biografi <textarea name="biography" required maxlength="20000" rows="6" placeholder="Berätta fritt om personens liv och nuläge."></textarea></label>
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<button type="submit">Börja spela</button>
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</form>
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</section>
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<section id="world-setup" aria-labelledby="world-setup-heading" hidden>
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<h2 id="world-setup-heading">Hitta din startplats</h2>
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<p>Du behöver inte beskriva världen. Startplatsen formas utifrån din biografi. Människor upptäcks senare när du utforskar.</p>
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<button id="start-world-button" type="button">Börja spela</button>
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</section>
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<section id="game" hidden>
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<div class="row"><h2 id="world-heading" tabindex="-1"></h2><button id="logout" type="button">Logga ut</button></div>
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<section class="card" aria-labelledby="place-heading">
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<h3 id="place-heading"></h3><p id="place-description"></p>
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<h4>Platsens sinnesintryck</h4>
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<dl>
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<dt>Synintryck</dt><dd id="sense-visual"></dd>
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<dt>Ljud</dt><dd id="sense-sound"></dd>
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<dt>Dofter</dt><dd id="sense-smell"></dd>
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<dt>Luft och temperatur</dt><dd id="sense-air"></dd>
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<dt>Beröring och ytor</dt><dd id="sense-touch"></dd>
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<dt>Orientering i rummet</dt><dd id="sense-orientation"></dd>
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</dl>
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<p id="place-status" role="status"></p>
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<h3 id="npc-heading"></h3><p id="npc-description"></p>
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<h3 id="player-heading"></h3><p id="player-biography"></p>
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<h3>Ekonomi och ägodelar</h3>
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<p>Saldo: <span id="balance"></span> kr</p>
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<ul id="inventory" aria-label="Dina ägodelar"></ul>
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</section>
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<section class="card" id="shop" aria-labelledby="shop-heading" hidden>
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<h3 id="shop-heading">Köp på platsen</h3>
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<p><span id="offer-description"></span></p>
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<p id="offer-affordability"></p>
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<button id="buy-offer" type="button">Köp</button>
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</section>
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<section class="card" id="conversation-card" aria-labelledby="conversation-heading">
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<h3 id="conversation-heading">Samtal</h3>
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<ol id="transcript" aria-label="Sparat samtal"></ol>
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<form id="message-form">
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<label id="message-label">Skriv ett meddelande <textarea name="message" required maxlength="4000" rows="3"></textarea></label>
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<button type="submit">Skicka</button>
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</form>
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</section>
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</section>
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</main>
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<footer>Frontend <span id="frontend-version">__FRONTEND_VERSION__</span> · API <span id="api-version">hämtar version…</span></footer>
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<script>
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const status = document.querySelector('#status');
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const auth = document.querySelector('#auth');
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const characterSection = document.querySelector('#new-character');
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const worldSetup = document.querySelector('#world-setup');
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const game = document.querySelector('#game');
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let gameState = null;
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async function request(path, options = {}) {
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const response = await fetch(path, { credentials: 'same-origin', ...options });
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const body = response.status === 204 ? null : await response.json();
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if (!response.ok) throw new Error(body?.error || `HTTP ${response.status}`);
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return body;
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}
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request('/version').then(({version}) => {
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document.querySelector('#api-version').textContent = version;
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}).catch(() => {
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document.querySelector('#api-version').textContent = 'otillgänglig';
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});
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function showAuth() { auth.hidden = false; characterSection.hidden = true; worldSetup.hidden = true; game.hidden = true; }
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function showCharacter() { auth.hidden = true; characterSection.hidden = false; worldSetup.hidden = true; game.hidden = true; }
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function showWorldSetup() { auth.hidden = true; characterSection.hidden = true; worldSetup.hidden = false; game.hidden = true; }
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function renderConversation(lines, npcName) {
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const transcript = document.querySelector('#transcript');
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transcript.replaceChildren(...lines.map((line) => {
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const entry = document.createElement('li');
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entry.textContent = `${line.role === 'user' ? 'Du' : npcName}: ${line.content}`;
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return entry;
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}));
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}
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async function openGame() {
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gameState = await request('/api/world');
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if (!gameState.character) { showCharacter(); return; }
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if (!gameState.world) {
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showWorldSetup();
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try {
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status.textContent = 'Hittar en startplats som passar din biografi…';
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gameState = await request('/api/world/start', {method:'POST'});
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if (!gameState.world) throw new Error('world_start_not_created');
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} catch (error) {
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status.textContent = `Kunde inte hitta en startplats: ${error.message}`;
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return;
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}
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}
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const world = gameState.world;
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auth.hidden = true; characterSection.hidden = true; game.hidden = false;
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worldSetup.hidden = true;
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document.querySelector('#world-heading').textContent = world.name;
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document.querySelector('#world-heading').focus();
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document.querySelector('#place-heading').textContent = world.location.name;
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document.querySelector('#place-description').textContent = world.location.description;
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const senses = world.location.senses ?? {};
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for (const [id, key] of [
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['sense-visual', 'visual'],
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['sense-sound', 'sound'],
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['sense-smell', 'smell'],
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['sense-air', 'air_and_temperature'],
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['sense-touch', 'touch_and_surfaces'],
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['sense-orientation', 'spatial_orientation'],
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]) {
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document.querySelector(`#${id}`).textContent = senses[key] || 'Inget särskilt intryck beskrivet.';
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}
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const conversation = document.querySelector('#conversation-card');
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if (world.npc) {
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document.querySelector('#npc-heading').textContent = world.npc.name;
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document.querySelector('#npc-description').textContent = world.npc.biography;
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document.querySelector('#conversation-heading').textContent = `Samtal med ${world.npc.name}`;
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document.querySelector('#message-label').firstChild.textContent = `Skriv till ${world.npc.name} `;
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conversation.hidden = false;
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renderConversation(await request('/api/npc/conversation'), world.npc.name);
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document.querySelector('#place-status').textContent = '';
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} else {
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document.querySelector('#npc-heading').textContent = '';
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document.querySelector('#npc-description').textContent = '';
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document.querySelector('#place-status').textContent = 'Du har inte mött någon här ännu. Vilka du möter beror på vart du tar dig i världen.';
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conversation.hidden = true;
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}
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document.querySelector('#player-heading').textContent = `${gameState.character.name}, ${gameState.character.age} år`;
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document.querySelector('#player-biography').textContent = gameState.character.biography;
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document.querySelector('#balance').textContent = (world.balance_sek ?? 0).toLocaleString('sv-SE');
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const inventory = document.querySelector('#inventory');
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inventory.replaceChildren(...(world.inventory ?? []).map((item) => {
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const entry = document.createElement('li');
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entry.textContent = `${item.name}: ${item.quantity}`;
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return entry;
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}));
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const shop = document.querySelector('#shop');
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shop.hidden = !world.offer;
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if (world.offer) {
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document.querySelector('#offer-description').textContent = `${world.offer.name} — ${world.offer.price_sek.toLocaleString('sv-SE')} kr`;
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document.querySelector('#buy-offer').disabled = (world.balance_sek ?? 0) < world.offer.price_sek;
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document.querySelector('#offer-affordability').textContent = (world.balance_sek ?? 0) < world.offer.price_sek ? 'Du har inte tillräckligt saldo för det här köpet.' : '';
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document.querySelector('#buy-offer').setAttribute('aria-label', `Köp ${world.offer.name} för ${world.offer.price_sek} kronor`);
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}
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}
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document.querySelector('#auth-form').addEventListener('submit', async (event) => {
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event.preventDefault();
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const form = event.currentTarget;
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const data = new FormData(form);
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const intent = event.submitter?.value || 'login';
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status.textContent = intent === 'register' ? 'Skapar konto…' : 'Loggar in…';
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try {
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await request(`/api/${intent}`, { method: 'POST', headers: {'content-type':'application/json'}, body: JSON.stringify({username:data.get('username'),password:data.get('password')}) });
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form.reset(); await openGame();
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if (gameState?.world || !gameState?.character) status.textContent = 'Du är inloggad.';
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} catch (error) { status.textContent = `Kunde inte logga in: ${error.message}`; }
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});
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document.querySelector('#character-form').addEventListener('submit', async (event) => {
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event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent = 'Sparar din karaktär…';
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try { await request('/api/character', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({name:data.get('name'),age:Number(data.get('age')),biography:data.get('biography')})}); await openGame(); if (gameState?.world) status.textContent='Karaktären har sparats och du har börjat på en ny plats.'; }
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catch(error){status.textContent=`Kunde inte spara karaktären: ${error.message}`;}
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});
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document.querySelector('#start-world-button').addEventListener('click', openGame);
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document.querySelector('#message-form').addEventListener('submit', async (event) => {
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event.preventDefault(); const form=event.currentTarget; const field=form.elements.message; const message=field.value.trim(); if(!message)return;
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status.textContent='Din samtalspartner funderar på sitt svar…';
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try { const result=await request('/api/npc/messages',{method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({message,idempotency_key:crypto.randomUUID()})}); field.value=''; await openGame(); status.textContent='Samtalet har sparats.'; }
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catch(error){status.textContent=`Samtalet kunde inte skickas: ${error.message}`;}
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});
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document.querySelector('#buy-offer').addEventListener('click', async () => {
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if (!gameState?.world?.offer) return;
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const world = gameState.world;
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const storageKey = `pending-purchase:${world.id}:${world.offer.id}`;
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const idempotencyKey = sessionStorage.getItem(storageKey) || crypto.randomUUID();
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sessionStorage.setItem(storageKey, idempotencyKey);
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const button = document.querySelector('#buy-offer');
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button.disabled = true;
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status.textContent = 'Genomför köpet…';
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try {
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await request('/api/purchases', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({offer_id:world.offer.id,expected_world_version:world.version,idempotency_key:idempotencyKey})});
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sessionStorage.removeItem(storageKey);
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} catch(error) {
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button.disabled = false;
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status.textContent = `Köpet kunde inte genomföras: ${error.message}`;
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return;
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}
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try {
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await openGame(); status.textContent = 'Köpet är sparat i din värld.';
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} catch(error) { status.textContent = 'Köpet är sparat. Världen kunde inte läsas in just nu; ladda om sidan för att visa det.'; }
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});
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document.querySelector('#logout').addEventListener('click', async () => { try { await request('/api/logout',{method:'POST'}); showAuth(); status.textContent='Du har loggat ut.'; } catch(error){status.textContent=`Kunde inte logga ut: ${error.message}`;} });
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request('/api/me').then(async () => { await openGame(); status.textContent='Din sparade spelvärld har lästs in.'; }).catch(() => { showAuth(); });
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</script>
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</body>
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</html>
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