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Author SHA1 Message Date
Gitea Actions 0876538e58 Release 0.1.28 [auto-version-bump] 2026-10-15 10:06:31 +02:00
Ein Anderssono f2a2a3b30a Speak dialogue with persistent character voices
Build and publish frontend / publish (push) Successful in 50s
2026-10-15 10:06:04 +02:00
Gitea Actions c9e31d23ba Release 0.1.27 [auto-version-bump] 2026-10-15 09:57:23 +02:00
Ein Anderssono 1f9fc464d4 Disclose browser speech processing before microphone use
Build and publish frontend / publish (push) Successful in 43s
2026-10-15 09:56:46 +02:00
Gitea Actions 49ee16a688 Release 0.1.26 [auto-version-bump] 2026-10-15 09:47:20 +02:00
Ein Anderssono e59919a328 Match voice submission assertion
Build and publish frontend / publish (push) Successful in 49s
2026-10-15 09:46:55 +02:00
Ein Anderssono 31fa4db673 Add browser voice input and speech output
Build and publish frontend / publish (push) Failing after 4s
2026-10-15 09:45:52 +02:00
Gitea Actions c392dfe39f Release 0.1.25 [auto-version-bump] 2026-10-15 08:51:06 +02:00
Ein Anderssono 5a44d3d4f4 Show external service traces in admin player view
Build and publish frontend / publish (push) Successful in 45s
2026-10-15 08:50:48 +02:00
Gitea Actions e29414e7c0 Release 0.1.24 [auto-version-bump] 2026-10-15 08:30:02 +02:00
Ein Anderssono 17604e736b Add accessible admin tracing interface
Build and publish frontend / publish (push) Successful in 46s
2026-10-15 08:29:40 +02:00
9 changed files with 759 additions and 14 deletions
+1
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@@ -25,6 +25,7 @@ jobs:
shell: bash
run: |
set -euo pipefail
node --version
python3 scripts/bump-version.py --check
scripts/check-frontend.sh
+1
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@@ -3,6 +3,7 @@ FROM nginxinc/nginx-unprivileged:1.27-alpine
ARG FRONTEND_VERSION
RUN test -n "$FRONTEND_VERSION"
COPY index.html /usr/share/nginx/html/index.html
COPY voice.js /usr/share/nginx/html/voice.js
COPY nginx/default.conf /etc/nginx/conf.d/default.conf
USER root
RUN sed -i "s/__FRONTEND_VERSION__/${FRONTEND_VERSION}/g" /usr/share/nginx/html/index.html
+8
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@@ -6,8 +6,16 @@ After login, character creation and play use one dialogue history and one text i
During play the UI has no persistent location, task, inventory, economy, status, or purchase panels. The player asks for information or writes an action in the same input. Rust validates state changes; the AI can only propose a typed intent. A direct request to travel may establish a new place and an encounter when Rust commits that movement.
The separate `/admin` route provides an authenticated, read-only operations view for player search/profile/trace, YAML prompt assets, generated Luau rules with validation results, and the append-only audit log. All privileged data comes from the Rust `/api/admin/...` API; the browser never connects directly to PostgreSQL. Backend endpoints require `accounts.is_admin=true`.
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced, and Enter submits the input while Shift+Enter inserts a newline; no separate send button is required.
Voice input and output are optional browser features. The microphone button beside the text field uses Web Speech API when available and sends only its final Swedish transcript through the same submission path as typed text. Before its first use, the client explains that the browser may process audio through a provider-selected service; the game itself does not receive or store recordings, while the final transcript is saved as ordinary dialogue. Writing `röstinställningar` or saying `röstkommando alternativ` opens the temporary controls in the dialogue. The player can choose `Spelets röst`, `Skärmläsare`, or `Endast text`, select available Swedish speech voices and rate, and enable auto-read and short audio cues. The default mode is `Skärmläsare`; auto-read is off. These preferences are stored in browser `localStorage`. If speech APIs are unavailable or permission is denied, text play remains available.
When a character or NPC is created, its saved voice identity is masculine, feminine, or neutral. The biography prompt only assigns masculine/feminine when the character is explicitly described that way; otherwise it uses neutral. Speech synthesis applies a stable, subtly varied pitch/rate profile per character, so a character keeps the same sound across visits. Narration always uses neutral pitch. The browser's selected Swedish voice still determines the underlying voice, so the exact sound depends on installed system voices.
System voice commands require the prefix `röstkommando`: `upprepa`, `avbryt`, `hjälp`, `alternativ`, or `paus`. Without the prefix, the same words remain ordinary dialogue. Speech recognition and synthesis are browser-dependent; release acceptance must record which real iPhone/Safari/VoiceOver and Android/Chrome/TalkBack combinations were actually checked.
The browser and API stay on the same public origin, `https://ai-spel.k3s.k0.nu`. The ingress routes `/` to this frontend service and routes `/api`, `/version`, and `/health` to the Rust service. That keeps the current server-side session cookie same-origin and avoids browser CORS configuration.
## Release flow
+1 -1
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@@ -1 +1 @@
0.1.23
0.1.28
+2 -2
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@@ -2,5 +2,5 @@ apiVersion: v2
name: ai-spel-frontend
description: Static web frontend for the Swedish life simulator
type: application
version: 0.1.23
appVersion: "0.1.23"
version: 0.1.28
appVersion: "0.1.28"
+310 -9
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@@ -18,6 +18,15 @@
#dialogue li[data-role="user"] { font-weight: 650; }
#dialogue li[data-role="assistant"] { padding-inline-start: .75rem; border-inline-start: .2rem solid currentColor; }
#message { width: 100%; min-height: 3.5rem; box-sizing: border-box; }
#message-tools { display: flex; flex-wrap: wrap; align-items: center; gap: .5rem; }
#voice-status { min-height: 1.5em; }
#dialogue li[data-role="voice-controls"] { border: 1px solid currentColor; border-radius: .35rem; padding: .75rem; }
#dialogue li[data-role="voice-controls"] fieldset { display: grid; gap: .5rem; margin-block: .5rem; }
#admin-content { display: grid; gap: 1rem; }
#admin-content section, #admin-content article { border: 1px solid currentColor; border-radius: .35rem; padding: .75rem; }
#admin-content pre { white-space: pre-wrap; overflow-wrap: anywhere; max-height: 32rem; overflow: auto; }
#admin-toolbar { display: flex; flex-wrap: wrap; gap: .5rem; margin-block: 1rem; }
#player-search { display: flex; flex-wrap: wrap; align-items: end; gap: .5rem; }
.sr-only { position: absolute; width: 1px; height: 1px; padding: 0; margin: -1px; overflow: hidden; clip: rect(0,0,0,0); white-space: nowrap; border: 0; }
[hidden] { display: none !important; }
footer { margin-top: 2rem; border-top: 1px solid; padding-top: .5rem; color: GrayText; font-size: .875rem; }
@@ -40,14 +49,31 @@
<form id="message-form">
<label for="message" id="message-label">Skriv ett meddelande</label>
<textarea id="message" name="message" maxlength="4000" aria-describedby="message-help" autocomplete="off"></textarea>
<div id="message-tools"><button type="button" id="microphone" aria-pressed="false" aria-describedby="voice-status">Starta mikrofon</button></div>
<span id="message-help" class="sr-only">Tryck Enter för att skicka. Tryck Skift och Enter för ny rad.</span>
</form>
<p id="voice-status" role="status" aria-live="polite"></p>
</section>
<section id="admin-view" aria-labelledby="admin-heading" hidden>
<h1 id="admin-heading">Administration</h1>
<p>Privilegierad läsning loggas. Känsligt spelarinnehåll visas bara här för administratörer.</p>
<nav id="admin-toolbar" aria-label="Administrationsvyer">
<button type="button" data-admin-view="players">Spelare</button>
<button type="button" data-admin-view="prompts">Prompter</button>
<button type="button" data-admin-view="rules">Luau-regler</button>
<button type="button" data-admin-view="audit">Revisionslogg</button>
<button type="button" id="admin-logout">Logga ut</button>
</nav>
<div id="admin-content" aria-live="polite" aria-busy="false"></div>
</section>
</main>
<footer id="version-footer">Frontend <span id="frontend-version">__FRONTEND_VERSION__</span> · API <span id="api-version">hämtar version…</span></footer>
<script src="/voice.js"></script>
<script>
const auth = document.querySelector('#auth');
const play = document.querySelector('#play');
const adminView = document.querySelector('#admin-view');
const adminContent = document.querySelector('#admin-content');
const transcript = document.querySelector('#dialogue');
const messageField = document.querySelector('#message');
const messageLabel = document.querySelector('#message-label');
@@ -57,6 +83,15 @@
let gameState = null;
let submitBusy = false;
let pendingDialogue = null;
let latestAssistantText = '';
let latestAssistantVoice = {role: 'narrator', voiceIdentity: 'neutral'};
const voiceSettingsKey = 'ai-spel.voice-settings.v1';
let voiceSettings = window.GameVoice.loadSettings(localStorage, voiceSettingsKey);
let voiceController;
let audioContext;
let voiceDisclosureAcknowledged = false;
let adminOffset = 0;
const adminPageSize = 50;
async function request(path, options = {}) {
const response = await fetch(path, {credentials: 'same-origin', ...options});
@@ -64,17 +99,159 @@
if (!response.ok) throw new Error(body?.error || `HTTP ${response.status}`);
return body;
}
function appendLine(role, content) {
function appendLine(role, content, options = {}) {
const line = document.createElement('li');
line.dataset.role = role;
line.textContent = `${role === 'user' ? 'Du' : 'Berättelsen'}: ${content}`;
line.textContent = `${options.speaker || (role === 'user' ? 'Du' : 'Berättelsen')}: ${content}`;
transcript.append(line);
line.scrollIntoView({block: 'end'});
if (role === 'assistant') {
latestAssistantText = content;
latestAssistantVoice = options.voice || {role: 'narrator', voiceIdentity: 'neutral'};
if (options.speak !== false && !content.trim().endsWith('…') && !content.trim().endsWith('...')
&& voiceSettings.mode === 'game-voice' && voiceSettings.autoSpeak && !play.hidden) {
voiceController?.speak(content, latestAssistantVoice);
}
}
return line;
}
function setVoiceStatus(message = '') { document.querySelector('#voice-status').textContent = message; }
function refreshMicrophone() {
const button = document.querySelector('#microphone');
if (button) button.disabled = play.hidden || messageField.disabled || submitBusy;
}
function persistVoiceSettings() {
if (!window.GameVoice.saveSettings(localStorage, voiceSettingsKey, voiceSettings)) {
setVoiceStatus('Röstinställningen kunde inte sparas i den här webbläsaren.');
}
voiceController?.update(voiceSettings);
if (voiceSettings.mode !== 'game-voice') voiceController?.stopAll();
else if (!voiceSettings.autoSpeak) voiceController?.cancelSpeech();
transcript.setAttribute('aria-live', voiceSettings.mode === 'game-voice' ? 'off' : 'polite');
}
function playVoiceSignal(state) {
if (!voiceSettings.soundSignals || !['LISTENING', 'PROCESSING', 'ERROR', 'STOPPED'].includes(state)) return;
try {
const Audio = window.AudioContext || window.webkitAudioContext;
if (!Audio) return;
audioContext ||= new Audio();
if (audioContext.state === 'suspended') audioContext.resume();
const oscillator = audioContext.createOscillator(); const gain = audioContext.createGain();
oscillator.frequency.value = state === 'ERROR' ? 260 : state === 'PROCESSING' ? 820 : state === 'STOPPED' ? 420 : 560;
gain.gain.value = 0.025; oscillator.connect(gain); gain.connect(audioContext.destination);
oscillator.start(); oscillator.stop(audioContext.currentTime + 0.055);
} catch (_) { /* Audio cues are optional and never block the game. */ }
}
voiceController = window.GameVoice.createVoiceController({
settings: voiceSettings,
onState(state, message) {
const microphone = document.querySelector('#microphone');
const listening = state === 'LISTENING';
microphone.setAttribute('aria-pressed', String(listening));
microphone.textContent = listening ? 'Avsluta mikrofon' : 'Starta mikrofon';
refreshMicrophone();
if (message) setVoiceStatus(message);
playVoiceSignal(state === 'IDLE' && /Mikrofonen är avstängd/.test(message) ? 'STOPPED' : state);
},
onTranscript(text) {
return submitMessage(text, 'voice');
},
});
persistVoiceSettings();
function addVoiceButton(parent, label, handler) {
const button = document.createElement('button'); button.type = 'button'; button.textContent = label;
button.addEventListener('click', handler); parent.append(button); return button;
}
function appendVoiceSettings() {
const item = document.createElement('li'); item.dataset.role = 'voice-controls';
item.setAttribute('aria-label', 'Röstinställningar och uppläsning');
const heading = document.createElement('strong'); heading.textContent = 'Röstinställningar'; item.append(heading);
const fieldset = document.createElement('fieldset');
const legend = document.createElement('legend'); legend.textContent = 'Välj hur dialogen ska läsas upp'; fieldset.append(legend);
const modeLabel = document.createElement('label'); modeLabel.textContent = 'Läge';
const mode = document.createElement('select');
[['screen-reader', 'Skärmläsare'], ['game-voice', 'Spelets röst'], ['text-only', 'Endast text']].forEach(([value, label]) => {
const option = document.createElement('option'); option.value = value; option.textContent = label; mode.append(option);
});
mode.value = voiceSettings.mode; modeLabel.append(mode); fieldset.append(modeLabel);
const autoLabel = document.createElement('label'); const auto = document.createElement('input');
auto.type = 'checkbox'; auto.checked = voiceSettings.autoSpeak;
autoLabel.append(auto, document.createTextNode(' Läs nya repliker automatiskt')); fieldset.append(autoLabel);
const speedLabel = document.createElement('label'); speedLabel.textContent = `Talhastighet: ${Number(voiceSettings.rate).toFixed(1)}`;
const speed = document.createElement('input'); speed.type = 'range'; speed.min = '0.5'; speed.max = '2'; speed.step = '0.1'; speed.value = String(voiceSettings.rate);
speed.setAttribute('aria-label', 'Talhastighet'); speed.addEventListener('input', () => { speedLabel.firstChild.textContent = `Talhastighet: ${Number(speed.value).toFixed(1)}`; });
speedLabel.append(speed); fieldset.append(speedLabel);
const voiceLabel = document.createElement('label'); voiceLabel.textContent = 'Svensk röst';
const voice = document.createElement('select'); voice.setAttribute('aria-label', 'Svensk röst');
const defaultVoice = document.createElement('option'); defaultVoice.value = ''; defaultVoice.textContent = 'Systemets standardröst'; voice.append(defaultVoice);
function refreshVoices() {
const selected = voiceSettings.voiceName;
voice.replaceChildren(defaultVoice.cloneNode(true));
voiceController.getVoices().filter(entry => /^sv(-|$)/i.test(entry.lang)).forEach(entry => {
const option = document.createElement('option'); option.value = entry.name; option.textContent = `${entry.name} (${entry.lang})`; voice.append(option);
});
voice.value = selected;
}
refreshVoices();
window.speechSynthesis?.addEventListener?.('voiceschanged', refreshVoices);
voice.value = voiceSettings.voiceName; voiceLabel.append(voice); fieldset.append(voiceLabel);
const signalLabel = document.createElement('label'); const signals = document.createElement('input');
signals.type = 'checkbox'; signals.checked = voiceSettings.soundSignals;
signalLabel.append(signals, document.createTextNode(' Ljudsignal vid röstinmatning')); fieldset.append(signalLabel);
item.append(fieldset);
const speakLatest = () => {
if (!voiceController.speak(latestAssistantText, latestAssistantVoice)) setVoiceStatus('Talsyntes stöds inte här eller är avstängd. Dialogen finns kvar som text.');
};
addVoiceButton(item, 'Läs senaste repliken', speakLatest);
addVoiceButton(item, 'Upprepa', speakLatest);
addVoiceButton(item, 'Avbryt uppläsning', () => voiceController.cancelSpeech());
mode.addEventListener('change', () => { voiceSettings.mode = mode.value; persistVoiceSettings(); });
auto.addEventListener('change', () => { voiceSettings.autoSpeak = auto.checked; persistVoiceSettings(); });
speed.addEventListener('change', () => { voiceSettings.rate = Number(speed.value); persistVoiceSettings(); });
voice.addEventListener('change', () => { voiceSettings.voiceName = voice.value; persistVoiceSettings(); });
signals.addEventListener('change', () => { voiceSettings.soundSignals = signals.checked; persistVoiceSettings(); });
addVoiceButton(item, 'Stäng röstinställningar', () => item.remove());
transcript.append(item); item.scrollIntoView({block: 'end'}); mode.focus();
}
function requestVoiceDisclosure() {
const item = document.createElement('li'); item.dataset.role = 'voice-controls';
item.setAttribute('aria-label', 'Information om mikrofonen');
const message = document.createElement('p');
message.textContent = 'Innan du startar: webbläsarens taligenkänning kan behandla ljud genom en tjänst som webbläsaren väljer. Spelet tar inte emot eller sparar ljudinspelningen. Den färdiga transkriberingen skickas och sparas som din vanliga dialog. Fortsätt bara om du godkänner webbläsarens hantering av tal.';
item.append(message);
addVoiceButton(item, 'Jag förstår – starta mikrofonen', () => {
voiceDisclosureAcknowledged = true;
item.remove();
voiceController.startListening();
});
transcript.append(item); item.scrollIntoView({block: 'end'});
item.querySelector('button').focus();
}
function handleVoiceCommand(message, source) {
const parsed = window.GameVoice.parseVoiceCommand(message, {requirePrefix: source === 'voice'});
if (!parsed) return false;
if (parsed.command === 'settings') appendVoiceSettings();
else if (parsed.command === 'repeat') {
if (!voiceController.speak(latestAssistantText, latestAssistantVoice)) setVoiceStatus('Talsyntes stöds inte här eller är avstängd. Dialogen finns kvar som text.');
} else if (parsed.command === 'stop') {
voiceController.cancelSpeech(); voiceController.stopListening(); setVoiceStatus('Röstinteraktionen är avbruten.');
} else if (parsed.command === 'help') {
appendLine('assistant', 'Skriv röstinställningar för röstlägen. I spelets röstläge kan du tala till mikrofonen eller skriva. Använd “röstkommando upprepa” för att höra senaste repliken igen.');
} else setVoiceStatus('Okänt röstkommando. Skriv röstinställningar för alternativen.');
return true;
}
document.querySelector('#microphone').addEventListener('click', () => {
if (voiceController.getState() === 'LISTENING') voiceController.stopListening();
else if (!voiceDisclosureAcknowledged && voiceController.supportsRecognition()) requestVoiceDisclosure();
else voiceController.startListening();
});
document.addEventListener('visibilitychange', () => { if (document.hidden) voiceController.stopAll(); });
window.addEventListener('pagehide', () => voiceController.stopAll());
function setStage(next) {
stage = next;
messageField.disabled = false;
refreshMicrophone();
messageField.value = '';
messageLabel.textContent = next === 'biography'
? 'Berätta fritt om personen du vill spela'
@@ -88,15 +265,110 @@
function showAuth() {
stage = 'auth';
play.hidden = true;
adminView.hidden = true;
auth.hidden = false;
document.querySelector('#auth-heading').textContent = location.pathname === '/admin' ? 'Administratörsinloggning' : 'Svensk livssimulator';
document.querySelector('#version-footer').hidden = false;
}
function showPlay() {
auth.hidden = true;
adminView.hidden = true;
play.hidden = false;
document.querySelector('#version-footer').hidden = true;
refreshMicrophone();
messageField.focus();
}
function showAdmin() {
auth.hidden = true;
play.hidden = true;
adminView.hidden = false;
document.querySelector('#version-footer').hidden = true;
}
function adminElement(tag, text, parent = adminContent) {
const element = document.createElement(tag);
if (text !== undefined) element.textContent = text;
parent.append(element);
return element;
}
function adminJson(title, value, parent = adminContent) {
const details = adminElement('details', undefined, parent);
adminElement('summary', title, details);
adminElement('pre', JSON.stringify(value, null, 2), details);
return details;
}
async function loadAdminPlayers(query = '', offset = 0) {
adminOffset = offset;
adminContent.replaceChildren();
const search = adminElement('form');
search.id = 'player-search';
const label = adminElement('label', 'Sök efter användarnamn eller karaktär', search);
const field = document.createElement('input');
field.type = 'search'; field.name = 'q'; field.value = query; field.maxLength = 100;
label.append(field);
const submit = adminElement('button', 'Sök', search); submit.type = 'submit';
search.addEventListener('submit', event => { event.preventDefault(); loadAdminPlayers(field.value, 0); });
const result = await request(`/api/admin/players?q=${encodeURIComponent(query)}&limit=${adminPageSize}&offset=${offset}`);
adminElement('p', `${result.total} spelare. Visar ${result.offset + 1}–${Math.min(result.total, result.offset + result.players.length)}.`, adminContent);
const list = adminElement('ul');
for (const player of result.players) {
const item = adminElement('li', undefined, list);
const button = adminElement('button', `${player.username} · ${player.character_name || 'ingen karaktär'} · världsversion ${player.world_version ?? 'saknas'}`, item);
button.type = 'button'; button.addEventListener('click', () => openAdminPlayer(player.account_id));
}
const paging = adminElement('div');
const previous = adminElement('button', 'Föregående sida', paging);
previous.type = 'button'; previous.disabled = offset <= 0; previous.addEventListener('click', () => loadAdminPlayers(query, Math.max(0, offset - adminPageSize)));
const next = adminElement('button', 'Nästa sida', paging);
next.type = 'button'; next.disabled = offset + result.players.length >= result.total; next.addEventListener('click', () => loadAdminPlayers(query, offset + adminPageSize));
}
async function openAdminPlayer(accountId) {
adminContent.replaceChildren();
const back = adminElement('button', 'Tillbaka till spelare'); back.type = 'button'; back.addEventListener('click', () => loadAdminPlayers('', adminOffset));
adminElement('h2', 'Spelarprofil');
const profile = await request(`/api/admin/players/${encodeURIComponent(accountId)}`);
adminJson(`${profile.username} · profil och biografi`, profile);
const trace = await request(`/api/admin/players/${encodeURIComponent(accountId)}/trace?limit=200`);
const entries = [
...trace.events.map(event => ({kind: 'Världshändelse', at: event.recorded_at, order: event.commit_sequence, data: event})),
...trace.ai_interactions.map(interaction => ({kind: `AI ${interaction.prompt_id} · ${interaction.outcome}`, at: interaction.requested_at, order: interaction.correlation_id, data: interaction}))
].sort((a, b) => String(a.at).localeCompare(String(b.at)));
adminElement('h2', 'Kronologiskt spelarspår');
adminElement('p', 'Registreringstid visas separat från världstid och commitordning. AI-frågor, svar och världshändelser är korrelerade där korrelations-ID finns.');
for (const [index, entry] of entries.entries()) {
const status = entry.data.execution_mode || entry.data.metadata?.decision || entry.data.outcome || 'status okänd';
adminJson(`${index + 1}. ${entry.kind} · ${status} · ${entry.at} · ${entry.order}`, entry.data);
if (entry.data.external_call && Object.keys(entry.data.external_call).length > 0) {
const call = entry.data.external_call;
const outcome = call.error || `HTTP ${call.response_status ?? 'okänt'}`;
adminJson(`Externt tjänsteanrop · ${call.service || 'okänd tjänst'} · ${outcome} · ${call.duration_ms ?? '?'} ms`, call);
}
}
}
async function loadAdminPrompts() {
adminContent.replaceChildren();
const result = await request('/api/admin/prompts');
adminElement('h2', 'Prompttillgångar');
for (const prompt of result.prompts) adminJson(`${prompt.id} · version ${prompt.version}`, prompt.yaml);
}
async function loadAdminRules() {
adminContent.replaceChildren();
const result = await request('/api/admin/rules');
adminElement('h2', 'Luau-regler');
for (const rule of result.rules) adminJson(`${rule.rule_key} · v${rule.version} · ${rule.active ? 'aktiv' : 'inaktiv'} · ${rule.source_hash}`, {source: rule.source, validation_results: rule.validation_results, created_at: rule.created_at});
}
async function loadAdminAudit() {
adminContent.replaceChildren();
const result = await request('/api/admin/audit?limit=200');
adminElement('h2', 'Revisionslogg');
for (const entry of result.entries) adminJson(`${entry.created_at} · ${entry.action} · ${entry.admin_account_id || entry.operator_identity}`, entry);
}
async function openAdmin() {
showAdmin();
adminContent.setAttribute('aria-busy', 'true');
try { await loadAdminPlayers(); }
catch (error) { adminContent.replaceChildren(); adminElement('p', `Administrationsvyn kunde inte öppnas: ${error.message}`); }
finally { adminContent.setAttribute('aria-busy', 'false'); }
}
function appendInitialPrompt() {
appendLine('assistant', 'Välkommen. Skriv fritt om personen du vill spela. Jag föreslår en vuxen biografi som du kan ändra innan du godkänner den.');
setStage('biography');
@@ -145,7 +417,8 @@
async function loadSavedDialogue() {
const lines = await request('/api/dialogue');
transcript.replaceChildren();
for (const line of lines) appendLine(line.role === 'user' ? 'user' : 'assistant', line.content);
latestAssistantText = '';
for (const line of lines) appendLine(line.role === 'user' ? 'user' : 'assistant', line.content, {speak: false});
if (lines.length === 0 && gameState?.world) {
const place = gameState.world.location;
const senses = place.senses || {};
@@ -261,7 +534,16 @@
gameState.world.version = result.world_version;
gameState.world.world_time = result.world_time;
pendingDialogue = null;
appendLine('assistant', result.reply);
if (result.intent === 'move') {
try {
const refreshed = await request('/api/world');
if (refreshed.world) gameState = refreshed;
} catch (_) { /* The committed dialogue stays successful if this optional view refresh fails. */ }
}
const speakingNpc = result.intent === 'speak' ? gameState.world.npc : null;
appendLine('assistant', result.reply, speakingNpc
? {speaker: speakingNpc.name, voice: {characterId: speakingNpc.id, voiceIdentity: speakingNpc.voice_identity}}
: {speaker: 'Berättelsen', voice: {role: 'narrator', voiceIdentity: 'neutral'}});
} catch (error) {
messageField.value = message;
appendLine('assistant', `Meddelandet kunde inte behandlas: ${error.message}. Texten ligger kvar i inmatningen; skicka igen för att försöka på nytt.`);
@@ -278,17 +560,20 @@
try {
await request(`/api/${intent}`, {method: 'POST', headers: {'content-type': 'application/json'}, body: JSON.stringify({username: data.get('username'), password: data.get('password')})});
form.reset();
await openGame();
if (location.pathname === '/admin') await openAdmin(); else await openGame();
} catch (error) {
window.alert(`Kunde inte logga in: ${error.message}`);
}
});
document.querySelector('#message-form').addEventListener('submit', async (event) => {
event.preventDefault();
async function submitMessage(input, source = 'text') {
if (submitBusy || messageField.disabled) return;
const message = messageField.value.trim();
const message = String(input || '').trim();
if (!message) return;
if (handleVoiceCommand(message, source)) { messageField.value = ''; return; }
submitBusy = true;
refreshMicrophone();
voiceController.stopListening();
voiceController.cancelSpeech();
messageField.value = '';
try {
if (stage === 'biography') await handleBiography(message);
@@ -297,9 +582,25 @@
appendLine('assistant', `Det gick inte att genomföra begäran: ${error.message}`);
} finally {
submitBusy = false;
refreshMicrophone();
if (!play.hidden && !messageField.disabled) messageField.focus();
}
}
document.querySelector('#message-form').addEventListener('submit', async (event) => {
event.preventDefault();
await submitMessage(messageField.value);
});
document.querySelectorAll('[data-admin-view]').forEach(button => button.addEventListener('click', async () => {
adminContent.setAttribute('aria-busy', 'true');
try {
if (button.dataset.adminView === 'players') await loadAdminPlayers();
else if (button.dataset.adminView === 'prompts') await loadAdminPrompts();
else if (button.dataset.adminView === 'rules') await loadAdminRules();
else await loadAdminAudit();
} catch (error) { adminContent.replaceChildren(); adminElement('p', `Vyn kunde inte läsas: ${error.message}`); }
finally { adminContent.setAttribute('aria-busy', 'false'); }
}));
document.querySelector('#admin-logout').addEventListener('click', handleLogout);
messageField.addEventListener('keydown', (event) => {
if (event.key === 'Enter' && !event.shiftKey && !event.isComposing) {
event.preventDefault();
@@ -311,7 +612,7 @@
}).catch(() => {
document.querySelector('#api-version').textContent = 'otillgänglig';
});
request('/api/me').then(openGame).catch(showAuth);
request('/api/me').then(() => location.pathname === '/admin' ? openAdmin() : openGame()).catch(showAuth);
</script>
</body>
</html>
+25 -2
View File
@@ -8,10 +8,31 @@ grep -q "request('/version')" index.html
grep -Fq "credentials: 'same-origin'" index.html
grep -q 'id="dialogue" aria-label="Dialoghistorik" role="log" aria-live="polite"' index.html
grep -q 'id="message" name="message"' index.html
grep -q 'id="microphone" aria-pressed="false"' index.html
grep -q 'id="voice-status" role="status" aria-live="polite"' index.html
grep -q "window.GameVoice.createVoiceController" index.html
grep -q 'Jag förstår – starta mikrofonen' index.html
grep -q 'supportsRecognition' voice.js
grep -q 'characterVoiceProfile' voice.js
grep -q "voiceIdentity: speakingNpc.voice_identity" index.html
grep -q "role: 'narrator', voiceIdentity: 'neutral'" index.html
grep -q 'COPY voice.js /usr/share/nginx/html/voice.js' Dockerfile
grep -q "SpeechRecognition || win.webkitSpeechRecognition" voice.js
grep -q "submitMessage(text, 'voice')" index.html
grep -q "'screen-reader', 'Skärmläsare'" index.html
grep -q "'game-voice', 'Spelets röst'" index.html
grep -q "'text-only', 'Endast text'" index.html
grep -q "event.key === 'Enter' && !event.shiftKey" index.html
grep -q "request('/api/character/draft'" index.html
grep -q "request('/api/world/draft'" index.html
grep -q "request('/api/dialogue'" index.html
grep -q 'id="admin-view"' index.html
grep -q '/api/admin/players?' index.html
grep -q "request('/api/admin/prompts'" index.html
grep -q "request('/api/admin/rules'" index.html
grep -q '/api/admin/audit?limit=200' index.html
grep -q 'entry.data.external_call' index.html
grep -q 'Externt tjänsteanrop' index.html
grep -q "request('/api/world/start'" index.html
grep -q "request('/api/character'" index.html
grep -q 'location = /healthz' nginx/default.conf
@@ -19,9 +40,11 @@ if grep -Eq 'id="(new-character|world-setup|shop|buy-offer|balance|inventory|pla
echo 'The active player UI must not contain permanent data panels, forms, or action buttons.' >&2
exit 1
fi
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep -q '<button'; then
echo 'The game input must not require a separate send or action button.' >&2
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep '<button' | grep -v 'id="microphone"' >/dev/null; then
echo 'Only the microphone control may appear beside the game text input.' >&2
exit 1
fi
node --test tests/voice.test.cjs
echo 'Frontend source checks passed.'
+189
View File
@@ -0,0 +1,189 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const vm = require('node:vm');
const source = fs.readFileSync(path.join(__dirname, '..', 'voice.js'), 'utf8');
const apiWindow = {};
vm.runInNewContext(source, {window: apiWindow, globalThis: apiWindow, Promise, String, Math, Object});
const GameVoice = apiWindow.GameVoice;
function makeHarness({supported = true, tts = true, onTranscript = () => Promise.resolve()} = {}) {
const recognitions = [];
const utterances = [];
const states = [];
const timers = new Map();
let timerId = 0;
class Recognition {
constructor() { recognitions.push(this); }
start() { this.started = true; }
stop() { this.stopped = true; }
abort() { this.aborted = true; }
}
class Utterance {
constructor(text) { this.text = text; utterances.push(this); }
}
const synthesis = tts ? {
spoken: [], cancelled: 0,
getVoices: () => [{name: 'Svensk', lang: 'sv-SE'}],
speak(utterance) { this.spoken.push(utterance); },
cancel() { this.cancelled += 1; },
} : undefined;
const window = {
setTimeout(callback) { const id = ++timerId; timers.set(id, callback); return id; },
clearTimeout(id) { timers.delete(id); },
speechSynthesis: synthesis,
SpeechSynthesisUtterance: tts ? Utterance : undefined,
SpeechRecognition: supported ? Recognition : undefined,
};
vm.runInNewContext(source, {window, globalThis: window, Promise, String, Math, Object});
const controller = window.GameVoice.createVoiceController({
window,
onState: (state, message) => states.push({state, message}),
onTranscript,
});
return {controller, recognitions, utterances, synthesis, states, timers};
}
test('recognition is single-shot Swedish and sends only final transcript once', async () => {
const received = [];
const h = makeHarness({onTranscript: text => { received.push(text); }});
assert.equal(h.controller.startListening(), true);
const recognition = h.recognitions[0];
assert.equal(recognition.lang, 'sv-SE');
assert.equal(recognition.continuous, false);
assert.equal(recognition.interimResults, false);
recognition.onresult({resultIndex: 0, results: [{isFinal: false, 0: {transcript: 'delvis'}}]});
recognition.onresult({resultIndex: 0, results: [{isFinal: true, 0: {transcript: ' Hej världen '}}]});
recognition.onresult({resultIndex: 0, results: [{isFinal: true, 0: {transcript: 'dubblett'}}]});
await Promise.resolve(); await Promise.resolve();
assert.deepEqual(received, ['Hej världen']);
assert.equal(h.controller.getState(), 'IDLE');
});
test('second microphone activation stops the active recognition session', () => {
const h = makeHarness();
h.controller.startListening();
h.controller.startListening();
assert.equal(h.recognitions.length, 1);
assert.equal(h.recognitions[0].aborted, true);
assert.equal(h.controller.getState(), 'IDLE');
});
test('unsupported recognition stays recoverable and leaves text input available', () => {
const h = makeHarness({supported: false});
assert.equal(h.controller.startListening(), false);
assert.equal(h.controller.getState(), 'IDLE');
assert.match(h.states.at(-1).message, /skriva/);
});
test('permission errors reset state and a later session can start', () => {
const h = makeHarness();
h.controller.startListening();
h.recognitions[0].onerror({error: 'not-allowed'});
assert.equal(h.controller.getState(), 'IDLE');
assert.match(h.states.at(-1).message, /behörighet nekades/);
assert.equal(h.controller.startListening(), true);
assert.equal(h.recognitions.length, 2);
});
test('late recognition results after cancellation are ignored', () => {
let delivered = 0;
const h = makeHarness({onTranscript: () => { delivered += 1; }});
h.controller.startListening();
const old = h.recognitions[0];
h.controller.stopListening();
old.onresult({resultIndex: 0, results: [{isFinal: true, 0: {transcript: 'för sent'}}]});
assert.equal(delivered, 0);
});
test('recognition watchdog closes a session that never ends and permits retry', () => {
const h = makeHarness();
h.controller.startListening();
const watchdog = [...h.timers.values()][0];
watchdog();
assert.equal(h.controller.getState(), 'IDLE');
assert.match(h.states.at(-1).message, /en minut/);
assert.equal(h.controller.startListening(), true);
assert.equal(h.recognitions.length, 2);
});
test('TTS selects Swedish fallback, applies rate, and cancellation invalidates callbacks', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice', rate: 1.4});
assert.equal(h.controller.speak('Hej.'), true);
const first = h.utterances[0];
assert.equal(first.lang, 'sv-SE');
assert.equal(first.rate, 1.4);
assert.equal(first.voice.name, 'Svensk');
h.controller.cancelSpeech();
first.onend();
assert.equal(h.controller.getState(), 'IDLE');
});
test('character voice identity gives stable distinct masculine, feminine, and neutral timbres', () => {
const profile = GameVoice.characterVoiceProfile;
const masculine = profile('masculine', 'character-1');
const feminine = profile('feminine', 'character-1');
const neutral = profile('neutral', 'character-1');
assert.equal(profile('masculine', 'character-1').pitch, masculine.pitch);
assert.ok(masculine.pitch < neutral.pitch);
assert.ok(neutral.pitch < feminine.pitch);
assert.notEqual(profile('masculine', 'character-2').pitch, masculine.pitch);
});
test('narrator uses neutral pitch while character replies use their saved voice identity', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice'});
h.controller.speak('Berättarröst', {role: 'narrator', voiceIdentity: 'feminine', characterId: 'narrator'});
h.controller.speak('NPC-replik', {voiceIdentity: 'masculine', characterId: 'npc-1'});
assert.equal(h.utterances[0].pitch, 1);
assert.ok(h.utterances[1].pitch < 1);
});
test('TTS and microphone are mutually exclusive', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice'});
h.controller.startListening();
h.controller.speak('Svar');
assert.equal(h.recognitions[0].aborted, true);
assert.equal(h.controller.getState(), 'SPEAKING');
});
test('speech is disabled in screen-reader mode and gracefully degrades without synthesis', () => {
const screenReader = makeHarness();
assert.equal(screenReader.controller.speak('dialog'), false);
const noTts = makeHarness({tts: false});
noTts.controller.update({mode: 'game-voice'});
assert.equal(noTts.controller.speak('dialog'), false);
});
test('system commands require an explicit prefix; ordinary dialogue words are untouched', () => {
const global = {};
vm.runInNewContext(source, {window: global, globalThis: global, Promise, String, Math, Object});
assert.equal(GameVoice.parseVoiceCommand('upprepa'), null);
assert.equal(GameVoice.parseVoiceCommand('hjälp'), null);
assert.equal(GameVoice.parseVoiceCommand('röstkommando upprepa.' ).command, 'repeat');
assert.equal(GameVoice.parseVoiceCommand('röstkommando alternativ').command, 'settings');
assert.equal(GameVoice.parseVoiceCommand('röstinställningar').command, 'settings');
assert.equal(GameVoice.parseVoiceCommand('röstinställningar', {requirePrefix: true}), null);
assert.equal(GameVoice.parseVoiceCommand('röstkommando alternativ', {requirePrefix: true}).command, 'settings');
});
test('settings survive reload and invalid storage falls back to accessible defaults', () => {
const global = {};
vm.runInNewContext(source, {window: global, globalThis: global, Promise, String, Math, Object});
const values = new Map();
const storage = {getItem: key => values.get(key) || null, setItem: (key, value) => values.set(key, value)};
const requested = {...GameVoice.DEFAULT_SETTINGS, mode: 'game-voice', autoSpeak: true, rate: 1.5, voiceName: 'Svensk'};
assert.equal(GameVoice.saveSettings(storage, 'voice', requested), true);
const loaded = GameVoice.loadSettings(storage, 'voice');
assert.equal(loaded.mode, 'game-voice');
assert.equal(loaded.autoSpeak, true);
assert.equal(loaded.rate, 1.5);
assert.equal(loaded.voiceName, 'Svensk');
values.set('voice', '{trasig');
assert.equal(GameVoice.loadSettings(storage, 'voice').mode, 'screen-reader');
assert.equal(GameVoice.saveSettings({setItem() { throw new Error('blocked'); }}, 'voice', requested), false);
});
+222
View File
@@ -0,0 +1,222 @@
/* Browser voice adapters. Kept independent of the game submission and API layer. */
(function exposeVoice(root) {
const DEFAULT_SETTINGS = Object.freeze({
mode: 'screen-reader',
autoSpeak: false,
language: 'sv-SE',
rate: 1,
voiceName: '',
speakerProfiles: {},
autoStop: true,
soundSignals: true,
});
function parseVoiceCommand(text, options = {}) {
const value = String(text || '').trim();
if (/^röstinställningar[.!]?$/i.test(value)) return options.requirePrefix ? null : {command: 'settings'};
const match = value.match(/^röstkommando\s+(.+?)[.!]?$/i);
if (!match) return null;
const command = match[1].trim().replace(/[.!?]+$/, '').toLocaleLowerCase('sv-SE');
const aliases = {
upprepa: 'repeat', 'läs igen': 'repeat',
avbryt: 'stop', stopp: 'stop', paus: 'stop',
hjälp: 'help', alternativ: 'settings', inställningar: 'settings', röstinställningar: 'settings',
};
return {command: aliases[command] || 'unknown'};
}
function loadSettings(storage, key) {
try {
const stored = JSON.parse(storage.getItem(key) || '{}');
const settings = {...DEFAULT_SETTINGS, ...stored};
if (!['screen-reader', 'game-voice', 'text-only'].includes(settings.mode)) settings.mode = DEFAULT_SETTINGS.mode;
settings.rate = Math.min(2, Math.max(0.5, Number(settings.rate) || 1));
settings.voiceName = typeof settings.voiceName === 'string' ? settings.voiceName : '';
settings.speakerProfiles = settings.speakerProfiles && typeof settings.speakerProfiles === 'object' ? settings.speakerProfiles : {};
settings.autoSpeak = settings.autoSpeak === true;
settings.soundSignals = settings.soundSignals !== false;
return settings;
} catch (_) { return {...DEFAULT_SETTINGS}; }
}
function saveSettings(storage, key, settings) {
try { storage.setItem(key, JSON.stringify(settings)); return true; }
catch (_) { return false; }
}
function characterVoiceProfile(voiceIdentity, characterId = '') {
const identity = ['masculine', 'feminine', 'neutral'].includes(voiceIdentity) ? voiceIdentity : 'neutral';
let hash = 2166136261;
for (const char of String(characterId)) hash = Math.imul(hash ^ char.charCodeAt(0), 16777619) >>> 0;
const variation = (hash % 1000) / 1000;
if (identity === 'masculine') return {pitch: 0.88 + variation * 0.08, rate: 0.96 + variation * 0.04};
if (identity === 'feminine') return {pitch: 1.06 + variation * 0.08, rate: 0.98 + variation * 0.04};
return {pitch: 0.98 + variation * 0.04, rate: 1};
}
function createVoiceController(options = {}) {
const win = options.window || root;
const onState = options.onState || (() => {});
const onTranscript = options.onTranscript || (() => {});
const settings = {...DEFAULT_SETTINGS, ...(options.settings || {})};
let state = 'IDLE';
let generation = 0;
let recognition = null;
let speechTimer = null;
let listeningTimer = null;
function setState(next, message = '') {
state = next;
onState(next, message);
}
function cancelSpeech() {
generation += 1;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
try { win.speechSynthesis?.cancel(); } catch (_) { /* Best effort. */ }
if (!recognition) setState('IDLE');
}
function finishRecognition(token, message = '') {
if (token !== generation) return;
if (listeningTimer !== null) win.clearTimeout(listeningTimer);
listeningTimer = null;
recognition = null;
generation += 1;
if (message) setState('ERROR', message);
setState('IDLE', message);
}
function stopListening() {
if (!recognition) return;
const old = recognition;
recognition = null;
generation += 1;
if (listeningTimer !== null) win.clearTimeout(listeningTimer);
listeningTimer = null;
try { old.abort(); } catch (_) { try { old.stop(); } catch (_) { /* Already stopped. */ } }
setState('IDLE', 'Mikrofonen är avstängd.');
}
function startListening() {
if (recognition) { stopListening(); return true; }
const Recognition = win.SpeechRecognition || win.webkitSpeechRecognition;
if (!Recognition) {
setState('ERROR', 'Taligenkänning stöds inte här. Du kan fortfarande skriva.');
setState('IDLE', 'Taligenkänning stöds inte här. Du kan fortfarande skriva.');
return false;
}
cancelSpeech();
const token = ++generation;
let instance;
try { instance = new Recognition(); }
catch (_) { setState('IDLE', 'Mikrofonen kunde inte startas. Kontrollera behörigheten och försök igen.'); return false; }
recognition = instance;
instance.lang = settings.language || 'sv-SE';
instance.continuous = false;
instance.interimResults = false;
let delivered = false;
instance.onresult = event => {
if (token !== generation || delivered) return;
const result = event.results?.[event.resultIndex ?? 0];
if (!result?.isFinal) return;
const text = String(result[0]?.transcript || '').trim();
if (!text) { finishRecognition(token, 'Inget tal kunde identifieras. Försök igen eller skriv.'); return; }
delivered = true;
if (listeningTimer !== null) win.clearTimeout(listeningTimer);
listeningTimer = null;
setState('PROCESSING', 'Tal identifierat.');
Promise.resolve().then(() => onTranscript(text)).then(
() => finishRecognition(token),
() => finishRecognition(token, 'Meddelandet kunde inte skickas. Du kan försöka igen eller skriva.')
);
};
instance.onerror = event => {
if (token !== generation) return;
const messages = {
'not-allowed': 'Mikrofonbehörighet nekades. Tillåt mikrofonen i webbläsaren eller skriv i stället.',
'service-not-allowed': 'Taligenkänning är inte tillgänglig. Du kan skriva i stället.',
'audio-capture': 'Ingen mikrofon hittades. Anslut en mikrofon eller skriv i stället.',
'no-speech': 'Inget tal hördes. Tryck på mikrofonen och försök igen.',
network: 'Taligenkänningens nätverkstjänst svarar inte. Försök igen eller skriv.',
aborted: 'Taligenkänningen avbröts. Du kan starta den igen.',
};
finishRecognition(token, messages[event.error] || 'Taligenkänningen avslutades oväntat. Försök igen eller skriv.');
};
instance.onend = () => {
if (token !== generation || delivered || state === 'PROCESSING') return;
finishRecognition(token, 'Mikrofonen avslutades. Tryck för att försöka igen eller skriv.');
};
setState('LISTENING', 'Lyssnar. Tryck på mikrofonen igen för att avsluta.');
listeningTimer = win.setTimeout(() => {
if (token !== generation) return;
try { instance.abort(); } catch (_) { /* Recognition may already have stopped. */ }
finishRecognition(token, 'Mikrofonen stängdes efter en minut. Tryck för att försöka igen eller skriv.');
}, 60000);
try { instance.start(); }
catch (_) { finishRecognition(token, 'Mikrofonen kunde inte startas. Kontrollera behörigheten och försök igen.'); return false; }
return true;
}
function availableVoices() {
try { return win.speechSynthesis?.getVoices?.() || []; } catch (_) { return []; }
}
function speak(text, voiceOptions = {}) {
if (!text || settings.mode !== 'game-voice' || !win.speechSynthesis || !win.SpeechSynthesisUtterance) return false;
stopListening();
cancelSpeech();
const token = generation;
let utterance;
try { utterance = new win.SpeechSynthesisUtterance(text); }
catch (_) { setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.'); return false; }
utterance.lang = settings.language || 'sv-SE';
const profile = voiceOptions.characterId ? settings.speakerProfiles?.[voiceOptions.characterId] || {} : {};
const identityProfile = characterVoiceProfile(voiceOptions.voiceIdentity, voiceOptions.characterId);
const isNarrator = voiceOptions.role === 'narrator';
const configuredRate = Number(voiceOptions.rate ?? profile.rate ?? settings.rate) || 1;
utterance.rate = Math.min(2, Math.max(0.5, configuredRate * (isNarrator || voiceOptions.rate != null || profile.rate != null ? 1 : identityProfile.rate)));
utterance.pitch = isNarrator ? 1 : Math.min(2, Math.max(0, Number(voiceOptions.pitch ?? profile.pitch ?? identityProfile.pitch) || 1));
const requestedName = voiceOptions.voiceName || profile.voiceName || settings.voiceName;
const voices = availableVoices();
utterance.voice = voices.find(voice => voice.name === requestedName)
|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
|| null;
utterance.onend = () => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
setState('IDLE');
};
utterance.onerror = () => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
generation += 1;
setState('IDLE', 'Uppläsningen avbröts. Dialogen finns kvar som text.');
};
setState('SPEAKING', 'Läser upp dialog.');
speechTimer = win.setTimeout(() => {
if (token !== generation) return;
generation += 1;
try { win.speechSynthesis.cancel(); } catch (_) { /* Best effort. */ }
speechTimer = null;
setState('IDLE', 'Uppläsningen avslutades. Dialogen finns kvar som text.');
}, Math.max(30000, Math.min(180000, String(text).length * 180)));
try { win.speechSynthesis.speak(utterance); }
catch (_) { cancelSpeech(); setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.'); return false; }
return true;
}
function update(patch) { Object.assign(settings, patch); return {...settings}; }
function stopAll() { stopListening(); cancelSpeech(); }
function getState() { return state; }
function getSettings() { return {...settings}; }
function getVoices() { return availableVoices(); }
function supportsRecognition() { return Boolean(win.SpeechRecognition || win.webkitSpeechRecognition); }
return {startListening, stopListening, speak, cancelSpeech, stopAll, update, getState, getSettings, getVoices, supportsRecognition};
}
root.GameVoice = {createVoiceController, DEFAULT_SETTINGS, parseVoiceCommand, loadSettings, saveSettings, characterVoiceProfile};
})(typeof window !== 'undefined' ? window : globalThis);