Add isolated Luau rule engine service
Build and publish rule engine / release (push) Failing after 1m34s
Build and publish rule engine / release (push) Failing after 1m34s
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# ai-spel-rule-engine
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The isolated Luau evaluation service for the AI-driven Swedish life simulator.
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It receives bounded, versioned rule invocations over NATS and returns typed
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effect proposals. It has no database or AI-provider integration; the game API
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remains responsible for validating and committing effects.
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## Contract
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Requests use NATS subject `ai-spel.rules.evaluate.v1` and contract version 1.
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The canonical JSON Schema is `contracts/rule-evaluation-v1.schema.json`.
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Responses echo the correlation ID and have status `evaluated` or `rejected`.
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The NATS user may subscribe only to the evaluation subject and publish only to
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reply inboxes. The service receives no credentials other than its own NATS
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identity and has no configured database or AI-provider secrets.
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## Local commands
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For source development, the Rust commands are `cargo fmt --all -- --check`,
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`cargo test --workspace`, and `cargo clippy --workspace --all-targets -- -D warnings`.
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Production builds, tests, image builds, and executable verification for this
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project are run by Gitea Actions on the existing `large` runner and Kubernetes.
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