Files
ai-spel-frontend/index.html
T
Ein Anderssono a3c31bf340
Build and publish frontend / publish (push) Successful in 49s
Add accessible purchase interaction
2026-10-14 12:13:47 +02:00

229 lines
15 KiB
HTML

<!doctype html>
<html lang="sv">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="color-scheme" content="light dark">
<title>Svensk livssimulator</title>
<style>
:root { font: 1rem/1.55 system-ui, sans-serif; }
body { max-width: 52rem; margin: 0 auto; padding: 1.25rem; }
h1, h2, h3 { line-height: 1.2; }
footer { border-top: 1px solid; margin-top: 2rem; padding-top: .5rem; color: GrayText; font-size: .875rem; }
form { display: grid; gap: .75rem; max-width: 40rem; }
label { display: grid; gap: .2rem; font-weight: 600; }
input, textarea, button { font: inherit; padding: .6rem; }
button { justify-self: start; cursor: pointer; }
#status { min-height: 1.5em; }
.card { border: 1px solid; border-radius: .5rem; padding: 1rem; margin-block: 1rem; }
.row { display: flex; flex-wrap: wrap; gap: .75rem; align-items: center; }
.row button { margin-block: .4rem; }
#transcript { min-height: 5rem; max-height: 28rem; overflow: auto; }
#transcript li { margin-block: .6rem; }
[hidden] { display: none !important; }
</style>
</head>
<body>
<main>
<h1>En värld du formar</h1>
<p>Skapa en vuxen person och forma en egen vardag. AI-förslag sparas inte förrän du har granskat och godkänt dem.</p>
<p id="status" role="status" aria-live="polite"></p>
<section id="auth" aria-labelledby="auth-heading">
<h2 id="auth-heading">Logga in eller skapa konto</h2>
<form id="auth-form">
<label>Användarnamn <input name="username" required minlength="3" maxlength="40" autocomplete="username"></label>
<label>Lösenord <input name="password" type="password" required minlength="12" maxlength="256" autocomplete="current-password"></label>
<div class="row"><button type="submit" name="intent" value="login">Logga in</button><button type="submit" name="intent" value="register">Skapa konto</button></div>
</form>
</section>
<section id="new-character" aria-labelledby="character-heading" hidden>
<h2 id="character-heading">Vem är du?</h2>
<p>Du väljer själv bakgrund. Karaktären ska vara vuxen, men du behöver inte välja yrke eller startpaket.</p>
<form id="character-form">
<label>Namn <input name="name" required maxlength="120" autocomplete="name"></label>
<label>Ålder (18 år eller äldre) <input name="age" type="number" min="18" required value="30"></label>
<label>Biografi <textarea name="biography" required maxlength="20000" rows="6" placeholder="Berätta fritt om personens liv och nuläge."></textarea></label>
<button type="submit">Börja spela</button>
</form>
</section>
<section id="world-setup" aria-labelledby="world-setup-heading" hidden>
<h2 id="world-setup-heading">Skapa din startvärld</h2>
<p>Beskriv vad du vill börja med. AI:n föreslår en plats och en person; du kan redigera allt innan världen sparas.</p>
<form id="world-idea-form">
<label>Din idé <textarea name="idea" required maxlength="4000" rows="4" placeholder="Till exempel: en småstad vid kusten där min karaktär just har flyttat in."></textarea></label>
<button type="submit">Skapa ett förslag</button>
</form>
<form id="world-draft-form" hidden>
<label>Världens namn <input name="name" required maxlength="120"></label>
<label>Plats <input name="location_name" required maxlength="120"></label>
<label>Beskrivning av platsen <textarea name="location_description" required maxlength="2000" rows="4"></textarea></label>
<label>Person du kan möta <input name="npc_name" required maxlength="120"></label>
<label>Om personen <textarea name="npc_biography" required maxlength="2000" rows="4"></textarea></label>
<h3>Förslag på startläge</h3>
<p>Startpengar och varan är bara förslag. De sparas först när du redigerat och godkänt dem.</p>
<label>Startsaldo i kronor <input name="starting_balance_sek" type="number" min="0" step="1" required></label>
<label>En vara som går att köpa här <input name="offer_name" required maxlength="120"></label>
<label>Pris i hela kronor <input name="offer_price_sek" type="number" min="1" step="1" required></label>
<div class="row"><button type="submit">Godkänn och börja spela</button><button id="discard-world-draft" type="button">Gör ett nytt förslag</button></div>
</form>
</section>
<section id="game" hidden>
<div class="row"><h2 id="world-heading"></h2><button id="logout" type="button">Logga ut</button></div>
<section class="card" aria-labelledby="place-heading">
<h3 id="place-heading"></h3><p id="place-description"></p>
<h3 id="npc-heading"></h3><p id="npc-description"></p>
<h3 id="player-heading"></h3><p id="player-biography"></p>
<h3>Ekonomi och ägodelar</h3>
<p>Saldo: <span id="balance"></span> kr</p>
<ul id="inventory" aria-label="Dina ägodelar"></ul>
</section>
<section class="card" id="shop" aria-labelledby="shop-heading" hidden>
<h3 id="shop-heading">Köp på platsen</h3>
<p><span id="offer-description"></span></p>
<p id="offer-affordability"></p>
<button id="buy-offer" type="button">Köp</button>
</section>
<section class="card" aria-labelledby="conversation-heading">
<h3 id="conversation-heading">Samtal</h3>
<ol id="transcript" aria-label="Sparat samtal"></ol>
<form id="message-form">
<label id="message-label">Skriv ett meddelande <textarea name="message" required maxlength="4000" rows="3"></textarea></label>
<button type="submit">Skicka</button>
</form>
</section>
</section>
</main>
<footer>Frontend <span id="frontend-version">__FRONTEND_VERSION__</span> · API <span id="api-version">hämtar version…</span></footer>
<script>
const status = document.querySelector('#status');
const auth = document.querySelector('#auth');
const characterSection = document.querySelector('#new-character');
const worldSetup = document.querySelector('#world-setup');
const game = document.querySelector('#game');
let gameState = null;
async function request(path, options = {}) {
const response = await fetch(path, { credentials: 'same-origin', ...options });
const body = response.status === 204 ? null : await response.json();
if (!response.ok) throw new Error(body?.error || `HTTP ${response.status}`);
return body;
}
request('/version').then(({version}) => {
document.querySelector('#api-version').textContent = version;
}).catch(() => {
document.querySelector('#api-version').textContent = 'otillgänglig';
});
function showAuth() { auth.hidden = false; characterSection.hidden = true; worldSetup.hidden = true; game.hidden = true; }
function showCharacter() { auth.hidden = true; characterSection.hidden = false; worldSetup.hidden = true; game.hidden = true; }
function showWorldSetup() { auth.hidden = true; characterSection.hidden = true; worldSetup.hidden = false; game.hidden = true; }
function renderConversation(lines, npcName) {
const transcript = document.querySelector('#transcript');
transcript.replaceChildren(...lines.map((line) => {
const entry = document.createElement('li');
entry.textContent = `${line.role === 'user' ? 'Du' : npcName}: ${line.content}`;
return entry;
}));
}
async function openGame() {
gameState = await request('/api/world');
if (!gameState.character) { showCharacter(); return; }
if (!gameState.world) { showWorldSetup(); return; }
const world = gameState.world;
auth.hidden = true; characterSection.hidden = true; game.hidden = false;
worldSetup.hidden = true;
document.querySelector('#world-heading').textContent = world.name;
document.querySelector('#place-heading').textContent = world.location.name;
document.querySelector('#place-description').textContent = world.location.description;
document.querySelector('#npc-heading').textContent = world.npc.name;
document.querySelector('#npc-description').textContent = world.npc.biography;
document.querySelector('#conversation-heading').textContent = `Samtal med ${world.npc.name}`;
document.querySelector('#message-label').firstChild.textContent = `Skriv till ${world.npc.name} `;
document.querySelector('#player-heading').textContent = `${gameState.character.name}, ${gameState.character.age} år`;
document.querySelector('#player-biography').textContent = gameState.character.biography;
document.querySelector('#balance').textContent = (world.balance_sek ?? 0).toLocaleString('sv-SE');
const inventory = document.querySelector('#inventory');
inventory.replaceChildren(...(world.inventory ?? []).map((item) => {
const entry = document.createElement('li');
entry.textContent = `${item.name}: ${item.quantity}`;
return entry;
}));
const shop = document.querySelector('#shop');
shop.hidden = !world.offer;
if (world.offer) {
document.querySelector('#offer-description').textContent = `${world.offer.name} — ${world.offer.price_sek.toLocaleString('sv-SE')} kr`;
document.querySelector('#buy-offer').disabled = (world.balance_sek ?? 0) < world.offer.price_sek;
document.querySelector('#offer-affordability').textContent = (world.balance_sek ?? 0) < world.offer.price_sek ? 'Du har inte tillräckligt saldo för det här köpet.' : '';
document.querySelector('#buy-offer').setAttribute('aria-label', `Köp ${world.offer.name} för ${world.offer.price_sek} kronor`);
}
renderConversation(await request('/api/npc/conversation'), world.npc.name);
}
document.querySelector('#auth-form').addEventListener('submit', async (event) => {
event.preventDefault();
const form = event.currentTarget;
const data = new FormData(form);
const intent = event.submitter?.value || 'login';
status.textContent = intent === 'register' ? 'Skapar konto…' : 'Loggar in…';
try {
await request(`/api/${intent}`, { method: 'POST', headers: {'content-type':'application/json'}, body: JSON.stringify({username:data.get('username'),password:data.get('password')}) });
form.reset(); await openGame(); status.textContent = 'Du är inloggad.';
} catch (error) { status.textContent = `Kunde inte logga in: ${error.message}`; }
});
document.querySelector('#character-form').addEventListener('submit', async (event) => {
event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent = 'Sparar din karaktär…';
try { await request('/api/character', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({name:data.get('name'),age:Number(data.get('age')),biography:data.get('biography')})}); await openGame(); status.textContent='Karaktären har sparats.'; }
catch(error){status.textContent=`Kunde inte spara karaktären: ${error.message}`;}
});
document.querySelector('#world-idea-form').addEventListener('submit', async (event) => {
event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent='Skapar ett redigerbart förslag…';
try {
const proposal = await request('/api/world/draft', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({idea:data.get('idea')})});
const form = document.querySelector('#world-draft-form');
for (const key of ['name','location_name','location_description','npc_name','npc_biography','starting_balance_sek','offer_name','offer_price_sek']) form.elements[key].value = proposal[key];
form.hidden = false; status.textContent='Förslaget är klart. Granska och redigera det innan du godkänner.';
} catch(error) { status.textContent=`Kunde inte skapa ett förslag: ${error.message}`; }
});
document.querySelector('#discard-world-draft').addEventListener('click', () => {
document.querySelector('#world-draft-form').hidden = true; status.textContent='Förslaget har inte sparats. Ändra din idé och försök igen.';
});
document.querySelector('#world-draft-form').addEventListener('submit', async (event) => {
event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent='Sparar din godkända värld…';
try {
const approval = Object.fromEntries(data.entries());
approval.starting_balance_sek = Number(approval.starting_balance_sek);
approval.offer_price_sek = Number(approval.offer_price_sek);
await request('/api/world', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify(approval)});
await openGame(); status.textContent='Din värld har sparats.';
} catch(error) { status.textContent=`Kunde inte spara världen: ${error.message}`; }
});
document.querySelector('#message-form').addEventListener('submit', async (event) => {
event.preventDefault(); const form=event.currentTarget; const field=form.elements.message; const message=field.value.trim(); if(!message)return;
status.textContent='Din samtalspartner funderar på sitt svar…';
try { const result=await request('/api/npc/messages',{method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({message,idempotency_key:crypto.randomUUID()})}); field.value=''; await openGame(); status.textContent='Samtalet har sparats.'; }
catch(error){status.textContent=`Samtalet kunde inte skickas: ${error.message}`;}
});
document.querySelector('#buy-offer').addEventListener('click', async () => {
if (!gameState?.world?.offer) return;
const world = gameState.world;
const storageKey = `pending-purchase:${world.id}:${world.offer.id}`;
const idempotencyKey = sessionStorage.getItem(storageKey) || crypto.randomUUID();
sessionStorage.setItem(storageKey, idempotencyKey);
const button = document.querySelector('#buy-offer');
button.disabled = true;
status.textContent = 'Genomför köpet…';
try {
await request('/api/purchases', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({offer_id:world.offer.id,expected_world_version:world.version,idempotency_key:idempotencyKey})});
sessionStorage.removeItem(storageKey);
} catch(error) {
button.disabled = false;
status.textContent = `Köpet kunde inte genomföras: ${error.message}`;
return;
}
try {
await openGame(); status.textContent = 'Köpet är sparat i din värld.';
} catch(error) { status.textContent = 'Köpet är sparat. Världen kunde inte läsas in just nu; ladda om sidan för att visa det.'; }
});
document.querySelector('#logout').addEventListener('click', async () => { try { await request('/api/logout',{method:'POST'}); showAuth(); status.textContent='Du har loggat ut.'; } catch(error){status.textContent=`Kunde inte logga ut: ${error.message}`;} });
request('/api/me').then(async () => { await openGame(); status.textContent='Din sparade spelvärld har lästs in.'; }).catch(() => { showAuth(); });
</script>
</body>
</html>