1.6 KiB
1.6 KiB
AI-spel frontend instructions
- This repository owns only the static, accessible web client and its container/chart packaging.
- Rust remains the sole authority for game state. The frontend calls the backend through same-origin
/api/...and/versionpaths. - Keep frontend and backend behind
ai-spel.k3s.k0.nuso session cookies remain same-origin. - The public footer displays frontend, static-service, and API versions; load static-service version from uncached
/static/version.json. VERSIONis the only release-version source in this repository. Usescripts/bump-version.py; do not manually edit chart versions.- Changes are written locally and built, checked, published, and exercised by Gitea Actions on the existing
largerunner and Kubernetes. Never run apps, tests, containers, images, or binaries locally. Do not create or register runners. - Never commit secrets, generated credentials, kubeconfigs, or environment files.
- Helm charts are published to
harbor.k3s.k0.nu/ai-spel; Argo CD uses the existingai-spelproject and namespace. - Player-facing speech uses the local Piper WebAssembly adapter when the player has activated audio. The separate
ai-spel-staticNginx service serves pinned Swedish Piper models and ONNX/Piper runtime files from same-origin/static/piper-wasm-v1/URLs with immutable caching. Game text is synthesized on-device and must never be sent to a TTS provider. - This pipeline bundles only the Piper worker/client glue. Model/runtime downloads, image builds, and deployment belong to
ai-spel/ai-spel-staticand the existinglargerunner. Never build or run these assets locally.