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Author SHA1 Message Date
Gitea Actions 4774223596 Release 0.1.64 [auto-version-bump] 2026-10-19 03:32:19 +02:00
Ein Anderssono a235d71c21 Add redo and dry-run dialogue actions
Build and publish frontend / publish (push) Successful in 55s
2026-10-19 03:29:21 +02:00
4 changed files with 43 additions and 19 deletions
+2
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@@ -6,6 +6,8 @@ After login, character creation and play use one dialogue history and one text i
During play the UI has no persistent location, task, inventory, economy, status, or purchase panels. The player asks for information or writes an action in the same input. Rust validates state changes; the AI can only propose a typed intent. A direct request to travel may establish a new place and an encounter when Rust commits that movement.
The dialogue also offers **Gör om senaste** and **Torrkör senaste**. Both resend the latest player action while leaving the previous dialogue turn out of the AI conversation context. “Gör om” processes a fresh, normal turn. “Torrkör” calls the narrator and evaluates already-approved stored Luau rules, then rolls back the complete game transaction; it does not save the player turn, AI trace, rule, event, ownership, or world progress. A rule that would need to be newly generated is reported as not evaluated, because a dry run never stores newly generated rules.
If the player asks to find or approach someone and no NPC is present, the direct dialogue scene may propose one person and an opening line. Rust creates that NPC only for the explicit request and commits the first exchange idempotently; a later turn continues the saved conversation. Clear requests about the current location are answered from its saved facts without asking the player to restate what they want to inspect.
The separate `/admin` route provides an authenticated operations view for player search/profile/trace, YAML prompt assets, generated Luau rules with validation results, runtime debug logging, and the append-only audit log. All privileged data comes from the Rust `/api/admin/...` API; the browser never connects directly to PostgreSQL. Backend endpoints require `accounts.is_admin=true`. The Driftloggar view lets an administrator switch `debug=true` on or off without restarting pods; the setting is stored in PostgreSQL and propagated to running replicas. Verbose pod logs include request, AI-call, validation, and commit metadata but never raw player text, prompts, model responses, sessions, or secrets. Full protected prompt/provider exchanges remain in the audited player trace.
+1 -1
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@@ -1 +1 @@
0.1.63
0.1.64
+2 -2
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@@ -2,5 +2,5 @@ apiVersion: v2
name: ai-spel-frontend
description: Static web frontend for the Swedish life simulator
type: application
version: 0.1.63
appVersion: "0.1.63"
version: 0.1.64
appVersion: "0.1.64"
+35 -13
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@@ -80,7 +80,7 @@
<form id="message-form">
<label for="message" id="message-label">Skriv ett meddelande</label>
<textarea id="message" name="message" maxlength="4000" aria-describedby="message-help" autocomplete="off"></textarea>
<div id="message-tools"><button type="submit" id="send-message">Skicka</button> <button type="button" id="microphone" aria-pressed="false" aria-describedby="voice-status">Starta mikrofon</button></div>
<div id="message-tools"><button type="submit" id="send-message">Skicka</button> <button type="button" id="microphone" aria-pressed="false" aria-describedby="voice-status">Starta mikrofon</button> <button type="button" id="redo-action" disabled>Gör om senaste</button> <button type="button" id="dry-run-action" disabled>Torrkör senaste</button></div>
<span id="message-help" class="sr-only">Tryck på Skicka eller Enter för att skicka. Tryck Skift och Enter för ny rad.</span>
</form>
<p id="voice-status" role="status" aria-live="polite"></p>
@@ -136,6 +136,7 @@
let submitBusy = false;
let pendingDialogue = null;
let latestAssistantText = '';
let latestPlayerAction = '';
let latestAssistantVoice = {role: 'narrator', voiceIdentity: 'neutral'};
let speechRecoveryElement = null;
const voiceSettingsKey = 'ai-spel.voice-settings.v2';
@@ -449,6 +450,7 @@
: next === 'world-draft'
? 'Ändra startförslaget eller skriv “godkänn”'
: 'Skriv vad du vill göra eller fråga';
refreshActionTools();
messageField.focus();
}
function showAuth() {
@@ -683,7 +685,9 @@
const lines = await request('/api/dialogue');
transcript.replaceChildren();
latestAssistantText = '';
latestPlayerAction = [...lines].reverse().find(line => line.role === 'user')?.content || '';
for (const line of lines) appendLine(line.role === 'user' ? 'user' : 'assistant', line.content, {speaker: line.speaker, speak: false});
refreshActionTools();
if (lines.length > 0 && latestAssistantText && location.pathname !== '/admin') {
voiceController?.speak(latestAssistantText, {role: 'narrator', voiceIdentity: 'neutral'});
} else if (lines.length === 0 && gameState?.world) {
@@ -904,7 +908,12 @@
messageField.disabled = false;
messageField.focus();
}
async function handleGameMessage(message) {
function refreshActionTools() {
const enabled = stage === 'game' && Boolean(latestPlayerAction) && !submitBusy;
document.querySelector('#redo-action').disabled = !enabled;
document.querySelector('#dry-run-action').disabled = !enabled;
}
async function handleGameMessage(message, actionMode = 'normal') {
if (/^logga ut[.!]?$/i.test(message.trim())) {
appendLine('user', message);
await handleLogout();
@@ -924,12 +933,13 @@
else await proposeWorld(message);
return;
}
if (await handlePlayerMessageCommand(message)) return;
const idempotencyKey = pendingDialogue?.message === message
if (actionMode === 'normal' && await handlePlayerMessageCommand(message)) return;
if (actionMode === 'normal') latestPlayerAction = message;
const idempotencyKey = actionMode === 'normal' && pendingDialogue?.message === message
? pendingDialogue.idempotencyKey
: crypto.randomUUID();
pendingDialogue = {message, idempotencyKey};
appendLine('user', message);
if (actionMode === 'normal') pendingDialogue = {message, idempotencyKey};
appendLine('user', message, actionMode === 'dry_run' ? {speaker: 'Torrkörning'} : actionMode === 'redo' ? {speaker: 'Gör om'} : {});
messageField.disabled = true;
try {
let result;
@@ -938,7 +948,7 @@
result = await request('/api/dialogue', {
method: 'POST',
headers: {'content-type': 'application/json'},
body: JSON.stringify({message, expected_world_version: gameState.world.version, idempotency_key: idempotencyKey}),
body: JSON.stringify({message, expected_world_version: gameState.world.version, idempotency_key: idempotencyKey, forget_previous_turn: actionMode !== 'normal', dry_run: actionMode === 'dry_run'}),
});
break;
} catch (error) {
@@ -947,22 +957,27 @@
if (!gameState.world) throw new Error('world_not_available');
}
}
if (result.status !== 'dry_run') {
gameState.world.version = result.world_version;
gameState.world.world_time = result.world_time;
pendingDialogue = null;
if (result.intent === 'move' || result.intent === 'meet') {
}
if (result.status !== 'dry_run' && (result.intent === 'move' || result.intent === 'meet')) {
try {
const refreshed = await request('/api/world');
if (refreshed.world) gameState = refreshed;
} catch (_) { /* The committed dialogue stays successful if this optional view refresh fails. */ }
}
const speakingNpc = ['speak', 'meet'].includes(result.intent) ? gameState.world.npc : null;
const speakingNpc = result.status !== 'dry_run' && ['speak', 'meet'].includes(result.intent) ? gameState.world.npc : null;
for (const ruleName of result.debug_rules_created || []) {
appendLine('assistant', ruleName, {speaker: 'Nya regler', speak: false});
}
appendLine('assistant', result.reply, speakingNpc
appendLine('assistant', result.reply, result.status === 'dry_run'
? {speaker: 'Torrkörning', voice: {role: 'narrator', voiceIdentity: 'neutral'}}
: speakingNpc
? {speaker: speakingNpc.name, voice: {characterId: speakingNpc.id, voiceIdentity: speakingNpc.voice_identity}}
: {speaker: 'Berättaren', voice: {role: 'narrator', voiceIdentity: 'neutral'}});
refreshActionTools();
} catch (error) {
messageField.value = message;
appendLine('assistant', `${explainDialogueError(error)} Ditt meddelande ligger kvar i inmatningen.`);
@@ -987,11 +1002,11 @@
if (location.pathname !== '/admin') voiceController.speak(status.textContent, {role: 'narrator', voiceIdentity: 'neutral'});
}
});
async function submitMessage(input, source = 'text') {
async function submitMessage(input, source = 'text', actionMode = 'normal') {
if (submitBusy || messageField.disabled) return;
const message = String(input || '').trim();
if (!message) return;
if (handleVoiceCommand(message, source)) { messageField.value = ''; return; }
if (actionMode === 'normal' && handleVoiceCommand(message, source)) { messageField.value = ''; return; }
submitBusy = true;
refreshMicrophone();
voiceController.stopListening();
@@ -1003,11 +1018,12 @@
messageField.value = '';
try {
if (stage === 'biography') await handleBiography(message);
else await handleGameMessage(message);
else await handleGameMessage(message, actionMode);
} catch (error) {
appendLine('assistant', `Det gick inte att genomföra begäran: ${error.message}`);
} finally {
submitBusy = false;
refreshActionTools();
refreshMicrophone();
if (currentAccount?.is_admin) await refreshDecisionTrace();
if (!play.hidden && !messageField.disabled) messageField.focus();
@@ -1098,6 +1114,12 @@
event.preventDefault();
await submitMessage(messageField.value);
});
document.querySelector('#redo-action').addEventListener('click', () => {
if (latestPlayerAction) submitMessage(latestPlayerAction, 'button', 'redo');
});
document.querySelector('#dry-run-action').addEventListener('click', () => {
if (latestPlayerAction) submitMessage(latestPlayerAction, 'button', 'dry_run');
});
document.querySelectorAll('[data-admin-view]').forEach(button => button.addEventListener('click', async () => {
adminContent.setAttribute('aria-busy', 'true');
try {