Compare commits

...
4 Commits
Author SHA1 Message Date
Gitea Actions de742f4079 Release 0.1.63 [auto-version-bump] 2026-10-19 02:17:00 +02:00
Ein Anderssono f54499ee5c Render color-coded AI Luau Rust trace
Build and publish frontend / publish (push) Successful in 1m2s
2026-10-19 02:15:20 +02:00
Gitea Actions a111b95cef Release 0.1.62 [auto-version-bump] 2026-10-18 12:56:05 +02:00
Ein Anderssono f4d3e2fc3b Add explicit send button to dialogue input
Build and publish frontend / publish (push) Successful in 52s
2026-10-18 12:55:39 +02:00
5 changed files with 108 additions and 13 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ If the player asks to find or approach someone and no NPC is present, the direct
The separate `/admin` route provides an authenticated operations view for player search/profile/trace, YAML prompt assets, generated Luau rules with validation results, runtime debug logging, and the append-only audit log. All privileged data comes from the Rust `/api/admin/...` API; the browser never connects directly to PostgreSQL. Backend endpoints require `accounts.is_admin=true`. The Driftloggar view lets an administrator switch `debug=true` on or off without restarting pods; the setting is stored in PostgreSQL and propagated to running replicas. Verbose pod logs include request, AI-call, validation, and commit metadata but never raw player text, prompts, model responses, sessions, or secrets. Full protected prompt/provider exchanges remain in the audited player trace.
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced, and Enter submits the input while Shift+Enter inserts a newline; no separate send button is required.
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced. A clearly labeled **Skicka** button beside the microphone submits typed text; Enter also submits while Shift+Enter inserts a newline. Typed text, speech transcriptions, and the send button all use the same submission flow.
Player-facing speech uses Piper TTS in WebAssembly in the browser after audio is activated by a user gesture. It reads game dialogue, onboarding, account responses, character and world creation, gameplay replies, in-game errors, and microphone disclosures; the `/admin` route is excluded. The audio is decoded and played through the Web Audio API, independently of `speechSynthesis`. The first unauthenticated visit keeps the introduction visible and it can be started with `Läs introduktionen`. New game replies are read automatically and the transcript remains available to screen readers and as text. Returning players hear the latest saved game reply when they reopen the game. The player can change speaking rate; narrator pitch is neutral and character pitch is varied consistently by voice identity. These preferences are stored in browser `localStorage`. If WebAssembly, model loading, or audio playback fails, the same content remains available as text and the dialogue offers a retry.
+1 -1
View File
@@ -1 +1 @@
0.1.61
0.1.63
+2 -2
View File
@@ -2,5 +2,5 @@ apiVersion: v2
name: ai-spel-frontend
description: Static web frontend for the Swedish life simulator
type: application
version: 0.1.61
appVersion: "0.1.61"
version: 0.1.63
appVersion: "0.1.63"
+101 -7
View File
@@ -38,6 +38,16 @@
#debug-trace details { border: 1px solid currentColor; border-radius: .3rem; padding: .5rem; }
#debug-trace summary { cursor: pointer; overflow-wrap: anywhere; }
#debug-trace pre { white-space: pre-wrap; overflow-wrap: anywhere; font: .8rem/1.45 ui-monospace, monospace; }
.trace-chain { display: grid; gap: .65rem; margin-block: .75rem; }
.trace-step { border: 1px solid currentColor; border-inline-start: .35rem solid currentColor; border-radius: .3rem; padding: .65rem; }
.trace-step[data-engine="player"] { border-inline-start-color: #64748b; }
.trace-step[data-engine="ai"] { border-inline-start-color: #2563eb; }
.trace-step[data-engine="luau"] { border-inline-start-color: #9333ea; }
.trace-step[data-engine="rust"] { border-inline-start-color: #c2410c; }
.trace-step h3 { font-size: 1rem; margin: 0 0 .5rem; }
.trace-step .trace-engine { font-weight: 750; }
.trace-step pre { margin: .25rem 0 .75rem; }
.trace-raw { margin-block-start: .75rem; }
@media (max-width: 800px) {
body.debug-layout { height: auto; overflow: auto; }
#play-layout.debug-enabled { grid-template-columns: minmax(0, 1fr); height: auto; }
@@ -70,8 +80,8 @@
<form id="message-form">
<label for="message" id="message-label">Skriv ett meddelande</label>
<textarea id="message" name="message" maxlength="4000" aria-describedby="message-help" autocomplete="off"></textarea>
<div id="message-tools"><button type="button" id="microphone" aria-pressed="false" aria-describedby="voice-status">Starta mikrofon</button></div>
<span id="message-help" class="sr-only">Tryck Enter för att skicka. Tryck Skift och Enter för ny rad.</span>
<div id="message-tools"><button type="submit" id="send-message">Skicka</button> <button type="button" id="microphone" aria-pressed="false" aria-describedby="voice-status">Starta mikrofon</button></div>
<span id="message-help" class="sr-only">Tryck på Skicka eller Enter för att skicka. Tryck Skift och Enter för ny rad.</span>
</form>
<p id="voice-status" role="status" aria-live="polite"></p>
<div id="speech-progress-container" hidden>
@@ -82,7 +92,7 @@
</section>
<aside id="debug-panel" aria-labelledby="debug-heading" hidden>
<h2 id="debug-heading">Beslutsspårning</h2>
<p>Administratörsvy för ditt eget spelkonto. Promptar, modelltrafik, regelresultat och Rust-commit visas från revisionsloggad API-data. Hemligheter och credentials ska vara maskerade av servern.</p>
<p>Administratörsvy för ditt eget spelkonto. Varje steg visar sparad indata och utdata i kedjan: spelare (grå), AI (blå), Luau (lila) och Rust (orange). Promptar, modelltrafik, regelresultat och commit visas från revisionsloggad API-data. Hemligheter och credentials maskeras av servern.</p>
<button type="button" id="debug-refresh">Uppdatera spår</button>
<p id="debug-status" role="status" aria-live="polite">Hämtar spårning…</p>
<div id="debug-trace" aria-label="Kronologiskt beslutsspår"></div>
@@ -280,6 +290,8 @@
function refreshMicrophone() {
const button = document.querySelector('#microphone');
if (button) button.disabled = play.hidden || messageField.disabled || submitBusy;
const sendButton = document.querySelector('#send-message');
if (sendButton) sendButton.disabled = play.hidden || messageField.disabled || submitBusy;
}
function persistVoiceSettings() {
voiceSettings.mode = 'game-voice';
@@ -671,7 +683,7 @@
const lines = await request('/api/dialogue');
transcript.replaceChildren();
latestAssistantText = '';
for (const line of lines) appendLine(line.role === 'user' ? 'user' : 'assistant', line.content, {speak: false});
for (const line of lines) appendLine(line.role === 'user' ? 'user' : 'assistant', line.content, {speaker: line.speaker, speak: false});
if (lines.length > 0 && latestAssistantText && location.pathname !== '/admin') {
voiceController?.speak(latestAssistantText, {role: 'narrator', voiceIdentity: 'neutral'});
} else if (lines.length === 0 && gameState?.world) {
@@ -705,7 +717,7 @@
}
function traceTimestamp(record) {
return record.recorded_at || record.requested_at || record.completed_at || '';
return record.recorded_at || record.requested_at || record.completed_at || record.created_at || '';
}
function renderDecisionTrace(data) {
const groups = new Map();
@@ -734,9 +746,88 @@
const eventNames = group.events.map(event => `${event.event_type} (${event.commit_status || 'okänt utfall'})`).join(', ');
const prompts = group.ai_interactions.map(interaction => `${interaction.prompt_id} v${interaction.prompt_version}: ${interaction.outcome}`).join(', ');
summary.textContent = `${group.latest || 'Tid saknas'} · ${group.correlation_id}${eventNames ? ` · Rust: ${eventNames}` : ''}${prompts ? ` · AI: ${prompts}` : ''}`;
const chain = document.createElement('div');
chain.className = 'trace-chain';
const addStep = (engine, title, input, output, note = '') => {
const card = document.createElement('article');
card.className = 'trace-step';
card.dataset.engine = engine;
const heading = document.createElement('h3');
const label = document.createElement('span');
label.className = 'trace-engine';
label.textContent = `${engine === 'luau' ? 'Luau' : engine === 'ai' ? 'AI' : engine === 'rust' ? 'Rust' : 'Spelare'} · `;
heading.append(label, document.createTextNode(title));
card.append(heading);
if (note) {
const noteElement = document.createElement('p');
noteElement.textContent = note;
card.append(noteElement);
}
const addValue = (name, value) => {
const valueHeading = document.createElement('strong');
valueHeading.textContent = name;
const pre = document.createElement('pre');
pre.textContent = typeof value === 'string' ? value : JSON.stringify(value ?? 'Ingen uppgift sparad', null, 2);
card.append(valueHeading, pre);
};
addValue('Indata', input);
addValue('Utdata', output);
chain.append(card);
};
const orderedEvents = [...group.events].sort((a, b) => traceTimestamp(a).localeCompare(traceTimestamp(b)));
const orderedInteractions = [...group.ai_interactions].sort((a, b) => traceTimestamp(a).localeCompare(traceTimestamp(b)));
const playerMessages = [
...orderedEvents.map(event => event.payload?.player_message).filter(Boolean),
...group.player_messages.map(message => message.message).filter(Boolean),
];
for (const [index, message] of playerMessages.entries()) {
addStep('player', `Spelarens avsikt ${playerMessages.length > 1 ? index + 1 : ''}`, message, {submitted: true});
}
for (const interaction of orderedInteractions) {
const external = interaction.external_call || {};
addStep('ai', `${interaction.prompt_id} · v${interaction.prompt_version} · ${interaction.outcome}`,
{prompt_yaml: interaction.prompt_yaml, rendered_messages: interaction.rendered_messages, provider: external.service, model: external.model, thinking_effort: external.thinking_effort, provider_request: external.request},
{response: interaction.response, outcome: interaction.outcome, provider_status: external.response_status, provider_response: external.response_body, provider_error: external.error, duration_ms: external.duration_ms, rust_interpretation_and_validation: interaction.metadata},
'AI-förslag och providertrafik. Förslaget är inte i sig ett fastställt världsfaktum.');
const metadata = interaction.metadata || {};
if (metadata.validation_inputs || metadata.validation_results || metadata.decision?.includes?.('rule')) {
addStep('luau', `Regelutkast och tester · ${metadata.rule_key || metadata.activity_key || interaction.prompt_id}`,
{rule_draft: interaction.response, test_inputs: metadata.validation_inputs},
{decision: metadata.decision || interaction.outcome, test_results: metadata.validation_results, source_hash: metadata.source_hash, rule_id: metadata.rule_id, rule_version: metadata.rule_version},
'Luau körs med isolerade testindata; resultatet kontrolleras av Rust innan regeln aktiveras.');
}
}
for (const event of orderedEvents) {
const payload = event.payload || {};
const domain = payload.details || {};
const luau = domain.luau_trace;
if (luau) {
addStep('luau', `Regelkörning · ${domain.activity_key || domain.rule_id || 'regel'}`,
{source: event.rule_source || 'Källkod saknas i denna spårpost.', invocation: luau.input},
luau.error ? {error: luau.error, output: luau.output} : luau.output,
`Regel ${domain.rule_id || 'okänd'} version ${domain.rule_version ?? 'okänd'} · hash ${domain.rule_hash || 'saknas'}`);
addStep('rust', 'Effektvalidering och världskommando',
{proposed_effects: domain.rust_validation?.input_effects || luau.output, activity: domain.activity_key, world_version_before: luau.input?.snapshot?.version},
{validation: domain.rust_validation, committed_event: event.event_type, commit_status: event.commit_status, commit_sequence: event.commit_sequence, world_time: event.world_time, committed_details: domain},
'Rust verifierar typade effekter och skriver den godkända förändringen atomärt.');
} else {
addStep('rust', `Domänbeslut och commit · ${event.event_type}`,
{player_intent: payload.player_message, interpreted_intent: payload.intent, details: domain, world_version: payload.world_version},
{commit_status: event.commit_status, commit_sequence: event.commit_sequence, world_time: event.world_time, event_id: event.event_id},
'Rust fastställer om handlingen kan committas till den kanoniska världen.');
}
}
const raw = document.createElement('details');
raw.className = 'trace-raw';
const rawSummary = document.createElement('summary');
rawSummary.textContent = 'Visa all rå spårdata';
const pre = document.createElement('pre');
pre.textContent = JSON.stringify(group, null, 2);
details.append(summary, pre);
raw.append(rawSummary, pre);
details.append(summary, chain, raw);
debugTrace.append(details);
}
}
@@ -866,9 +957,12 @@
} catch (_) { /* The committed dialogue stays successful if this optional view refresh fails. */ }
}
const speakingNpc = ['speak', 'meet'].includes(result.intent) ? gameState.world.npc : null;
for (const ruleName of result.debug_rules_created || []) {
appendLine('assistant', ruleName, {speaker: 'Nya regler', speak: false});
}
appendLine('assistant', result.reply, speakingNpc
? {speaker: speakingNpc.name, voice: {characterId: speakingNpc.id, voiceIdentity: speakingNpc.voice_identity}}
: {speaker: 'Berättelsen', voice: {role: 'narrator', voiceIdentity: 'neutral'}});
: {speaker: 'Berättaren', voice: {role: 'narrator', voiceIdentity: 'neutral'}});
} catch (error) {
messageField.value = message;
appendLine('assistant', `${explainDialogueError(error)} Ditt meddelande ligger kvar i inmatningen.`);
+3 -2
View File
@@ -28,6 +28,7 @@ grep -q "retry.textContent = 'Läs senaste repliken'" index.html
grep -q "location.pathname !== '/admin'" index.html
grep -q "if (options.speak !== false && location.pathname !== '/admin')" index.html
grep -q 'id="microphone" aria-pressed="false"' index.html
grep -q 'type="submit" id="send-message">Skicka</button>' index.html
grep -q 'id="voice-status" role="status" aria-live="polite"' index.html
grep -q 'id="speech-progress" aria-label="Nedladdning av svensk röstmodell"' index.html
grep -q 'id="speech-progress-value"' index.html
@@ -101,8 +102,8 @@ if grep -Eq 'id="(new-character|world-setup|shop|buy-offer|balance|inventory|pla
echo 'The active player UI must not contain permanent data panels, forms, or action buttons.' >&2
exit 1
fi
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep '<button' | grep -v 'id="microphone"' >/dev/null; then
echo 'Only the microphone control may appear beside the game text input.' >&2
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep '<button' | grep -Ev 'id="(microphone|send-message)"' >/dev/null; then
echo 'Only the send and microphone controls may appear beside the game text input.' >&2
exit 1
fi