Compare commits
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474fd80a95 | ||
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bf5ee88610 |
@@ -2,5 +2,5 @@ apiVersion: v2
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name: ai-spel-frontend
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description: Static web frontend for the Swedish life simulator
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type: application
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version: 0.1.42
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appVersion: "0.1.42"
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version: 0.1.43
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appVersion: "0.1.43"
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@@ -117,17 +117,19 @@ test('recognition watchdog closes a session that never ends and permits retry',
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assert.equal(h.recognitions.length, 2);
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});
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test('TTS selects Swedish fallback, applies rate, and cancellation invalidates callbacks', () => {
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test('TTS uses the system default voice unless a named Swedish voice is selected', () => {
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const h = makeHarness();
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h.controller.update({mode: 'game-voice', rate: 1.4});
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assert.equal(h.controller.speak('Hej.'), true);
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const first = h.utterances[0];
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assert.equal(first.lang, 'sv-SE');
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assert.equal(first.rate, 1.4);
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assert.equal(first.voice.name, 'Svensk');
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assert.equal(first.voice, null);
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h.controller.cancelSpeech();
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first.onend();
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assert.equal(h.controller.getState(), 'IDLE');
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assert.equal(h.controller.speak('Namngiven röst.', {voiceName: 'Svensk'}), true);
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assert.equal(h.utterances.at(-1).voice.name, 'Svensk');
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});
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test('a player gesture restores the iOS speech primer after cancelling a queued reply', () => {
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@@ -233,9 +233,14 @@
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utterance.pitch = isNarrator ? 1 : Math.min(2, Math.max(0, Number(voiceOptions.pitch ?? profile.pitch ?? identityProfile.pitch) || 1));
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const requestedName = voiceOptions.voiceName || profile.voiceName || settings.voiceName;
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const voices = availableVoices();
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utterance.voice = voices.find(voice => voice.name === requestedName)
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|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
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|| null;
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// An empty selection means the operating system should choose its
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// default voice for the requested language. Forcing the first voice
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// returned by WebKit can select a voice that is listed but cannot speak.
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utterance.voice = requestedName
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? voices.find(voice => voice.name === requestedName)
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|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
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|| null
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: null;
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utterance.onstart = () => {
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if (token !== generation) return;
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if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
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