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18 Commits
Author SHA1 Message Date
Gitea Actions 5404428bad Release 0.1.45 [auto-version-bump] 2026-10-16 06:55:50 +02:00
Ein Anderssono 0ecae41a78 Serve Piper worker with JavaScript MIME type
Build and publish frontend / publish (push) Successful in 51s
2026-10-16 06:55:24 +02:00
Gitea Actions fb0c253cee Release 0.1.44 [auto-version-bump] 2026-10-16 06:49:12 +02:00
Ein Anderssono e669830c95 Handle Node-only Piper bundle references
Build and publish frontend / publish (push) Successful in 1m4s
2026-10-16 06:48:39 +02:00
Ein Anderssono aed6b15a20 Add browser-local Piper WebAssembly speech
Build and publish frontend / publish (push) Failing after 6s
2026-10-16 06:47:59 +02:00
Gitea Actions 474fd80a95 Release 0.1.43 [auto-version-bump] 2026-10-16 06:31:31 +02:00
Ein Anderssono bf5ee88610 Honor the system default speech voice
Build and publish frontend / publish (push) Successful in 43s
2026-10-16 06:31:07 +02:00
Gitea Actions db76289660 Release 0.1.42 [auto-version-bump] 2026-10-16 06:19:32 +02:00
Ein Anderssono 702780c61b Fix speech controller test after microphone priming
Build and publish frontend / publish (push) Successful in 42s
2026-10-16 06:19:09 +02:00
Ein Anderssono eceb33052d Restore iOS speech after cancelling queued audio
Build and publish frontend / publish (push) Failing after 2s
2026-10-16 06:18:26 +02:00
Gitea Actions 32e89cca73 Release 0.1.41 [auto-version-bump] 2026-10-16 00:58:09 +02:00
Ein Anderssono 878fc3f8ca Keep release versions visible during gameplay
Build and publish frontend / publish (push) Successful in 43s
2026-10-16 00:57:45 +02:00
Gitea Actions 954e066859 Release 0.1.40 [auto-version-bump] 2026-10-16 00:55:53 +02:00
Ein Anderssono ea7e349fc2 Report actual speech playback state
Build and publish frontend / publish (push) Successful in 41s
2026-10-16 00:55:32 +02:00
Gitea Actions 557fc77a52 Release 0.1.39 [auto-version-bump] 2026-10-16 00:43:32 +02:00
Ein Anderssono d788ca39ec Version frontend assets and disable stale caching
Build and publish frontend / publish (push) Successful in 41s
2026-10-16 00:43:09 +02:00
Gitea Actions 00f7334580 Release 0.1.38 [auto-version-bump] 2026-10-16 00:41:18 +02:00
Ein Anderssono c5c0fb6b03 Offer speech retry after iOS playback errors
Build and publish frontend / publish (push) Successful in 43s
2026-10-16 00:40:52 +02:00
17 changed files with 1044 additions and 38 deletions
+3
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@@ -5,3 +5,6 @@ scripts
README.md
AGENTS.md
VERSION
node_modules
package-lock.json
dist
+12 -1
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@@ -29,6 +29,17 @@ jobs:
python3 scripts/bump-version.py --check
scripts/check-frontend.sh
- name: Build Piper WebAssembly assets
shell: bash
run: |
set -euo pipefail
npm install --no-audit --no-fund
npm run build:piper
test -s public/tts/piper-wasm-v1/piper/piper_phonemize.wasm
test -s public/tts/piper-wasm-v1/piper/piper_phonemize.data
test -s public/tts/piper-wasm-v1/piper-worker.js
test -s public/piper-runtime.js
- name: Ensure Helm is available
shell: bash
env:
@@ -89,7 +100,7 @@ jobs:
version="$(python3 scripts/bump-version.py)"
git config user.name "Gitea Actions"
git config user.email "actions@users.noreply.gitea"
git add VERSION deploy/helm/ai-spel-frontend/Chart.yaml
git add VERSION deploy/helm/ai-spel-frontend/Chart.yaml package-lock.json
git commit -m "Release $version [auto-version-bump]"
git tag -a "v$version" -m "v$version"
git push origin HEAD:main "refs/tags/v$version"
+2
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@@ -7,3 +7,5 @@
- Changes are written locally and built, checked, published, and exercised by Gitea Actions on the existing `large` runner and Kubernetes. Never run apps, tests, containers, images, or binaries locally. Do not create or register runners.
- Never commit secrets, generated credentials, kubeconfigs, or environment files.
- Helm charts are published to `harbor.k3s.k0.nu/ai-spel`; Argo CD uses the existing `ai-spel` project and namespace.
- Player-facing speech uses the local Piper WebAssembly adapter when the player has activated audio. The voice model is downloaded once from the configured model repository and cached by the browser; game text is synthesized on-device and must never be sent to a TTS provider.
- Build Piper/ONNX WebAssembly files in the `large` runner and serve them from the frontend image under the versioned `/tts/piper-wasm-v1/` path. Never build or run these assets locally.
+2
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@@ -4,6 +4,8 @@ ARG FRONTEND_VERSION
RUN test -n "$FRONTEND_VERSION"
COPY index.html /usr/share/nginx/html/index.html
COPY voice.js /usr/share/nginx/html/voice.js
COPY public/piper-runtime.js /usr/share/nginx/html/piper-runtime.js
COPY public/tts/piper-wasm-v1/ /usr/share/nginx/html/tts/piper-wasm-v1/
COPY nginx/default.conf /etc/nginx/conf.d/default.conf
USER root
RUN sed -i "s/__FRONTEND_VERSION__/${FRONTEND_VERSION}/g" /usr/share/nginx/html/index.html
+6 -4
View File
@@ -12,15 +12,17 @@ The separate `/admin` route provides an authenticated operations view for player
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced, and Enter submits the input while Shift+Enter inserts a newline; no separate send button is required.
Voice output uses the browser's Swedish speech synthesis for all player-facing game dialogue, onboarding, account responses, character and world creation, gameplay replies, in-game errors, and microphone disclosures. The `/admin` route is excluded. The first unauthenticated visit automatically reads an introduction that explains the game, how to create an account, and how to play; the introduction stays visible as text and can be replayed with `Läs introduktionen igen`. New game replies are read automatically and the transcript remains available to screen readers and as text. Returning players hear the latest saved game reply when they reopen the game. Voice settings can change the Swedish voice and speaking rate, but cannot disable automatic speech. These preferences are stored in browser `localStorage`. If the browser lacks speech synthesis or blocks playback, the same content remains available as text and the introduction can be started again with its replay button.
Player-facing speech uses Piper TTS in WebAssembly in the browser after audio is activated by a user gesture. It reads game dialogue, onboarding, account responses, character and world creation, gameplay replies, in-game errors, and microphone disclosures; the `/admin` route is excluded. The audio is decoded and played through the Web Audio API, independently of `speechSynthesis`. The first unauthenticated visit keeps the introduction visible and it can be started with `Läs introduktionen`. New game replies are read automatically and the transcript remains available to screen readers and as text. Returning players hear the latest saved game reply when they reopen the game. The player can change speaking rate; narrator pitch is neutral and character pitch is varied consistently by voice identity. These preferences are stored in browser `localStorage`. If WebAssembly, model loading, or audio playback fails, the same content remains available as text and the dialogue offers a retry.
The microphone button beside the text field uses Web Speech API when available and sends only its final Swedish transcript through the same submission path as typed text. Before its first use, the client explains that the browser may process audio through a provider-selected service; the game itself does not receive or store recordings, while the final transcript is saved as ordinary dialogue. Writing `röstinställningar` or saying `röstkommando alternativ` opens temporary voice controls in the dialogue. The player can select an available Swedish voice and speaking rate and enable or disable short audio cues. Voice preferences are stored in browser `localStorage`.
The Piper engine and WebAssembly runtime are served by the frontend from a versioned same-origin path. The Swedish voice model (about 63 MB) downloads on first use from Hugging Face and is cached in browser storage when supported. Only the model files are fetched from that service; dialogue text is synthesized on the device and is not sent to a TTS provider. The frontend CI builds and packages the runtime; there is no Piper server or Kubernetes TTS service.
When a character or NPC is created, its saved voice identity is masculine, feminine, or neutral. The biography prompt only assigns masculine/feminine when the character is explicitly described that way; otherwise it uses neutral. Speech synthesis applies a stable, subtly varied pitch/rate profile per character, so a character keeps the same sound across visits. Narration always uses neutral pitch. The browser's selected Swedish voice still determines the underlying voice, so the exact sound depends on installed system voices.
The microphone button beside the text field uses Web Speech API when available and sends only its final Swedish transcript through the same submission path as typed text. Before its first use, the client explains that the browser may process audio through a provider-selected service; the game itself does not receive or store recordings, while the final transcript is saved as ordinary dialogue. Writing `röstinställningar` or saying `röstkommando alternativ` opens temporary voice controls in the dialogue. The player can adjust speaking rate and enable or disable short audio cues. Voice preferences are stored in browser `localStorage`.
When a character or NPC is created, its saved voice identity is masculine, feminine, or neutral. The biography prompt only assigns masculine/feminine when the character is explicitly described that way; otherwise it uses neutral. Piper applies a stable, subtle pitch/rate profile per character, so a character keeps the same sound across visits. Narration always uses neutral pitch.
System voice commands require the prefix `röstkommando`: `upprepa`, `avbryt`, `hjälp`, `alternativ`, or `paus`. Without the prefix, the same words remain ordinary dialogue. Speech recognition and synthesis are browser-dependent; release acceptance must record which real iPhone/Safari/VoiceOver and Android/Chrome/TalkBack combinations were actually checked.
On iPhone and iPad, Safari may require a direct tap or key press before it permits speech output. The frontend primes speech silently on the first player gesture and then reads game replies automatically. If the first-visit introduction did not play, use **Läs introduktionen igen**; if a game reply does not start, a **Läs senaste repliken** button appears in the dialogue, with the same action also available in voice settings. The introduction is only marked as heard after the browser reports that speech actually started. The speech queue avoids an immediate `cancel()` followed by `speak()`, which older WebKit releases can drop.
On iPhone and iPad, Safari requires a user gesture to unlock Web Audio. The frontend resumes the audio context during a trusted tap or key press and then reads generated replies automatically. Voice settings include **Testa ljudet**; if a game reply does not start, a **Läs senaste repliken** button appears in the dialogue. First use can take longer while the voice model downloads; progress and errors are announced in the dialogue. Actual iPhone/iPad playback remains a release acceptance check and must not be claimed until tested on a device.
The browser and API stay on the same public origin, `https://ai-spel.k3s.k0.nu`. The ingress routes `/` to this frontend service and routes `/api`, `/version`, and `/health` to the Rust service. That keeps the current server-side session cookie same-origin and avoids browser CORS configuration.
+1 -1
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@@ -1 +1 @@
0.1.37
0.1.45
+2 -2
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@@ -2,5 +2,5 @@ apiVersion: v2
name: ai-spel-frontend
description: Static web frontend for the Swedish life simulator
type: application
version: 0.1.37
appVersion: "0.1.37"
version: 0.1.45
appVersion: "0.1.45"
+25 -17
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@@ -72,7 +72,8 @@
</section>
</main>
<footer id="version-footer">Frontend <span id="frontend-version">__FRONTEND_VERSION__</span> · API <span id="api-version">hämtar version…</span></footer>
<script src="/voice.js"></script>
<script src="/piper-runtime.js?v=__FRONTEND_VERSION__"></script>
<script src="/voice.js?v=__FRONTEND_VERSION__"></script>
<script>
const auth = document.querySelector('#auth');
const play = document.querySelector('#play');
@@ -93,7 +94,6 @@
const voiceSettingsKey = 'ai-spel.voice-settings.v2';
let voiceSettings = window.GameVoice.loadSettings(localStorage, voiceSettingsKey, 'ai-spel.voice-settings.v1');
let voiceController;
let speechActivatedByGesture = false;
let audioContext;
let voiceDisclosureAcknowledged = false;
let adminOffset = 0;
@@ -219,7 +219,8 @@
microphone.textContent = listening ? 'Avsluta mikrofon' : 'Starta mikrofon';
refreshMicrophone();
if (message) setVoiceStatus(message);
if (/Uppläsningen startade inte/.test(message)) showSpeechRecovery(message);
else if (state === 'IDLE') setVoiceStatus('');
if (/Läs senaste repliken/.test(message)) showSpeechRecovery(message);
playVoiceSignal(state === 'IDLE' && /Mikrofonen är avstängd/.test(message) ? 'STOPPED' : state);
},
onTranscript(text) {
@@ -227,8 +228,8 @@
},
});
function primeSpeechFromGesture(event) {
if (speechActivatedByGesture || !event.isTrusted) return;
speechActivatedByGesture = voiceController.activateFromUserGesture();
if (!event.isTrusted) return;
voiceController.activateFromUserGesture();
}
document.addEventListener('pointerdown', primeSpeechFromGesture, true);
document.addEventListener('keydown', primeSpeechFromGesture, true);
@@ -251,24 +252,28 @@
const voiceLabel = document.createElement('label'); voiceLabel.textContent = 'Svensk röst';
const voice = document.createElement('select'); voice.setAttribute('aria-label', 'Svensk röst');
const defaultVoice = document.createElement('option'); defaultVoice.value = ''; defaultVoice.textContent = 'Systemets standardröst'; voice.append(defaultVoice);
function refreshVoices() {
const selected = voiceSettings.voiceName;
voice.replaceChildren(defaultVoice.cloneNode(true));
voiceController.getVoices().filter(entry => /^sv(-|$)/i.test(entry.lang)).forEach(entry => {
const option = document.createElement('option'); option.value = entry.name; option.textContent = `${entry.name} (${entry.lang})`; voice.append(option);
});
voice.value = selected;
}
refreshVoices();
window.speechSynthesis?.addEventListener?.('voiceschanged', refreshVoices);
voice.value = voiceSettings.voiceName; voiceLabel.append(voice); fieldset.append(voiceLabel);
const piperVoice = document.createElement('option');
piperVoice.value = 'piper-sv-nst';
piperVoice.textContent = 'Piper – svensk röst på enheten';
voice.append(piperVoice);
voice.value = piperVoice.value;
voiceSettings.voiceName = piperVoice.value;
voiceLabel.append(voice); fieldset.append(voiceLabel);
const signalLabel = document.createElement('label'); const signals = document.createElement('input');
signals.type = 'checkbox'; signals.checked = voiceSettings.soundSignals;
signalLabel.append(signals, document.createTextNode(' Ljudsignal vid röstinmatning')); fieldset.append(signalLabel);
item.append(fieldset);
const speakLatest = () => {
voiceController.activateFromUserGesture();
if (!voiceController.speak(latestAssistantText, {...latestAssistantVoice, onStart: clearSpeechRecovery})) setVoiceStatus('Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
};
const testSpeech = () => {
voiceController.activateFromUserGesture();
if (!voiceController.speak('Det här är ett test av uppläsningen.', {role: 'narrator', voiceIdentity: 'neutral', onStart: clearSpeechRecovery})) {
setVoiceStatus('Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
}
};
addVoiceButton(item, 'Testa ljudet', testSpeech);
addVoiceButton(item, 'Läs senaste repliken', speakLatest);
addVoiceButton(item, 'Upprepa', speakLatest);
addVoiceButton(item, 'Avbryt uppläsning', () => voiceController.cancelSpeech());
@@ -347,7 +352,6 @@
auth.hidden = true;
adminView.hidden = true;
play.hidden = false;
document.querySelector('#version-footer').hidden = true;
refreshMicrophone();
messageField.focus();
}
@@ -731,6 +735,10 @@
refreshMicrophone();
voiceController.stopListening();
voiceController.cancelSpeech();
// cancel() above may also have discarded Safari's silent speech-channel
// primer. Restore it synchronously inside the submit gesture, before
// waiting for the API response that will be read aloud.
voiceController.activateFromUserGesture();
messageField.value = '';
try {
if (stage === 'biography') await handleBiography(message);
+14 -1
View File
@@ -9,8 +9,21 @@ server {
return 204;
}
location ^~ /tts/piper-wasm-v1/ {
types {
application/wasm wasm;
application/javascript js;
}
add_header Cache-Control "public, max-age=31536000, immutable" always;
try_files $uri =404;
}
location / {
add_header Cache-Control "no-cache" always;
add_header Cache-Control "no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0" always;
add_header Pragma "no-cache" always;
add_header Expires "0" always;
add_header Cross-Origin-Opener-Policy "same-origin" always;
add_header Cross-Origin-Embedder-Policy "require-corp" always;
try_files $uri $uri/ /index.html;
}
}
+610
View File
@@ -0,0 +1,610 @@
{
"name": "ai-spel-frontend-assets",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "ai-spel-frontend-assets",
"dependencies": {
"@diffusionstudio/piper-wasm": "1.0.0",
"@mintplex-labs/piper-tts-web": "1.0.3",
"esbuild": "0.25.5",
"onnxruntime-web": "1.20.1"
}
},
"node_modules/@diffusionstudio/piper-wasm": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/@diffusionstudio/piper-wasm/-/piper-wasm-1.0.0.tgz",
"integrity": "sha512-4Hgh7wJ1PuGEVgVi1CpducESnyXwjFRJN4zXjYRpxgquM+Zh6Eqq8ZaiGpCKm4yXvT1Y2SPQXbv0dEckFD9NaQ==",
"license": "MIT"
},
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"cpu": [
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"license": "MIT",
"optional": true,
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}
+14
View File
@@ -0,0 +1,14 @@
{
"name": "ai-spel-frontend-assets",
"private": true,
"description": "Build-only Piper WebAssembly assets for the static game client.",
"scripts": {
"build:piper": "node scripts/build-piper.mjs"
},
"dependencies": {
"@diffusionstudio/piper-wasm": "1.0.0",
"@mintplex-labs/piper-tts-web": "1.0.3",
"esbuild": "0.25.5",
"onnxruntime-web": "1.20.1"
}
}
+42
View File
@@ -0,0 +1,42 @@
const version = document.querySelector('#frontend-version')?.textContent || 'dev';
const workerUrl = `/tts/piper-wasm-v1/piper-worker.js?v=${encodeURIComponent(version)}`;
let worker;
let requestId = 0;
const pending = new Map();
function getWorker() {
if (worker) return worker;
worker = new Worker(workerUrl);
worker.onmessage = event => {
const message = event.data || {};
const request = pending.get(message.id);
if (!request) return;
if (message.type === 'progress') {
request.onProgress?.(message.progress);
} else {
pending.delete(message.id);
if (message.type === 'audio') request.resolve(new Blob([message.audio], {type: 'audio/x-wav'}));
else request.reject(new Error(message.error || 'Piper-arbetaren misslyckades.'));
}
};
worker.onerror = event => {
const error = new Error(event.message || 'Piper-arbetaren kunde inte startas.');
for (const request of pending.values()) request.reject(error);
pending.clear();
worker?.terminate();
worker = null;
};
return worker;
}
window.GamePiper = {
voiceId: 'sv_SE-nst-medium',
synthesize(text, onProgress) {
return new Promise((resolve, reject) => {
const id = ++requestId;
pending.set(id, {resolve, reject, onProgress});
try { getWorker().postMessage({id, text: String(text)}); }
catch (error) { pending.delete(id); reject(error); }
});
},
};
+41
View File
@@ -0,0 +1,41 @@
import {TtsSession} from '@mintplex-labs/piper-tts-web';
const VOICE_ID = 'sv_SE-nst-medium';
const ASSET_ROOT = '/tts/piper-wasm-v1';
let sessionPromise;
let inferenceQueue = Promise.resolve();
async function getSession(onProgress) {
if (!sessionPromise) {
sessionPromise = TtsSession.create({
voiceId: VOICE_ID,
progress: onProgress,
wasmPaths: {
onnxWasm: `${ASSET_ROOT}/onnx/`,
piperData: `${ASSET_ROOT}/piper/piper_phonemize.data`,
piperWasm: `${ASSET_ROOT}/piper/piper_phonemize.wasm`,
},
}).catch(error => {
sessionPromise = null;
throw error;
});
}
return sessionPromise;
}
async function synthesizeMessage(event) {
const {id, text} = event.data || {};
if (!Number.isSafeInteger(id) || typeof text !== 'string') return;
try {
const session = await getSession(progress => self.postMessage({id, type: 'progress', progress}));
const blob = await session.predict(text);
const audio = await blob.arrayBuffer();
self.postMessage({id, type: 'audio', audio}, [audio]);
} catch (error) {
self.postMessage({id, type: 'error', error: String(error?.message || error)});
}
}
self.addEventListener('message', event => {
inferenceQueue = inferenceQueue.then(() => synthesizeMessage(event));
});
+53
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@@ -0,0 +1,53 @@
import {build} from 'esbuild';
import {cp, mkdir, readdir, rm, stat} from 'node:fs/promises';
import {join, resolve} from 'node:path';
const root = process.cwd();
const publicRoot = join(root, 'public');
const assetRoot = join(publicRoot, 'tts', 'piper-wasm-v1');
const onnxSource = join(root, 'node_modules', 'onnxruntime-web', 'dist');
const piperSource = join(root, 'node_modules', '@diffusionstudio', 'piper-wasm', 'build');
const piperWasm = join(piperSource, 'piper_phonemize.wasm');
const piperData = join(piperSource, 'piper_phonemize.data');
await rm(assetRoot, {recursive: true, force: true});
await mkdir(join(assetRoot, 'onnx'), {recursive: true});
await mkdir(join(assetRoot, 'piper'), {recursive: true});
const wasmFiles = (await readdir(onnxSource))
.filter(name => name.endsWith('.wasm'));
if (wasmFiles.length === 0) throw new Error('ONNX Runtime WebAssembly files are missing');
for (const file of wasmFiles) {
await cp(join(onnxSource, file), join(assetRoot, 'onnx', file));
}
for (const file of [piperWasm, piperData]) {
const fileStat = await stat(file).catch(() => null);
if (!fileStat?.isFile() || fileStat.size === 0) throw new Error(`Missing Piper WebAssembly asset: ${file}`);
await cp(file, join(assetRoot, 'piper', file.split('/').at(-1)));
}
await build({
entryPoints: [resolve(root, 'piper-runtime.js')],
outfile: join(publicRoot, 'piper-runtime.js'),
bundle: true,
format: 'iife',
platform: 'browser',
target: ['es2022'],
external: ['fs', 'path'],
sourcemap: false,
legalComments: 'none',
});
await build({
entryPoints: [resolve(root, 'piper-worker.js')],
outfile: join(assetRoot, 'piper-worker.js'),
bundle: true,
format: 'iife',
platform: 'browser',
target: ['es2022'],
external: ['fs', 'path'],
sourcemap: false,
legalComments: 'none',
});
console.log(`Piper browser assets prepared at ${assetRoot}`);
+15
View File
@@ -4,6 +4,11 @@ set -euo pipefail
test -s index.html
grep -q '<html lang="sv">' index.html
grep -q 'id="frontend-version">__FRONTEND_VERSION__' index.html
grep -q '<script src="/voice.js?v=__FRONTEND_VERSION__"></script>' index.html
grep -q '<script src="/piper-runtime.js?v=__FRONTEND_VERSION__"></script>' index.html
grep -q 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0' nginx/default.conf
grep -q 'Cross-Origin-Embedder-Policy "require-corp"' nginx/default.conf
grep -q 'application/javascript js;' nginx/default.conf
grep -q "request('/version')" index.html
grep -Fq "credentials: 'same-origin'" index.html
grep -q 'id="dialogue" aria-label="Dialoghistorik" role="log" aria-live="polite"' index.html
@@ -21,13 +26,23 @@ grep -q "if (options.speak !== false && location.pathname !== '/admin')" index.h
grep -q 'id="microphone" aria-pressed="false"' index.html
grep -q 'id="voice-status" role="status" aria-live="polite"' index.html
grep -q "window.GameVoice.createVoiceController" index.html
grep -q "addVoiceButton(item, 'Testa ljudet'" index.html
grep -q 'Jag förstår – starta mikrofonen' index.html
grep -q 'supportsRecognition' voice.js
grep -q 'characterVoiceProfile' voice.js
grep -q 'utterance.volume = 1' voice.js
grep -q 'Webbläsaren har startat talsyntesen' voice.js
grep -q 'WebKit versions before Safari 27' voice.js
grep -q "voiceIdentity: speakingNpc.voice_identity" index.html
grep -q "role: 'narrator', voiceIdentity: 'neutral'" index.html
grep -q 'COPY voice.js /usr/share/nginx/html/voice.js' Dockerfile
grep -q 'COPY public/piper-runtime.js /usr/share/nginx/html/piper-runtime.js' Dockerfile
grep -q 'COPY public/tts/piper-wasm-v1/' Dockerfile
grep -q 'build:piper' .gitea/workflows/publish.yaml
grep -q 'Piper' piper-runtime.js
grep -q 'sv_SE-nst-medium' piper-worker.js
grep -q 'new Worker(workerUrl)' piper-runtime.js
grep -q 'worker.js?v=' piper-runtime.js
grep -q "SpeechRecognition || win.webkitSpeechRecognition" voice.js
grep -q "submitMessage(text, 'voice')" index.html
grep -q 'Spelets repliker läses alltid upp' index.html
+79 -4
View File
@@ -9,7 +9,7 @@ const apiWindow = {};
vm.runInNewContext(source, {window: apiWindow, globalThis: apiWindow, Promise, String, Math, Object});
const GameVoice = apiWindow.GameVoice;
function makeHarness({supported = true, tts = true, onTranscript = () => Promise.resolve()} = {}) {
function makeHarness({supported = true, tts = true, piper = false, onTranscript = () => Promise.resolve()} = {}) {
const recognitions = [];
const utterances = [];
const states = [];
@@ -25,6 +25,17 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
class Utterance {
constructor(text) { this.text = text; utterances.push(this); }
}
const audioSources = [];
class AudioContext {
constructor() { this.state = 'running'; this.destination = {}; }
resume() { this.state = 'running'; return Promise.resolve(); }
decodeAudioData() { return Promise.resolve({duration: 1}); }
createBufferSource() {
const source = {playbackRate: {value: 1}, detune: {value: 0}, connect() {}, start() { this.started = true; }, stop() { this.stopped = true; }};
audioSources.push(source);
return source;
}
}
const synthesis = tts ? {
spoken: [], cancelled: 0,
getVoices: () => [{name: 'Svensk', lang: 'sv-SE'}],
@@ -37,6 +48,8 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
speechSynthesis: synthesis,
SpeechSynthesisUtterance: tts ? Utterance : undefined,
SpeechRecognition: supported ? Recognition : undefined,
AudioContext,
GamePiper: piper ? {synthesize: () => Promise.resolve({arrayBuffer: () => Promise.resolve(new ArrayBuffer(8))})} : undefined,
};
vm.runInNewContext(source, {window, globalThis: window, Promise, String, Math, Object});
const controller = window.GameVoice.createVoiceController({
@@ -45,7 +58,7 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
onTranscript,
});
return {
controller, recognitions, utterances, synthesis, states, timers,
controller, recognitions, utterances, synthesis, states, timers, audioSources,
runTimer(delay) {
const match = [...timerDelays.entries()].find(([, value]) => value === delay);
if (!match) throw new Error(`No timer found with delay ${delay}`);
@@ -117,17 +130,44 @@ test('recognition watchdog closes a session that never ends and permits retry',
assert.equal(h.recognitions.length, 2);
});
test('TTS selects Swedish fallback, applies rate, and cancellation invalidates callbacks', () => {
test('TTS uses the system default voice unless a named Swedish voice is selected', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice', rate: 1.4});
assert.equal(h.controller.speak('Hej.'), true);
const first = h.utterances[0];
assert.equal(first.lang, 'sv-SE');
assert.equal(first.rate, 1.4);
assert.equal(first.voice.name, 'Svensk');
assert.equal(first.voice, null);
h.controller.cancelSpeech();
first.onend();
assert.equal(h.controller.getState(), 'IDLE');
assert.equal(h.controller.speak('Namngiven röst.', {voiceName: 'Svensk'}), true);
assert.equal(h.utterances.at(-1).voice.name, 'Svensk');
});
test('a player gesture restores the iOS speech primer after cancelling a queued reply', () => {
const h = makeHarness();
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.synthesis.spoken[0].text, ' ');
h.controller.speak('Tidigare replik');
h.controller.cancelSpeech();
const countAfterCancel = h.synthesis.spoken.length;
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.synthesis.spoken.length, countAfterCancel + 1);
assert.equal(h.synthesis.spoken.at(-1).text, ' ');
h.controller.speak('Nytt svar');
assert.equal(h.synthesis.spoken.at(-1).text, 'Nytt svar');
});
test('speech is reported as in progress only after the native onstart event', () => {
const h = makeHarness();
h.controller.speak('Hej.');
assert.equal(h.controller.getState(), 'QUEUED');
assert.match(h.states.at(-1).message, /Startar uppläsningen/);
h.utterances[0].onstart();
assert.equal(h.controller.getState(), 'SPEAKING');
assert.match(h.states.at(-1).message, /Webbläsaren har startat talsyntesen/);
assert.match(h.states.at(-1).message, /Läs senaste repliken/);
});
test('iOS user gesture primes speech silently and idle speech is not cancelled before speak', () => {
@@ -165,6 +205,16 @@ test('speech start timeout tells the player how to recover when mobile playback
assert.equal(h.synthesis.cancelled, cancelledBeforeRetry);
});
test('iOS not-allowed speech error offers an immediate gesture-based retry', () => {
const h = makeHarness();
h.controller.speak('En replik');
h.utterances[0].onerror({error: 'not-allowed'});
assert.match(h.states.at(-1).message, /Safari blockerade uppläsningen/);
assert.match(h.states.at(-1).message, /Läs senaste repliken/);
assert.equal(h.controller.speak('Försök igen'), true);
assert.equal(h.synthesis.spoken.at(-1).text, 'Försök igen');
});
test('character voice identity gives stable distinct masculine, feminine, and neutral timbres', () => {
const profile = GameVoice.characterVoiceProfile;
const masculine = profile('masculine', 'character-1');
@@ -186,12 +236,37 @@ test('narrator uses neutral pitch while character replies use their saved voice
assert.ok(h.utterances[1].pitch < 1);
});
test('Piper WASM output uses the unlocked audio context and starts only after local synthesis', async () => {
const h = makeHarness({piper: true});
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.controller.speak('Ett svar från Piper.', {role: 'narrator', voiceIdentity: 'neutral'}), true);
assert.equal(h.controller.getState(), 'QUEUED');
await new Promise(resolve => setImmediate(resolve));
assert.equal(h.audioSources.length, 1);
assert.equal(h.audioSources[0].started, true);
assert.equal(h.audioSources[0].detune.value, 0);
assert.equal(h.controller.getState(), 'SPEAKING');
h.audioSources[0].onended();
assert.equal(h.controller.getState(), 'IDLE');
});
test('Piper output keeps per-character pitch and rate stable', async () => {
const h = makeHarness({piper: true});
h.controller.activateFromUserGesture();
h.controller.speak('NPC-svar.', {voiceIdentity: 'masculine', characterId: 'npc-1'});
await new Promise(resolve => setImmediate(resolve));
assert.ok(h.audioSources[0].detune.value < 0);
assert.ok(h.audioSources[0].playbackRate.value < 1);
});
test('TTS and microphone are mutually exclusive', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice'});
h.controller.startListening();
h.controller.speak('Svar');
assert.equal(h.recognitions[0].aborted, true);
assert.equal(h.controller.getState(), 'QUEUED');
h.utterances.at(-1).onstart();
assert.equal(h.controller.getState(), 'SPEAKING');
});
+123 -8
View File
@@ -82,6 +82,9 @@
let listeningTimer = null;
let currentUtterance = null;
let speechPrimed = false;
let piperAudioContext = null;
let piperSource = null;
let piperAudioUnlocked = false;
function setState(next, message = '') {
state = next;
@@ -95,16 +98,34 @@
speechTimer = null;
speechStartTimer = null;
const wasQueued = currentUtterance !== null;
const wasPiper = currentUtterance?.kind === 'piper';
currentUtterance = null;
// WebKit versions before Safari 27 can discard a speak() queued in the
// same turn as cancel(). Do not clear an already-empty native queue.
if (wasQueued) {
try { win.speechSynthesis?.cancel(); } catch (_) { /* Best effort. */ }
if (wasPiper) {
try { piperSource?.stop(); } catch (_) { /* Already stopped. */ }
piperSource = null;
} else {
try { win.speechSynthesis?.cancel(); } catch (_) { /* Best effort. */ }
// cancel() also removes the silent user-gesture primer from the native
// queue. A later reply must prime again from the next player gesture.
speechPrimed = false;
}
}
if (!recognition) setState('IDLE');
}
function activateFromUserGesture() {
const AudioContext = win.AudioContext || win.webkitAudioContext;
if (win.GamePiper && AudioContext) {
try {
piperAudioContext ||= new AudioContext();
if (piperAudioContext.state === 'suspended') piperAudioContext.resume().catch(() => {});
piperAudioUnlocked = true;
return true;
} catch (_) { /* Fall through to the browser speech adapter. */ }
}
if (!win.speechSynthesis || !win.SpeechSynthesisUtterance) return false;
if (speechPrimed) return true;
// iOS Safari requires speech output to be initiated by a user gesture.
@@ -149,6 +170,10 @@
return false;
}
cancelSpeech();
// This runs synchronously from the microphone button gesture. If
// cancelSpeech() removed the earlier primer, restore it before starting
// recognition so a spoken reply can follow the transcript.
activateFromUserGesture();
const token = ++generation;
let instance;
try { instance = new Recognition(); }
@@ -204,8 +229,85 @@
try { return win.speechSynthesis?.getVoices?.() || []; } catch (_) { return []; }
}
function speakWithPiper(text, voiceOptions) {
const AudioContext = win.AudioContext || win.webkitAudioContext;
if (!AudioContext || !piperAudioUnlocked) return false;
stopListening();
if (currentUtterance) cancelSpeech();
const token = ++generation;
const playback = {kind: 'piper', token};
currentUtterance = playback;
setState('QUEUED', 'Förbereder svensk uppläsning. Första gången kan en röstmodell på cirka 63 MB behöva hämtas till enheten.');
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = win.setTimeout(() => {
if (token !== generation) return;
generation += 1;
currentUtterance = null;
try { piperSource?.stop(); } catch (_) { /* Best effort. */ }
piperSource = null;
speechTimer = null;
setState('IDLE', 'Piper tog för lång tid på sig. Dialogen finns kvar som text. Tryck på Läs senaste repliken för att försöka igen.');
}, 180000);
let lastProgress = -1;
const progress = event => {
if (token !== generation || !event?.total) return;
const percent = Math.min(100, Math.floor((event.loaded / event.total) * 100));
if (percent === lastProgress) return;
lastProgress = percent;
setState('PROCESSING', `Hämtar svensk röstmodell till enheten: ${percent} procent.`);
};
Promise.resolve()
.then(() => win.GamePiper.synthesize(String(text), progress))
.then(async blob => {
if (token !== generation) return;
piperAudioContext ||= new AudioContext();
if (piperAudioContext.state === 'suspended') await piperAudioContext.resume();
const buffer = await piperAudioContext.decodeAudioData(await blob.arrayBuffer());
if (token !== generation) return;
const source = piperAudioContext.createBufferSource();
const profile = voiceOptions.characterId ? settings.speakerProfiles?.[voiceOptions.characterId] || {} : {};
const identity = characterVoiceProfile(voiceOptions.voiceIdentity, voiceOptions.characterId);
const narrator = voiceOptions.role === 'narrator';
const requestedRate = Number(voiceOptions.rate ?? profile.rate ?? settings.rate) || 1;
source.buffer = buffer;
source.playbackRate.value = Math.min(2, Math.max(0.5, requestedRate * (narrator || voiceOptions.rate != null || profile.rate != null ? 1 : identity.rate)));
const pitch = narrator ? 1 : Number(voiceOptions.pitch ?? profile.pitch ?? identity.pitch) || 1;
if (source.detune) source.detune.value = Math.min(600, Math.max(-600, (pitch - 1) * 1200));
source.connect(piperAudioContext.destination);
source.onended = () => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
currentUtterance = null;
piperSource = null;
setState('IDLE');
};
piperSource = source;
source.start();
if (typeof voiceOptions.onStart === 'function') voiceOptions.onStart();
setState('SPEAKING', 'Läser upp dialogen med svensk röst.');
})
.catch(error => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
currentUtterance = null;
piperSource = null;
generation += 1;
setState('IDLE', `Piper kunde inte skapa eller spela upp ljudet${error?.message ? `: ${error.message}` : '.'} Dialogen finns kvar som text. Tryck på Läs senaste repliken för att försöka igen.`);
});
return true;
}
function speak(text, voiceOptions = {}) {
if (!text || !win.speechSynthesis || !win.SpeechSynthesisUtterance) return false;
if (text && win.GamePiper?.synthesize && speakWithPiper(text, voiceOptions)) return true;
if (!text || !win.speechSynthesis || !win.SpeechSynthesisUtterance) {
setState('IDLE', 'Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
return false;
}
stopListening();
const hadQueuedUtterance = currentUtterance !== null;
if (hadQueuedUtterance) cancelSpeech();
@@ -214,6 +316,7 @@
try { utterance = new win.SpeechSynthesisUtterance(text); }
catch (_) { setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.'); return false; }
utterance.lang = settings.language || 'sv-SE';
utterance.volume = 1;
const profile = voiceOptions.characterId ? settings.speakerProfiles?.[voiceOptions.characterId] || {} : {};
const identityProfile = characterVoiceProfile(voiceOptions.voiceIdentity, voiceOptions.characterId);
const isNarrator = voiceOptions.role === 'narrator';
@@ -222,14 +325,22 @@
utterance.pitch = isNarrator ? 1 : Math.min(2, Math.max(0, Number(voiceOptions.pitch ?? profile.pitch ?? identityProfile.pitch) || 1));
const requestedName = voiceOptions.voiceName || profile.voiceName || settings.voiceName;
const voices = availableVoices();
utterance.voice = voices.find(voice => voice.name === requestedName)
|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
|| null;
// An empty selection means the operating system should choose its
// default voice for the requested language. Forcing the first voice
// returned by WebKit can select a voice that is listed but cannot speak.
utterance.voice = requestedName
? voices.find(voice => voice.name === requestedName)
|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
|| null
: null;
utterance.onstart = () => {
if (token !== generation) return;
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechStartTimer = null;
if (typeof voiceOptions.onStart === 'function') voiceOptions.onStart();
// onstart confirms the browser speech engine accepted the utterance;
// it cannot confirm that sound reached the device's speakers.
setState('SPEAKING', 'Webbläsaren har startat talsyntesen. Om du inte hör ljud, tryck på Läs senaste repliken.');
};
utterance.onend = () => {
if (token !== generation) return;
@@ -240,7 +351,7 @@
currentUtterance = null;
setState('IDLE');
};
utterance.onerror = () => {
utterance.onerror = event => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
@@ -248,9 +359,13 @@
speechStartTimer = null;
currentUtterance = null;
generation += 1;
setState('IDLE', 'Uppläsningen avbröts. Dialogen finns kvar som text.');
const blocked = event?.error === 'not-allowed' || event?.error === 'service-not-allowed';
const message = blocked
? 'Safari blockerade uppläsningen. Tryck på Läs senaste repliken för att starta ljudet.'
: 'Uppläsningen avbröts. Tryck på Läs senaste repliken för att försöka igen. Dialogen finns kvar som text.';
setState('IDLE', message);
};
setState('SPEAKING', 'Läser upp dialog.');
setState('QUEUED', 'Startar uppläsningen.');
currentUtterance = utterance;
speechStartTimer = win.setTimeout(() => {
if (token !== generation || currentUtterance !== utterance) return;