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00f7334580 | ||
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c5c0fb6b03 | ||
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cc17b501cc | ||
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1c8d429f81 |
@@ -20,7 +20,7 @@ When a character or NPC is created, its saved voice identity is masculine, femin
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System voice commands require the prefix `röstkommando`: `upprepa`, `avbryt`, `hjälp`, `alternativ`, or `paus`. Without the prefix, the same words remain ordinary dialogue. Speech recognition and synthesis are browser-dependent; release acceptance must record which real iPhone/Safari/VoiceOver and Android/Chrome/TalkBack combinations were actually checked.
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On iPhone and iPad, Safari may require a direct tap or key press before it permits speech output. The frontend primes speech silently on the first player gesture and then reads game replies automatically. If the first-visit introduction did not play, use **Läs introduktionen igen**; while playing, **Läs senaste repliken** in the voice settings is the recovery action if Safari blocks a reply. The introduction is only marked as heard after the browser reports that speech actually started. The speech queue avoids an immediate `cancel()` followed by `speak()`, which older WebKit releases can drop.
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On iPhone and iPad, Safari may require a direct tap or key press before it permits speech output. The frontend primes speech silently on the first player gesture and then reads game replies automatically. If the first-visit introduction did not play, use **Läs introduktionen igen**; if a game reply does not start, a **Läs senaste repliken** button appears in the dialogue, with the same action also available in voice settings. The introduction is only marked as heard after the browser reports that speech actually started. The speech queue avoids an immediate `cancel()` followed by `speak()`, which older WebKit releases can drop.
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The browser and API stay on the same public origin, `https://ai-spel.k3s.k0.nu`. The ingress routes `/` to this frontend service and routes `/api`, `/version`, and `/health` to the Rust service. That keeps the current server-side session cookie same-origin and avoids browser CORS configuration.
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@@ -2,5 +2,5 @@ apiVersion: v2
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name: ai-spel-frontend
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description: Static web frontend for the Swedish life simulator
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type: application
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version: 0.1.36
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appVersion: "0.1.36"
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version: 0.1.38
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appVersion: "0.1.38"
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+31
-2
@@ -89,6 +89,7 @@
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let pendingDialogue = null;
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let latestAssistantText = '';
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let latestAssistantVoice = {role: 'narrator', voiceIdentity: 'neutral'};
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let speechRecoveryElement = null;
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const voiceSettingsKey = 'ai-spel.voice-settings.v2';
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let voiceSettings = window.GameVoice.loadSettings(localStorage, voiceSettingsKey, 'ai-spel.voice-settings.v1');
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let voiceController;
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@@ -117,7 +118,7 @@
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latestAssistantText = content;
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latestAssistantVoice = options.voice || {role: 'narrator', voiceIdentity: 'neutral'};
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if (options.speak !== false && location.pathname !== '/admin') {
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voiceController?.speak(content, latestAssistantVoice);
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voiceController?.speak(content, {...latestAssistantVoice, onStart: clearSpeechRecovery});
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}
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}
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return line;
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@@ -156,6 +157,33 @@
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const authVoiceStatus = document.querySelector('#auth-voice-status');
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if (authVoiceStatus && !auth.hidden && message) authVoiceStatus.textContent = message;
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}
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function clearSpeechRecovery() {
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speechRecoveryElement?.remove();
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speechRecoveryElement = null;
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const status = document.querySelector('#voice-status');
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if (status?.textContent.startsWith('Uppläsningen startade inte')) setVoiceStatus('Läser upp dialog.');
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}
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function showSpeechRecovery(message) {
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clearSpeechRecovery();
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const item = document.createElement('li');
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item.dataset.role = 'voice-controls';
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item.setAttribute('aria-label', 'Uppläsning kunde inte starta');
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const explanation = document.createElement('p');
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explanation.textContent = message;
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const retry = document.createElement('button');
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retry.type = 'button';
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retry.textContent = 'Läs senaste repliken';
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retry.addEventListener('click', () => {
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voiceController.activateFromUserGesture();
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if (voiceController.speak(latestAssistantText, {...latestAssistantVoice, onStart: clearSpeechRecovery})) {
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clearSpeechRecovery();
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}
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});
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item.append(explanation, retry);
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transcript.append(item);
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item.scrollIntoView({block: 'end'});
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speechRecoveryElement = item;
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}
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function refreshMicrophone() {
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const button = document.querySelector('#microphone');
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if (button) button.disabled = play.hidden || messageField.disabled || submitBusy;
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@@ -191,6 +219,7 @@
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microphone.textContent = listening ? 'Avsluta mikrofon' : 'Starta mikrofon';
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refreshMicrophone();
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if (message) setVoiceStatus(message);
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if (/Läs senaste repliken/.test(message)) showSpeechRecovery(message);
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playVoiceSignal(state === 'IDLE' && /Mikrofonen är avstängd/.test(message) ? 'STOPPED' : state);
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},
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onTranscript(text) {
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@@ -238,7 +267,7 @@
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signalLabel.append(signals, document.createTextNode(' Ljudsignal vid röstinmatning')); fieldset.append(signalLabel);
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item.append(fieldset);
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const speakLatest = () => {
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if (!voiceController.speak(latestAssistantText, latestAssistantVoice)) setVoiceStatus('Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
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if (!voiceController.speak(latestAssistantText, {...latestAssistantVoice, onStart: clearSpeechRecovery})) setVoiceStatus('Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
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};
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addVoiceButton(item, 'Läs senaste repliken', speakLatest);
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addVoiceButton(item, 'Upprepa', speakLatest);
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@@ -14,6 +14,8 @@ grep -q 'id="auth-repeat-intro"' index.html
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grep -q 'function playFirstVisitIntroduction' index.html
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grep -q 'id="auth-voice-status" role="status" aria-live="polite"' index.html
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grep -q 'activateFromUserGesture' index.html
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grep -q 'function showSpeechRecovery' index.html
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grep -q "retry.textContent = 'Läs senaste repliken'" index.html
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grep -q "location.pathname !== '/admin'" index.html
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grep -q "if (options.speak !== false && location.pathname !== '/admin')" index.html
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grep -q 'id="microphone" aria-pressed="false"' index.html
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@@ -155,8 +155,24 @@ test('replacing active speech waits one event-loop turn after WebKit cancel', ()
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test('speech start timeout tells the player how to recover when mobile playback is blocked', () => {
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const h = makeHarness();
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h.controller.speak('En replik');
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const cancelledBeforeTimeout = h.synthesis.cancelled;
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h.runTimer(4000);
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assert.match(h.states.at(-1).message, /Tryck på Läs senaste repliken/);
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assert.equal(h.synthesis.cancelled, cancelledBeforeTimeout + 1);
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const cancelledBeforeRetry = h.synthesis.cancelled;
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h.controller.speak('Manuell återläsning');
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assert.equal(h.synthesis.spoken.at(-1).text, 'Manuell återläsning');
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assert.equal(h.synthesis.cancelled, cancelledBeforeRetry);
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});
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test('iOS not-allowed speech error offers an immediate gesture-based retry', () => {
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const h = makeHarness();
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h.controller.speak('En replik');
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h.utterances[0].onerror({error: 'not-allowed'});
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assert.match(h.states.at(-1).message, /Safari blockerade uppläsningen/);
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assert.match(h.states.at(-1).message, /Läs senaste repliken/);
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assert.equal(h.controller.speak('Försök igen'), true);
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assert.equal(h.synthesis.spoken.at(-1).text, 'Försök igen');
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});
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test('character voice identity gives stable distinct masculine, feminine, and neutral timbres', () => {
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@@ -240,7 +240,7 @@
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currentUtterance = null;
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setState('IDLE');
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};
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utterance.onerror = () => {
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utterance.onerror = event => {
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if (token !== generation) return;
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if (speechTimer !== null) win.clearTimeout(speechTimer);
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if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
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@@ -248,13 +248,25 @@
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speechStartTimer = null;
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currentUtterance = null;
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generation += 1;
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setState('IDLE', 'Uppläsningen avbröts. Dialogen finns kvar som text.');
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const blocked = event?.error === 'not-allowed' || event?.error === 'service-not-allowed';
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const message = blocked
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? 'Safari blockerade uppläsningen. Tryck på Läs senaste repliken för att starta ljudet.'
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: 'Uppläsningen avbröts. Tryck på Läs senaste repliken för att försöka igen. Dialogen finns kvar som text.';
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setState('IDLE', message);
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};
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setState('SPEAKING', 'Läser upp dialog.');
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currentUtterance = utterance;
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speechStartTimer = win.setTimeout(() => {
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if (token !== generation || currentUtterance !== utterance) return;
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speechStartTimer = null;
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generation += 1;
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currentUtterance = null;
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if (speechTimer !== null) win.clearTimeout(speechTimer);
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speechTimer = null;
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// Drop a blocked native utterance now. A player retry can then call
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// speak() directly from its button gesture instead of following a
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// same-turn cancel() that older WebKit versions may discard.
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try { win.speechSynthesis.cancel(); } catch (_) { /* Best effort. */ }
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setState('IDLE', 'Uppläsningen startade inte. Tryck på Läs senaste repliken för att starta ljudet.');
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}, 4000);
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speechTimer = win.setTimeout(() => {
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Block a user