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Gitea Actions 2531142517 Release 0.1.71 [auto-version-bump] 2026-10-23 22:35:28 +02:00
Ein Anderssono 4405307c99 Add storyteller-only admin reading view
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2026-10-23 22:35:02 +02:00
Gitea Actions c38be1562e Release 0.1.70 [auto-version-bump] 2026-10-23 22:31:38 +02:00
Ein Anderssono 11fc44351a Add account conversation tracing to admin UI
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2026-10-23 22:31:08 +02:00
Gitea Actions 66cc7f8628 Release 0.1.69 [auto-version-bump] 2026-10-22 00:05:02 +02:00
Ein Anderssono 196ff1429b Add NPC editor to admin page
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2026-10-22 00:04:31 +02:00
Gitea Actions 9a8eb9ae85 Release 0.1.68 [auto-version-bump] 2026-10-19 13:10:07 +02:00
Ein Anderssono b0832f122d Update frontend checks for local AI feature flag
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2026-10-19 13:09:37 +02:00
Ein Anderssono 3a9d02bc64 Pause browser local AI behind disabled feature flag
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2026-10-19 13:08:45 +02:00
Gitea Actions 1444f202c6 Release 0.1.67 [auto-version-bump] 2026-10-19 12:45:06 +02:00
Ein Anderssono f464bd5490 Show player-facing processing feedback
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2026-10-19 12:37:04 +02:00
Gitea Actions 3cf91781f5 Release 0.1.66 [auto-version-bump] 2026-10-19 12:14:06 +02:00
Ein Anderssono b57c4c075f Gate local Gemma behind explicit terms acceptance
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2026-10-19 12:03:51 +02:00
Gitea Actions bb317a9366 Release 0.1.65 [auto-version-bump] 2026-10-19 03:57:10 +02:00
Ein Anderssono d8f8300ab9 Show dialogue context compaction notice and trace
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2026-10-19 03:56:38 +02:00
Gitea Actions 4774223596 Release 0.1.64 [auto-version-bump] 2026-10-19 03:32:19 +02:00
Ein Anderssono a235d71c21 Add redo and dry-run dialogue actions
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2026-10-19 03:29:21 +02:00
Gitea Actions de742f4079 Release 0.1.63 [auto-version-bump] 2026-10-19 02:17:00 +02:00
Ein Anderssono f54499ee5c Render color-coded AI Luau Rust trace
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2026-10-19 02:15:20 +02:00
Gitea Actions a111b95cef Release 0.1.62 [auto-version-bump] 2026-10-18 12:56:05 +02:00
Ein Anderssono f4d3e2fc3b Add explicit send button to dialogue input
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2026-10-18 12:55:39 +02:00
Gitea Actions fa11314b23 Release 0.1.61 [auto-version-bump] 2026-10-17 16:38:43 +02:00
Ein Anderssono c9b14e0726 Fix Piper memory pressure on iOS
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2026-10-17 16:38:16 +02:00
Gitea Actions b956527c72 Release 0.1.60 [auto-version-bump] 2026-10-17 03:50:23 +02:00
Ein Anderssono 7b0e43dff5 Add admin decision trace beside game
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2026-10-17 03:44:51 +02:00
Gitea Actions 381c90e95e Release 0.1.59 [auto-version-bump] 2026-10-16 10:47:45 +02:00
Ein Anderssono f317e6254f Show sensory narration as one description
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2026-10-16 10:47:18 +02:00
Gitea Actions b6deecae0a Release 0.1.58 [auto-version-bump] 2026-10-16 08:51:35 +02:00
Ein Anderssono a4f89f2b82 Use single-thread ONNX runtime for mobile speech
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2026-10-16 08:51:08 +02:00
Gitea Actions aa832fd7cc Release 0.1.57 [auto-version-bump] 2026-10-16 08:46:23 +02:00
Ein Anderssono d788f8b350 Fix frontend check for download progress helper
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2026-10-16 08:45:56 +02:00
Ein Anderssono 04bac2ba30 Track ONNX WebAssembly asset downloads
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2026-10-16 08:44:38 +02:00
Gitea Actions 8e7c74bb41 Release 0.1.56 [auto-version-bump] 2026-10-16 08:08:12 +02:00
Ein Anderssono 89c238bcea Show Piper startup and download stages
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2026-10-16 08:07:44 +02:00
Gitea Actions 81990d7129 Release 0.1.55 [auto-version-bump] 2026-10-16 08:02:41 +02:00
Ein Anderssono 7f77b904ac Track Piper model bytes in the worker
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2026-10-16 08:02:17 +02:00
Gitea Actions ab574acd39 Release 0.1.54 [auto-version-bump] 2026-10-16 07:55:43 +02:00
Ein Anderssono 0bee9f40d3 Show download size when model length is unavailable
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2026-10-16 07:55:18 +02:00
Gitea Actions 291fdcbf08 Release 0.1.53 [auto-version-bump] 2026-10-16 07:50:26 +02:00
Ein Anderssono 846bfec04d Show Piper model download progress
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2026-10-16 07:49:58 +02:00
Gitea Actions ccaa14896c Release 0.1.52 [auto-version-bump] 2026-10-16 07:45:46 +02:00
Ein Anderssono d26d7f0b55 Run Piper ONNX in a module worker
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2026-10-16 07:45:21 +02:00
Gitea Actions 874b9be841 Release 0.1.51 [auto-version-bump] 2026-10-16 07:39:16 +02:00
Ein Anderssono d3b5308097 Show static service version in frontend footer
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2026-10-16 07:38:51 +02:00
Gitea Actions 34adad88b8 Release 0.1.50 [auto-version-bump] 2026-10-16 07:33:02 +02:00
Ein Anderssono ed0a8b90a6 Serve Piper speech assets from dedicated static service
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2026-10-16 07:32:34 +02:00
Gitea Actions 1458fa8382 Release 0.1.49 [auto-version-bump] 2026-10-16 07:16:18 +02:00
Ein Anderssono 145c025f05 Update Piper asset MIME source check
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2026-10-16 07:15:30 +02:00
Ein Anderssono c618d2e31e Fix Piper ONNX runtime asset URLs
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2026-10-16 07:15:12 +02:00
Gitea Actions 696a47a9a2 Release 0.1.48 [auto-version-bump] 2026-10-16 07:11:26 +02:00
Ein Anderssono 95d308b326 Serve Piper voice credits as readable text
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2026-10-16 07:10:55 +02:00
Gitea Actions 971c457c13 Release 0.1.47 [auto-version-bump] 2026-10-16 07:08:39 +02:00
Ein Anderssono 94078686b4 Serve Swedish Piper voices from frontend origin
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2026-10-16 07:07:48 +02:00
Gitea Actions bdc63a588e Release 0.1.46 [auto-version-bump] 2026-10-16 07:00:04 +02:00
Ein Anderssono 2acf1f2e82 Fix isolation headers for Piper worker
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2026-10-16 06:59:37 +02:00
Gitea Actions 5404428bad Release 0.1.45 [auto-version-bump] 2026-10-16 06:55:50 +02:00
Ein Anderssono 0ecae41a78 Serve Piper worker with JavaScript MIME type
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2026-10-16 06:55:24 +02:00
Gitea Actions fb0c253cee Release 0.1.44 [auto-version-bump] 2026-10-16 06:49:12 +02:00
Ein Anderssono e669830c95 Handle Node-only Piper bundle references
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2026-10-16 06:48:39 +02:00
Ein Anderssono aed6b15a20 Add browser-local Piper WebAssembly speech
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2026-10-16 06:47:59 +02:00
Gitea Actions 474fd80a95 Release 0.1.43 [auto-version-bump] 2026-10-16 06:31:31 +02:00
Ein Anderssono bf5ee88610 Honor the system default speech voice
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2026-10-16 06:31:07 +02:00
Gitea Actions db76289660 Release 0.1.42 [auto-version-bump] 2026-10-16 06:19:32 +02:00
Ein Anderssono 702780c61b Fix speech controller test after microphone priming
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2026-10-16 06:19:09 +02:00
Ein Anderssono eceb33052d Restore iOS speech after cancelling queued audio
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2026-10-16 06:18:26 +02:00
Gitea Actions 32e89cca73 Release 0.1.41 [auto-version-bump] 2026-10-16 00:58:09 +02:00
Ein Anderssono 878fc3f8ca Keep release versions visible during gameplay
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2026-10-16 00:57:45 +02:00
Gitea Actions 954e066859 Release 0.1.40 [auto-version-bump] 2026-10-16 00:55:53 +02:00
Ein Anderssono ea7e349fc2 Report actual speech playback state
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2026-10-16 00:55:32 +02:00
Gitea Actions 557fc77a52 Release 0.1.39 [auto-version-bump] 2026-10-16 00:43:32 +02:00
Ein Anderssono d788ca39ec Version frontend assets and disable stale caching
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2026-10-16 00:43:09 +02:00
Gitea Actions 00f7334580 Release 0.1.38 [auto-version-bump] 2026-10-16 00:41:18 +02:00
Ein Anderssono c5c0fb6b03 Offer speech retry after iOS playback errors
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2026-10-16 00:40:52 +02:00
Gitea Actions cc17b501cc Release 0.1.37 [auto-version-bump] 2026-10-15 23:58:56 +02:00
Ein Anderssono 1c8d429f81 Show an inline speech retry control
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2026-10-15 23:58:34 +02:00
Gitea Actions 7d447940b3 Release 0.1.36 [auto-version-bump] 2026-10-15 18:25:07 +02:00
Ein Anderssono 09341e2486 Fix speech playback on iOS Safari
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2026-10-15 18:24:45 +02:00
Gitea Actions 4cb41cdeca Release 0.1.35 [auto-version-bump] 2026-10-15 18:07:56 +02:00
Ein Anderssono f189adb5d6 Add dialog-based player messaging
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2026-10-15 18:07:39 +02:00
Gitea Actions 7acc61978d Release 0.1.34 [auto-version-bump] 2026-10-15 16:01:36 +02:00
Ein Anderssono f322df540d Show approved biography context in dialogue
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31 changed files with 2632 additions and 96 deletions
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@@ -5,3 +5,6 @@ scripts
README.md
AGENTS.md
VERSION
node_modules
package-lock.json
dist
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@@ -29,6 +29,15 @@ jobs:
python3 scripts/bump-version.py --check
scripts/check-frontend.sh
- name: Bundle Piper worker client code
shell: bash
run: |
set -euo pipefail
npm install --no-audit --no-fund
npm run build:piper
test -s public/tts/piper-wasm-v1/piper-worker.js
test -s public/piper-runtime.js
- name: Ensure Helm is available
shell: bash
env:
@@ -89,7 +98,7 @@ jobs:
version="$(python3 scripts/bump-version.py)"
git config user.name "Gitea Actions"
git config user.email "actions@users.noreply.gitea"
git add VERSION deploy/helm/ai-spel-frontend/Chart.yaml
git add VERSION deploy/helm/ai-spel-frontend/Chart.yaml package-lock.json
git commit -m "Release $version [auto-version-bump]"
git tag -a "v$version" -m "v$version"
git push origin HEAD:main "refs/tags/v$version"
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@@ -3,7 +3,12 @@
- This repository owns only the static, accessible web client and its container/chart packaging.
- Rust remains the sole authority for game state. The frontend calls the backend through same-origin `/api/...` and `/version` paths.
- Keep frontend and backend behind `ai-spel.k3s.k0.nu` so session cookies remain same-origin.
- The public footer displays frontend, static-service, and API versions; load static-service version from uncached `/static/version.json`.
- `VERSION` is the only release-version source in this repository. Use `scripts/bump-version.py`; do not manually edit chart versions.
- Changes are written locally and built, checked, published, and exercised by Gitea Actions on the existing `large` runner and Kubernetes. Never run apps, tests, containers, images, or binaries locally. Do not create or register runners.
- Never commit secrets, generated credentials, kubeconfigs, or environment files.
- Helm charts are published to `harbor.k3s.k0.nu/ai-spel`; Argo CD uses the existing `ai-spel` project and namespace.
- Player-facing speech uses the local Piper WebAssembly adapter when the player has activated audio. The separate `ai-spel-static` Nginx service serves pinned Swedish Piper models and ONNX/Piper runtime files from same-origin `/static/piper-wasm-v1/` URLs with immutable caching. Game text is synthesized on-device and must never be sent to a TTS provider.
- This pipeline bundles only the Piper worker/client glue. Model/runtime downloads, image builds, and deployment belong to `ai-spel/ai-spel-static` and the existing `large` runner. Never build or run these assets locally.
- Browser local AI is paused by default behind `FEATURE_FLAGS.localAI` in `index.html`. When disabled, do not load its adapter or any Wllama/WebAssembly/Gemma assets. If it is deliberately enabled in a later change, it must load the adapter, runtime, model, manifest, YAML prompt, and license resources only from the same-origin `/static/wllama-gemma3-v2/` path owned by `ai-spel/ai-spel-static`. Do not add browser CDN, npm, or model-hub fallbacks. The player must be shown and accept applicable model terms before the model downloads or runs. Acceptance, model failure, or local-AI opt-out must never block play. Incompatible asset changes require a new immutable static path and a coordinated frontend release.
- Local model output is advisory only. Preserve the original player input, send local hints only as untrusted context to Rust, and label offline replies as unsaved. Local diagnostic logging is opt-in, browser-local, exportable/deletable, and expires after 30 days.
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@@ -4,6 +4,8 @@ ARG FRONTEND_VERSION
RUN test -n "$FRONTEND_VERSION"
COPY index.html /usr/share/nginx/html/index.html
COPY voice.js /usr/share/nginx/html/voice.js
COPY public/piper-runtime.js /usr/share/nginx/html/piper-runtime.js
COPY public/tts/piper-wasm-v1/ /usr/share/nginx/html/tts/piper-wasm-v1/
COPY nginx/default.conf /etc/nginx/conf.d/default.conf
USER root
RUN sed -i "s/__FRONTEND_VERSION__/${FRONTEND_VERSION}/g" /usr/share/nginx/html/index.html
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@@ -6,22 +6,30 @@ After login, character creation and play use one dialogue history and one text i
During play the UI has no persistent location, task, inventory, economy, status, or purchase panels. The player asks for information or writes an action in the same input. Rust validates state changes; the AI can only propose a typed intent. A direct request to travel may establish a new place and an encounter when Rust commits that movement.
The dialogue also offers **Gör om senaste** and **Torrkör senaste**. Both resend the latest player action while leaving the previous dialogue turn out of the AI conversation context. “Gör om” processes a fresh, normal turn. “Torrkör” calls the narrator, generates and validates a temporary Luau rule when needed, and evaluates either that temporary rule or an approved stored rule. It rolls back the complete game transaction and does not save the player turn, AI trace, generated rule, event, ownership, or world progress. The reply identifies which rule was evaluated and marks a temporary rule as such.
If the player asks to find or approach someone and no NPC is present, the direct dialogue scene may propose one person and an opening line. Rust creates that NPC only for the explicit request and commits the first exchange idempotently; a later turn continues the saved conversation. Clear requests about the current location are answered from its saved facts without asking the player to restate what they want to inspect.
The separate `/admin` route provides an authenticated operations view for player search/profile/trace, YAML prompt assets, generated Luau rules with validation results, runtime debug logging, and the append-only audit log. All privileged data comes from the Rust `/api/admin/...` API; the browser never connects directly to PostgreSQL. Backend endpoints require `accounts.is_admin=true`. The Driftloggar view lets an administrator switch `debug=true` on or off without restarting pods; the setting is stored in PostgreSQL and propagated to running replicas. Verbose pod logs include request, AI-call, validation, and commit metadata but never raw player text, prompts, model responses, sessions, or secrets. Full protected prompt/provider exchanges remain in the audited player trace.
The separate `/admin` route provides an authenticated operations view for player search/profile/trace, NPC selection and editing, YAML prompt assets, generated Luau rules with validation results, runtime debug logging, and the append-only audit log. NPC editing covers identity and voice, typed profile fields plus future JSON properties, existing memory reconstructions, and owned items. The UI displays current position and commitments for context. Every NPC read and write goes through Rust, checks `accounts.is_admin=true`, validates domain limits, and writes an audit record in the same transaction as each mutation; the browser never connects directly to PostgreSQL. Profile and memory writes use expected-current values to detect stale edits. The Driftloggar view lets an administrator switch `debug=true` on or off without restarting pods; the setting is stored in PostgreSQL and propagated to running replicas. Verbose pod logs include request, AI-call, validation, and commit metadata but never raw player text, prompts, model responses, sessions, or secrets. Full protected prompt/provider exchanges remain in the audited player trace.
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced, and Enter submits the input while Shift+Enter inserts a newline; no separate send button is required.
The game is text- and dialogue-based and uses no images. Place descriptions include sound, smell, air/temperature, touch/surface, and spatial-orientation cues. Visible details may also be described in words, but are never required to understand the scene or play. The transcript is screen-reader announced. A clearly labeled **Skicka** button beside the microphone submits typed text; Enter also submits while Shift+Enter inserts a newline. Typed text, speech transcriptions, and the send button all use the same submission flow.
Voice output uses the browser's Swedish speech synthesis for all player-facing game dialogue, onboarding, account responses, character and world creation, gameplay replies, in-game errors, and microphone disclosures. The `/admin` route is excluded. The first unauthenticated visit automatically reads an introduction that explains the game, how to create an account, and how to play; the introduction stays visible as text and can be replayed with `Läs introduktionen igen`. New game replies are read automatically and the transcript remains available to screen readers and as text. Returning players hear the latest saved game reply when they reopen the game. Voice settings can change the Swedish voice and speaking rate, but cannot disable automatic speech. These preferences are stored in browser `localStorage`. If the browser lacks speech synthesis or blocks playback, the same content remains available as text and the introduction can be started again with its replay button.
Player-facing speech uses Piper TTS in WebAssembly in the browser after audio is activated by a user gesture. It reads game dialogue, onboarding, account responses, character and world creation, gameplay replies, in-game errors, and microphone disclosures; the `/admin` route is excluded. The audio is decoded and played through the Web Audio API, independently of `speechSynthesis`. The first unauthenticated visit keeps the introduction visible and it can be started with `Läs introduktionen`. New game replies are read automatically and the transcript remains available to screen readers and as text. Returning players hear the latest saved game reply when they reopen the game. The player can change speaking rate; narrator pitch is neutral and character pitch is varied consistently by voice identity. These preferences are stored in browser `localStorage`. If WebAssembly, model loading, or audio playback fails, the same content remains available as text and the dialogue offers a retry.
The microphone button beside the text field uses Web Speech API when available and sends only its final Swedish transcript through the same submission path as typed text. Before its first use, the client explains that the browser may process audio through a provider-selected service; the game itself does not receive or store recordings, while the final transcript is saved as ordinary dialogue. Writing `röstinställningar` or saying `röstkommando alternativ` opens temporary voice controls in the dialogue. The player can select an available Swedish voice and speaking rate and enable or disable short audio cues. Voice preferences are stored in browser `localStorage`.
The Piper engine, ONNX WebAssembly runtime, and all three Swedish medium voice models (Alma, Lisa, and NST) are served by the separate `ai-spel-static` Nginx service from same-origin `/static/piper-wasm-v1/`. Its own Gitea pipeline downloads pinned models, verifies sizes and hashes, and publishes a versioned image and Helm chart independently from frontend changes. The frontend's Piper adapter redirects the library's built-in model URLs to this static service; it does not request voice files from Hugging Face. Voice models are fetched on first use and cached in browser storage when supported. Dialogue text is synthesized on the device and is not sent to a TTS provider. Attribution is available at `/static/piper-wasm-v1/voices/ATTRIBUTION.txt`.
When a character or NPC is created, its saved voice identity is masculine, feminine, or neutral. The biography prompt only assigns masculine/feminine when the character is explicitly described that way; otherwise it uses neutral. Speech synthesis applies a stable, subtly varied pitch/rate profile per character, so a character keeps the same sound across visits. Narration always uses neutral pitch. The browser's selected Swedish voice still determines the underlying voice, so the exact sound depends on installed system voices.
The microphone button beside the text field uses Web Speech API when available and sends only its final Swedish transcript through the same submission path as typed text. Before its first use, the client explains that the browser may process audio through a provider-selected service; the game itself does not receive or store recordings, while the final transcript is saved as ordinary dialogue. Writing `röstinställningar` or saying `röstkommando alternativ` opens temporary voice controls in the dialogue. The player can adjust speaking rate and enable or disable short audio cues. Voice preferences are stored in browser `localStorage`.
When a character or NPC is created, its saved voice identity is masculine, feminine, or neutral. The biography prompt only assigns masculine/feminine when the character is explicitly described that way; otherwise it uses neutral. Piper applies a stable, subtle pitch/rate profile per character, so a character keeps the same sound across visits. Narration always uses neutral pitch.
System voice commands require the prefix `röstkommando`: `upprepa`, `avbryt`, `hjälp`, `alternativ`, or `paus`. Without the prefix, the same words remain ordinary dialogue. Speech recognition and synthesis are browser-dependent; release acceptance must record which real iPhone/Safari/VoiceOver and Android/Chrome/TalkBack combinations were actually checked.
On iPhone and iPad, Safari requires a user gesture to unlock Web Audio. The frontend resumes the audio context during a trusted tap or key press and then reads generated replies automatically. Voice settings include **Testa ljudet**; if a game reply does not start, a **Läs senaste repliken** button appears in the dialogue. First use can take longer while the voice model downloads; progress and errors are announced in the dialogue. Actual iPhone/iPad playback remains a release acceptance check and must not be claimed until tested on a device.
The browser and API stay on the same public origin, `https://ai-spel.k3s.k0.nu`. The ingress routes `/` to this frontend service and routes `/api`, `/version`, and `/health` to the Rust service. That keeps the current server-side session cookie same-origin and avoids browser CORS configuration.
The public footer displays the frontend, static-service, and API versions. It fetches `/static/version.json` without caching; the static service creates that file from its sole `VERSION` source during the same image build used for the matching Helm chart and release tag.
## Release flow
`VERSION` is the only version source for this repository. Gitea Actions on the existing `large` runner runs the static checks, Helm lint/template, publishes a commit image, bumps the patch version through `scripts/bump-version.py`, creates the matching release commit and Git tag, and publishes the release image, Helm chart, and rendered frontend manifest to Harbor. Argo CD tracks the newest published frontend chart. The image and chart releases use the same version as the commit and tag.
@@ -31,3 +39,6 @@ CI needs repository Action secrets named `HARBOR_USERNAME` and `HARBOR_PASSWORD`
The first Argo Application is described in `deploy/argocd/application.yaml`. The backend ingress routes `/api`, `/version`, and health checks to Rust while serving the static client at `/`. Both services share the same origin so the session cookie remains same-origin.
Builds, checks, and runtime verification happen in the pipeline and Kubernetes. Do not run the app, tests, container images, or binaries locally.
# Browser-local AI status
Gemma/Wllama assistance is currently paused. `FEATURE_FLAGS.localAI` in `index.html` is `false`; while disabled, the client does not load the adapter, download model/runtime assets, run local inference, or send local hints. Re-enabling it requires an explicit code change and the normal frontend release pipeline. This does not affect the regular Rust-backed dialogue flow.
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@@ -1 +1 @@
0.1.33
0.1.71
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@@ -2,5 +2,5 @@ apiVersion: v2
name: ai-spel-frontend
description: Static web frontend for the Swedish life simulator
type: application
version: 0.1.33
appVersion: "0.1.33"
version: 0.1.71
appVersion: "0.1.71"
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@@ -0,0 +1,13 @@
# ADR 0001: Run Piper in an ES module worker
## Decision
Bundle the Piper worker as an ES module and start it with `new Worker(url, { type: 'module' })`.
## Context
Piper loads ONNX Runtime Web and its WebAssembly loader dynamically. The current IIFE/classic worker bundle reports `TypeError: "undefined" cannot be parsed as a URL` during WASM backend initialization, even though the pinned same-origin ONNX loader and binary are available. This is consistent with module-relative URL metadata being lost in the classic bundle.
## Consequences
The browser must support module workers. Current supported browser targets already require modern WebAssembly and worker support. CI asserts that the worker is built and started in module mode; production acceptance remains the real deployed browser flow.
@@ -0,0 +1,13 @@
# ADR 0002: Run ONNX with one thread inside the Piper worker
## Decision
Configure ONNX Runtime Web to use one thread and stop backend initialization after 60 seconds. Piper already runs in a dedicated worker, so ONNX does not need to create another worker pool.
## Context
On iPad, the threaded ONNX WASM file downloaded fully, but the runtime did not report that initialization had completed. Nested worker startup and shared-memory setup are a likely compatibility boundary on mobile Safari. The available production assets currently include the threaded ONNX build.
## Consequences
This removes ONNX's additional worker pool and bounds initialization failures with a visible error. It may reduce inference throughput on desktop devices. CI and Kubernetes release verification must confirm that Piper still initializes and speaks on supported browsers; iPad acceptance remains a manual device check.
@@ -0,0 +1,13 @@
# ADR 0003: Limit Piper WASM to one thread and reset failed workers
## Decision
The Piper worker reports one available processor to Piper and configures ONNX Runtime for one thread. If a synthesis request fails, the browser client terminates that worker; the next player retry creates a fresh worker and ONNX module.
## Context
Piper TTS Web 1.0.3 sets `env.wasm.numThreads` from `navigator.hardwareConcurrency` during `TtsSession.init()`, after the application had configured ONNX Runtime. On iPad this could undo the single-thread setting and request a larger WASM worker pool. The library also retains a singleton session if ONNX initialization fails, so retrying in the same worker can reuse a failed initialization.
## Consequences
The one-thread limit reduces parallel inference but lowers memory pressure on mobile Safari. Failed initialization no longer poisons future attempts in the same worker. This cannot guarantee that every device has enough memory for the 63 MB medium voice model; the CI release and Kubernetes checks validate packaging and deployment, while actual iPad memory behavior still requires device verification.
+19
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@@ -0,0 +1,19 @@
# ADR 0004: Pause browser-local AI by default
## Status
Accepted
## Decision
Browser-local Gemma/Wllama assistance is disabled by the `FEATURE_FLAGS.localAI` flag in `index.html`. The adapter is loaded dynamically only when the flag is true. When it is false, the browser does not load the adapter, request model/runtime assets, initialize local inference, attach local hints to dialogue requests, or produce local offline replies. The normal text dialogue remains available through the Rust API.
## Rationale
Pause model execution while the rest of the game and narrator experience is stabilized. Keep the implementation available for a deliberate future reactivation without downloading model resources or sending local inference hints in the meantime.
## Consequences
- Re-enabling local AI requires an explicit code change and frontend release.
- Tests and the static frontend check must enforce the default-off behavior and lazy loading.
- Existing Gemma asset publication and documentation may remain in place; the browser does not request those assets while the flag is off.
+903 -60
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+20 -1
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@@ -9,8 +9,27 @@ server {
return 204;
}
location ^~ /tts/piper-wasm-v1/ {
types {
application/wasm wasm;
application/javascript js mjs;
application/json json;
application/octet-stream onnx;
text/plain txt;
}
add_header Cache-Control "public, max-age=31536000, immutable" always;
add_header Cross-Origin-Opener-Policy "same-origin" always;
add_header Cross-Origin-Embedder-Policy "require-corp" always;
add_header Cross-Origin-Resource-Policy "same-origin" always;
try_files $uri =404;
}
location / {
add_header Cache-Control "no-cache" always;
add_header Cache-Control "no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0" always;
add_header Pragma "no-cache" always;
add_header Expires "0" always;
add_header Cross-Origin-Opener-Policy "same-origin" always;
add_header Cross-Origin-Embedder-Policy "require-corp" always;
try_files $uri $uri/ /index.html;
}
}
+610
View File
@@ -0,0 +1,610 @@
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"license": "BSD-3-Clause"
},
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"resolved": "https://registry.npmjs.org/@types/node/-/node-26.6.5.tgz",
"integrity": "sha512-uMzsv9stDdofIZBx4UGh4Z9ZgXnGC9seRDscilBcTHAeOFk67MZg/k9bWVfO+bk4qZmG+l52hRnLwUiH2LnJTg==",
"license": "MIT",
"dependencies": {
"undici-types": "~8.9.0"
}
},
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"version": "0.25.5",
"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.25.5.tgz",
"integrity": "sha512-P8OtKZRv/5J5hhz0cUAdu/cLuPIKXpQl1R9pZtvmHWQvrAUVd0UNIPT4IB4W3rNOqVO0rlqHmCIbSwxh/c9yUQ==",
"hasInstallScript": true,
"license": "MIT",
"bin": {
"esbuild": "bin/esbuild"
},
"engines": {
"node": ">=18"
},
"optionalDependencies": {
"@esbuild/aix-ppc64": "0.25.5",
"@esbuild/android-arm": "0.25.5",
"@esbuild/android-arm64": "0.25.5",
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"license": "SEE LICENSE IN LICENSE.txt"
},
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"guid-typescript": "^1.0.9",
"long": "^5.2.3",
"onnxruntime-common": "1.20.1",
"platform": "^1.3.6",
"protobufjs": "^7.2.4"
}
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"@protobufjs/eventemitter": "^1.1.1",
"@protobufjs/fetch": "^1.1.1",
"@protobufjs/float": "^1.0.2",
"@protobufjs/path": "^1.1.2",
"@protobufjs/pool": "^1.1.0",
"@protobufjs/utf8": "^1.1.1",
"@types/node": ">=13.7.0",
"long": "^5.3.2"
},
"engines": {
"node": ">=12.0.0"
}
},
"node_modules/undici-types": {
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"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-8.9.0.tgz",
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"license": "MIT"
}
}
}
+14
View File
@@ -0,0 +1,14 @@
{
"name": "ai-spel-frontend-assets",
"private": true,
"description": "Build-only Piper WebAssembly assets for the static game client.",
"scripts": {
"build:piper": "node scripts/build-piper.mjs"
},
"dependencies": {
"@diffusionstudio/piper-wasm": "1.0.0",
"@mintplex-labs/piper-tts-web": "1.0.3",
"esbuild": "0.25.5",
"onnxruntime-web": "1.20.1"
}
}
+37
View File
@@ -0,0 +1,37 @@
export function trackDownloadProgress(response, {id, postMessage, asset = 'model', file}) {
const reader = response.body?.getReader?.();
if (!reader || typeof ReadableStream !== 'function' || typeof Response !== 'function') return response;
const total = Number(response.headers.get('content-length')) || 0;
let loaded = 0;
const body = new ReadableStream({
async pull(controller) {
try {
const {done, value} = await reader.read();
if (done) {
if (asset === 'runtime') {
postMessage({id, type: 'progress', progress: {stage: 'initializing-runtime', file}});
}
controller.close();
return;
}
loaded += value.byteLength;
const progress = {asset, loaded, total};
if (file) progress.file = file;
postMessage({id, type: 'progress', progress});
controller.enqueue(value);
} catch (error) {
controller.error(error);
}
},
cancel(reason) {
return reader.cancel(reason);
},
});
return new Response(body, {
status: response.status,
statusText: response.statusText,
headers: response.headers,
});
}
+9
View File
@@ -0,0 +1,9 @@
const PIPER_MODEL_ORIGIN = 'https://huggingface.co/diffusionstudio/piper-voices/resolve/main/';
const localPathPrefix = '/static/piper-wasm-v1/voices/';
export function localPiperModelUrl(requestedUrl, origin) {
if (!requestedUrl.startsWith(PIPER_MODEL_ORIGIN)) return null;
const relativePath = requestedUrl.slice(PIPER_MODEL_ORIGIN.length);
if (!/^[\w./-]+$/.test(relativePath) || relativePath.split('/').includes('..')) return null;
return new URL(`${localPathPrefix}${relativePath}`, origin).href;
}
+31
View File
@@ -0,0 +1,31 @@
const assetRoot = '/static/piper-wasm-v1/onnx/';
export function createOnnxWasmPaths(origin) {
const absoluteAssetRoot = new URL(assetRoot, origin).href;
return absoluteAssetRoot;
}
export function configureOnnxRuntime(onnxRuntime) {
if (!onnxRuntime?.env?.wasm) throw new TypeError('ONNX Runtime WebAssembly settings are unavailable.');
// Piper 1.0.3 overwrites this value in TtsSession.init() with
// navigator.hardwareConcurrency. Override that source as well, otherwise an
// iPad may start a large WASM worker pool despite this setting.
const navigatorObject = globalThis.navigator;
if (navigatorObject && navigatorObject.hardwareConcurrency !== 1) {
try {
Object.defineProperty(navigatorObject, 'hardwareConcurrency', {
configurable: true,
value: 1,
});
} catch (_) {
// The check below converts an unsupported override into a clear error.
}
}
if (navigatorObject && navigatorObject.hardwareConcurrency !== 1) {
throw new Error('Piper could not be restricted to one processor thread.');
}
// Piper already runs in a worker. Avoid a second worker pool on mobile Safari.
onnxRuntime.env.wasm.numThreads = 1;
onnxRuntime.env.wasm.initTimeout = 60000;
}
+67
View File
@@ -0,0 +1,67 @@
const version = document.querySelector('#frontend-version')?.textContent || 'dev';
const workerUrl = `/tts/piper-wasm-v1/piper-worker.js?v=${encodeURIComponent(version)}`;
let worker;
let requestId = 0;
const pending = new Map();
function getWorker() {
if (worker) return worker;
// ONNX Runtime resolves its WASM loader relative to the worker module URL.
// Keep the worker as ESM so import.meta.url remains available at runtime.
worker = new Worker(workerUrl, {type: 'module'});
worker.onmessage = event => {
const message = event.data || {};
const request = pending.get(message.id);
if (!request) return;
if (message.type === 'progress') {
request.onProgress?.(message.progress);
} else {
pending.delete(message.id);
if (message.type === 'audio') {
request.resolve(new Blob([message.audio], {type: 'audio/x-wav'}));
} else {
const error = new Error(message.error || 'Piper-arbetaren misslyckades.');
request.reject(error);
// TtsSession keeps a singleton even when ONNX initialization fails.
// Discard the whole worker so a player retry starts with a clean ONNX
// module and does not reuse a poisoned WASM initialization.
for (const queued of pending.values()) queued.reject(error);
pending.clear();
worker?.terminate();
worker = null;
}
}
};
worker.onerror = event => {
const details = [event.message, event.filename && `${event.filename}:${event.lineno || 0}:${event.colno || 0}`]
.filter(Boolean)
.join(' — ');
const error = new Error(details
? `Piper-arbetaren kunde inte startas: ${details}`
: 'Piper-arbetaren kunde inte startas.');
for (const request of pending.values()) request.reject(error);
pending.clear();
worker?.terminate();
worker = null;
};
worker.onmessageerror = () => {
const error = new Error('Piper-arbetaren skickade ett oläsbart svar.');
for (const request of pending.values()) request.reject(error);
pending.clear();
worker?.terminate();
worker = null;
};
return worker;
}
window.GamePiper = {
voiceId: 'sv_SE-nst-medium',
synthesize(text, onProgress) {
return new Promise((resolve, reject) => {
const id = ++requestId;
pending.set(id, {resolve, reject, onProgress});
try { getWorker().postMessage({id, text: String(text)}); }
catch (error) { pending.delete(id); reject(error); }
});
},
};
+92
View File
@@ -0,0 +1,92 @@
import {TtsSession} from '@mintplex-labs/piper-tts-web';
import * as onnxRuntime from 'onnxruntime-web';
import {trackDownloadProgress} from './piper-download-progress.mjs';
import {localPiperModelUrl} from './piper-model-routing.mjs';
import {configureOnnxRuntime, createOnnxWasmPaths} from './piper-onnx-config.mjs';
const VOICE_ID = 'sv_SE-nst-medium';
const ASSET_ROOT = '/static/piper-wasm-v1';
const localFetch = self.fetch.bind(self);
function reportStage(id, stage, details = {}) {
if (Number.isSafeInteger(id)) self.postMessage({id, type: 'progress', progress: {stage, ...details}});
}
// Keep the TTS library's OPFS cache logic, but serve models/config from the
// same-origin static asset service instead of its built-in external model URL.
self.fetch = async (resource, options) => {
const requestedUrl = resource instanceof Request ? resource.url : String(resource);
const localModelUrl = localPiperModelUrl(requestedUrl, self.location.origin);
if (!localModelUrl) {
const requestUrl = new URL(requestedUrl, self.location.origin);
if (requestUrl.origin !== self.location.origin) throw new Error(`External Piper asset blocked: ${requestUrl.origin}`);
const runtimeAsset = requestedUrl.includes('/static/piper-wasm-v1/onnx/');
const runtimeFile = runtimeAsset ? new URL(requestedUrl, self.location.origin).pathname.split('/').pop() : undefined;
if (activeRequestId && runtimeAsset) {
reportStage(activeRequestId, 'loading-runtime-assets', {file: runtimeFile});
}
const response = await localFetch(resource, options);
if (!activeRequestId || !runtimeAsset) return response;
reportStage(activeRequestId, 'reading-runtime-assets', {file: runtimeFile});
return trackDownloadProgress(response, {
id: activeRequestId,
asset: 'runtime',
file: runtimeFile,
postMessage: message => self.postMessage(message),
});
}
const isModel = localModelUrl.endsWith('.onnx');
if (activeRequestId) reportStage(activeRequestId, isModel ? 'loading-model' : 'loading-model-info');
const redirected = resource instanceof Request ? new Request(localModelUrl, resource) : localModelUrl;
const response = await localFetch(redirected, options);
if (!activeRequestId || !isModel) return response;
reportStage(activeRequestId, 'reading-model');
return trackDownloadProgress(response, {
id: activeRequestId,
postMessage: message => self.postMessage(message),
});
};
let sessionPromise;
let inferenceQueue = Promise.resolve();
let activeRequestId = null;
async function getSession() {
if (!sessionPromise) {
configureOnnxRuntime(onnxRuntime);
sessionPromise = TtsSession.create({
voiceId: VOICE_ID,
wasmPaths: {
onnxWasm: createOnnxWasmPaths(self.location.origin),
piperData: `${ASSET_ROOT}/piper/piper_phonemize.data`,
piperWasm: `${ASSET_ROOT}/piper/piper_phonemize.wasm`,
},
}).catch(error => {
sessionPromise = null;
throw error;
});
}
return sessionPromise;
}
async function synthesizeMessage(event) {
const {id, text} = event.data || {};
if (!Number.isSafeInteger(id) || typeof text !== 'string') return;
activeRequestId = id;
reportStage(id, 'loading-runtime');
try {
const session = await getSession();
reportStage(id, 'model-ready');
const blob = await session.predict(text);
const audio = await blob.arrayBuffer();
self.postMessage({id, type: 'audio', audio}, [audio]);
} catch (error) {
self.postMessage({id, type: 'error', error: String(error?.message || error)});
} finally {
activeRequestId = null;
}
}
self.addEventListener('message', event => {
inferenceQueue = inferenceQueue.then(() => synthesizeMessage(event));
});
+46
View File
@@ -0,0 +1,46 @@
import {build} from 'esbuild';
import {mkdir, rm, readFile} from 'node:fs/promises';
import {join, resolve} from 'node:path';
const root = process.cwd();
const publicRoot = join(root, 'public');
const workerRoot = join(publicRoot, 'tts', 'piper-wasm-v1');
await rm(workerRoot, {recursive: true, force: true});
await mkdir(workerRoot, {recursive: true});
await build({
entryPoints: [resolve(root, 'piper-runtime.js')],
outfile: join(publicRoot, 'piper-runtime.js'),
bundle: true,
format: 'iife',
platform: 'browser',
target: ['es2022'],
external: ['fs', 'path'],
sourcemap: false,
legalComments: 'none',
});
await build({
entryPoints: [resolve(root, 'piper-worker.js')],
outfile: join(workerRoot, 'piper-worker.js'),
bundle: true,
format: 'esm',
platform: 'browser',
target: ['es2022'],
external: ['fs', 'path'],
sourcemap: false,
legalComments: 'none',
});
const workerBundle = await readFile(join(workerRoot, 'piper-worker.js'), 'utf8');
for (const route of [
'https://huggingface.co/diffusionstudio/piper-voices/resolve/main/',
'/static/piper-wasm-v1',
'/static/piper-wasm-v1/voices/',
'/static/piper-wasm-v1/onnx/',
]) {
if (!workerBundle.includes(route)) throw new Error(`The Piper worker is missing static route ${route}`);
}
console.log(`Piper worker bundle prepared at ${workerRoot}`);
+85 -4
View File
@@ -4,7 +4,20 @@ set -euo pipefail
test -s index.html
grep -q '<html lang="sv">' index.html
grep -q 'id="frontend-version">__FRONTEND_VERSION__' index.html
grep -q '<script src="/voice.js?v=__FRONTEND_VERSION__"></script>' index.html
grep -q 'const FEATURE_FLAGS = Object.freeze({localAI: false})' index.html
grep -q 'if (!FEATURE_FLAGS.localAI) return Promise.resolve(null)' index.html
grep -q "script.src = '/static/' + 'wllama-gemma3-v2/local-ai.js'" index.html
! grep -q '<script src="/static/wllama-gemma3-v2/local-ai.js"></script>' index.html
grep -q '<script src="/piper-runtime.js?v=__FRONTEND_VERSION__"></script>' index.html
grep -q 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0' nginx/default.conf
grep -q 'Cross-Origin-Embedder-Policy "require-corp"' nginx/default.conf
grep -q 'add_header Cross-Origin-Embedder-Policy "require-corp" always;' nginx/default.conf
grep -q 'add_header Cross-Origin-Resource-Policy "same-origin" always;' nginx/default.conf
grep -q 'application/javascript js mjs;' nginx/default.conf
grep -q "request('/version')" index.html
grep -q 'id="static-version">hämtar version…' index.html
grep -q "request('/static/version.json', {cache: 'no-store'})" index.html
grep -Fq "credentials: 'same-origin'" index.html
grep -q 'id="dialogue" aria-label="Dialoghistorik" role="log" aria-live="polite"' index.html
grep -q 'id="message" name="message"' index.html
@@ -12,17 +25,60 @@ grep -q 'id="auth-intro"' index.html
grep -q 'Skapa konto med ett användarnamn och ett lösenord på minst tolv tecken' index.html
grep -q 'id="auth-repeat-intro"' index.html
grep -q 'function playFirstVisitIntroduction' index.html
grep -q 'id="auth-voice-status" role="status" aria-live="polite"' index.html
grep -q 'activateFromUserGesture' index.html
grep -q 'function showSpeechRecovery' index.html
grep -q "retry.textContent = 'Läs senaste repliken'" index.html
grep -q "location.pathname !== '/admin'" index.html
grep -q "if (options.speak !== false && location.pathname !== '/admin')" index.html
grep -q 'id="microphone" aria-pressed="false"' index.html
grep -q 'type="submit" id="send-message">Skicka</button>' index.html
grep -q 'id="voice-status" role="status" aria-live="polite"' index.html
grep -q 'id="speech-progress" aria-label="Nedladdning av svensk röstmodell"' index.html
grep -q 'id="speech-progress-value"' index.html
grep -q 'MB hämtade' index.html
grep -q 'loading-runtime-assets' piper-worker.js
grep -q 'Röstmodellen är inläst' voice.js
grep -q "window.GameVoice.createVoiceController" index.html
grep -q "addVoiceButton(item, 'Testa ljudet'" index.html
grep -q 'Jag förstår – starta mikrofonen' index.html
grep -q 'supportsRecognition' voice.js
grep -q 'characterVoiceProfile' voice.js
grep -q 'utterance.volume = 1' voice.js
grep -q 'Webbläsaren har startat talsyntesen' voice.js
grep -q 'WebKit versions before Safari 27' voice.js
grep -q "voiceIdentity: speakingNpc.voice_identity" index.html
grep -q "role: 'narrator', voiceIdentity: 'neutral'" index.html
grep -q 'COPY voice.js /usr/share/nginx/html/voice.js' Dockerfile
grep -Fq 'if (!currentAccount.is_admin && FEATURE_FLAGS.localAI)' index.html
grep -Fq 'localAI?.start(currentAccount.id)' index.html
grep -q "type === 'terms-required'" index.html
grep -q 'Gemma-villkor' index.html
grep -q 'lokal ai godkänn villkor' index.html
grep -q 'lokal ai avvisa villkor' index.html
grep -q 'client_assistance: clientAssistance' index.html
grep -q 'COPY public/piper-runtime.js /usr/share/nginx/html/piper-runtime.js' Dockerfile
grep -q 'COPY public/tts/piper-wasm-v1/' Dockerfile
grep -q 'build:piper' .gitea/workflows/publish.yaml
grep -q 'Piper' piper-runtime.js
grep -q 'sv_SE-nst-medium' piper-worker.js
grep -q "new Worker(workerUrl, {type: 'module'})" piper-runtime.js
grep -q 'worker.js?v=' piper-runtime.js
grep -q 'worker.onmessageerror' piper-runtime.js
grep -q 'localPiperModelUrl' piper-worker.js
grep -q 'External Piper asset blocked' piper-worker.js
grep -q 'trackDownloadProgress' piper-worker.js
grep -q 'new ReadableStream' piper-download-progress.mjs
grep -q 'createOnnxWasmPaths(self.location.origin)' piper-worker.js
grep -q 'configureOnnxRuntime(onnxRuntime)' piper-worker.js
grep -q 'numThreads = 1' piper-onnx-config.mjs
grep -q "hardwareConcurrency'" piper-onnx-config.mjs
grep -q 'Piper could not be restricted to one processor thread' piper-onnx-config.mjs
grep -q '/static/piper-wasm-v1/onnx/' piper-onnx-config.mjs
grep -q 'PIPER_MODEL_ORIGIN' piper-model-routing.mjs
grep -q '/static/piper-wasm-v1/voices/' piper-model-routing.mjs
grep -q 'ai-spel-static' README.md
grep -q 'ATTRIBUTION.txt' index.html
grep -q "SpeechRecognition || win.webkitSpeechRecognition" voice.js
grep -q "submitMessage(text, 'voice')" index.html
grep -q 'Spelets repliker läses alltid upp' index.html
@@ -30,16 +86,41 @@ grep -q "event.key === 'Enter' && !event.shiftKey" index.html
grep -q "request('/api/character/draft'" index.html
grep -q "request('/api/world/draft'" index.html
grep -q "request('/api/dialogue'" index.html
grep -q "request('/api/presence/heartbeat'" index.html
grep -q "request('/api/players/nearby'" index.html
grep -q "request('/api/player/messages'" index.html
grep -q "Säg till Robin" index.html
grep -q "result.intent === 'move' || result.intent === 'meet'" index.html
grep -q 'dialogue_temporarily_unavailable:' index.html
grep -q 'id="admin-view"' index.html
grep -q 'id="play-layout"' index.html
grep -q 'id="debug-panel"' index.html
grep -q "request('/api/admin/self/trace?limit=200')" index.html
grep -q 'function renderDecisionTrace' index.html
grep -q 'JSON.stringify(group, null, 2)' index.html
grep -q 'debug-enabled' index.html
grep -q '/api/admin/players?' index.html
grep -q 'Välj konto att följa' index.html
grep -q 'function renderAdminConversations' index.html
grep -q 'function renderDecisionProvenance' index.html
grep -q 'Visa äldre samtalsturer' index.html
grep -q 'Lättläst konversation' index.html
grep -q 'admin-simple-conversation' index.html
grep -q 'aria-expanded' index.html
grep -q "request('/api/admin/prompts'" index.html
grep -q "request('/api/admin/rules'" index.html
grep -q "request('/api/admin/settings/logging'" index.html
grep -q 'data-admin-view="logging"' index.html
grep -q '/api/admin/audit?limit=200' index.html
grep -q 'entry.data.external_call' index.html
grep -q 'data-admin-view="npcs"' index.html
grep -q '/api/admin/npcs?q=' index.html
grep -q '/api/admin/npcs/${encodeURIComponent(npcId)}/profile' index.html
grep -q '/api/admin/npcs/${encodeURIComponent(npcId)}/identity' index.html
grep -q '/api/admin/npcs/${encodeURIComponent(npcId)}/memories/${encodeURIComponent(memory.id)}' index.html
grep -q '/api/admin/npcs/${encodeURIComponent(npcId)}/possessions' index.html
grep -q 'Egenskaper och framtida profilfält' index.html
grep -q 'Minnesrekonstruktioner' index.html
grep -q 'interaction.external_call' index.html
grep -q 'Externt tjänsteanrop' index.html
grep -q "request('/api/world/start'" index.html
grep -q "request('/api/character'" index.html
@@ -48,11 +129,11 @@ if grep -Eq 'id="(new-character|world-setup|shop|buy-offer|balance|inventory|pla
echo 'The active player UI must not contain permanent data panels, forms, or action buttons.' >&2
exit 1
fi
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep '<button' | grep -v 'id="microphone"' >/dev/null; then
echo 'Only the microphone control may appear beside the game text input.' >&2
if sed -n '/<section id="play"/,/^ <\/section>/p' index.html | grep '<button' | grep -Ev 'id="(microphone|send-message)"' >/dev/null; then
echo 'Only the send and microphone controls may appear beside the game text input.' >&2
exit 1
fi
node --test tests/voice.test.cjs
node --test tests/*.test.cjs
echo 'Frontend source checks passed.'
+23
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@@ -0,0 +1,23 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const source = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');
test('player sees an accessible live activity line during world and character proposals', () => {
assert.match(source, /function setActivityStatus\(message\)/);
assert.match(source, /setAttribute\('aria-live', 'polite'\)/);
assert.match(source, /AI ta fram ett förslag på startvärld och en plats/);
assert.match(source, /AI skapa eller uppdatera ett biografiförslag/);
});
test('dialogue processing explains that scene, place, or person establishment is being considered', () => {
assert.match(source, /Berättaren arbetar med din avsikt\. Den avgör om en plats, scen eller person behöver etableras/);
});
test('local AI activity is shown separately from general narrator processing', () => {
assert.match(source, /detail\.type === 'activity' \? 'data-local-ai-activity'/);
assert.match(source, /Lokal AI: \$\{detail\.text \|\| ''\}/);
assert.match(source, /clearActivityStatus\(\);/);
});
+41
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@@ -0,0 +1,41 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const page = fs.readFileSync(new URL('../index.html', `file://${__filename}`), 'utf8');
test('admin can select a searched account before opening its conversations', () => {
assert.match(page, /Välj konto att följa/);
assert.match(page, /chooserSelect\.value\);/);
assert.match(page, /\/api\/admin\/players\?q=/);
});
test('conversation transcript exposes player and narrator messages as expandable replies', () => {
assert.match(page, /function renderAdminConversations/);
assert.match(page, /payload\.player_message/);
assert.match(page, /payload\.reply \|\| payload\.npc_reply/);
assert.match(page, /aria-expanded/);
assert.match(page, /renderDecisionProvenance\(group, event, detail\)/);
});
test('selected replies reveal AI, Luau and Rust provenance without injecting HTML', () => {
assert.match(page, /function renderDecisionProvenance/);
assert.match(page, /interaction\.prompt_yaml/);
assert.match(page, /interaction\.external_call/);
assert.match(page, /details\.luau_trace/);
assert.match(page, /details\.rust_validation/);
assert.match(page, /element\.textContent = text/);
});
test('account trace can be paged until all stored turns are loaded', () => {
assert.match(page, /Visa äldre samtalsturer/);
assert.match(page, /\?limit=\$\{trace\.limit \|\| 200\}&offset=\$\{adminTraceOffset\}/);
});
test('admin can switch to a storyteller-only reading view and return to diagnostics', () => {
assert.match(page, /Lättläst konversation/);
assert.match(page, /Visa felsökningsspår/);
assert.match(page, /root\.classList\.toggle\('admin-simple-conversation', adminSimpleConversation\)/);
assert.match(page, /story\.className = 'admin-story-reply'/);
assert.match(page, /article > :not\(\.admin-story-reply\)/);
});
+31
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@@ -0,0 +1,31 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const page = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');
test('local AI is paused by default and adapter loading is gated by its feature flag', () => {
assert.match(page, /const FEATURE_FLAGS = Object\.freeze\(\{localAI: false\}\)/);
assert.match(page, /if \(!FEATURE_FLAGS\.localAI\) return Promise\.resolve\(null\)/);
assert.match(page, /script\.src = '\/static\/' \+ 'wllama-gemma3-v2\/local-ai\.js'/);
assert.doesNotMatch(page, /<script src="\/static\/wllama-gemma3-v2\/local-ai\.js"><\/script>/);
assert.match(page, /if \(!currentAccount\.is_admin && FEATURE_FLAGS\.localAI\)[\s\S]*?loadLocalAiAdapter\(\)/);
});
test('Gemma license links are shown in the accessible game dialogue and consent can be withdrawn', () => {
assert.match(page, /type === 'terms-required'/);
assert.match(page, /Gemma-villkor/);
assert.match(page, /Spelvillkor för Gemma/);
assert.match(page, /policy för förbjuden användning/);
assert.match(page, /lokal ai godkänn villkor/);
assert.match(page, /lokal ai avvisa villkor/);
assert.match(page, /window\.localGameAI\?\.stop\(\)/);
});
test('local assistance remains advisory and preserves the normal dialogue request path', () => {
assert.match(page, /client_assistance: clientAssistance/);
assert.match(page, /Local assistance is optional; the original input always proceeds/);
assert.match(page, /request\('\/api\/dialogue'/);
assert.match(page, /Lokalt, osparat förslag:/);
});
+59
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@@ -0,0 +1,59 @@
const assert = require('node:assert/strict');
const test = require('node:test');
test('model response progress forwards each downloaded chunk and preserves the response', async () => {
const {trackDownloadProgress} = await import('../piper-download-progress.mjs');
const source = new ReadableStream({
start(controller) {
controller.enqueue(new Uint8Array([1, 2]));
controller.enqueue(new Uint8Array([3, 4, 5]));
controller.close();
},
});
const response = new Response(source, {headers: {'content-length': '5'}});
const messages = [];
const tracked = trackDownloadProgress(response, {id: 7, postMessage: message => messages.push(message)});
assert.deepEqual([...new Uint8Array(await tracked.arrayBuffer())], [1, 2, 3, 4, 5]);
assert.deepEqual(messages.map(message => message.progress), [
{asset: 'model', loaded: 2, total: 5},
{asset: 'model', loaded: 5, total: 5},
]);
assert.ok(messages.every(message => message.id === 7 && message.type === 'progress'));
});
test('model response progress works when content length is absent', async () => {
const {trackDownloadProgress} = await import('../piper-download-progress.mjs');
const source = new Response(new Uint8Array([1, 2, 3]));
const messages = [];
const tracked = trackDownloadProgress(source, {
id: 9,
asset: 'runtime',
file: 'runtime.wasm',
postMessage: message => messages.push(message),
});
assert.equal((await tracked.arrayBuffer()).byteLength, 3);
assert.deepEqual(messages
.map(message => message.progress)
.filter(progress => Number.isFinite(progress.loaded)),
[{asset: 'runtime', file: 'runtime.wasm', loaded: 3, total: 0}]);
});
test('runtime asset completion reports that initialization follows the download', async () => {
const {trackDownloadProgress} = await import('../piper-download-progress.mjs');
const response = new Response(new Uint8Array([1, 2]), {headers: {'content-length': '2'}});
const messages = [];
const tracked = trackDownloadProgress(response, {
id: 10,
asset: 'runtime',
file: 'ort-wasm-simd-threaded.wasm',
postMessage: message => messages.push(message),
});
await tracked.arrayBuffer();
assert.deepEqual(messages.at(-1).progress, {
stage: 'initializing-runtime',
file: 'ort-wasm-simd-threaded.wasm',
});
});
+23
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@@ -0,0 +1,23 @@
const test = require('node:test');
const assert = require('node:assert/strict');
test('Piper model and config requests use the same-origin voice mirror', async () => {
const {localPiperModelUrl} = await import('../piper-model-routing.mjs');
const origin = 'https://ai-spel.k3s.k0.nu';
assert.equal(
localPiperModelUrl('https://huggingface.co/diffusionstudio/piper-voices/resolve/main/sv/sv_SE/nst/medium/sv_SE-nst-medium.onnx', origin),
'https://ai-spel.k3s.k0.nu/static/piper-wasm-v1/voices/sv/sv_SE/nst/medium/sv_SE-nst-medium.onnx',
);
assert.equal(
localPiperModelUrl('https://huggingface.co/diffusionstudio/piper-voices/resolve/main/sv/sv_SE/lisa/medium/sv_SE-lisa-medium.onnx.json', origin),
'https://ai-spel.k3s.k0.nu/static/piper-wasm-v1/voices/sv/sv_SE/lisa/medium/sv_SE-lisa-medium.onnx.json',
);
});
test('Piper model routing leaves unrelated URLs alone and rejects traversal paths', async () => {
const {localPiperModelUrl} = await import('../piper-model-routing.mjs');
const origin = 'https://ai-spel.k3s.k0.nu';
assert.equal(localPiperModelUrl('https://example.com/model.onnx', origin), null);
assert.equal(localPiperModelUrl('https://huggingface.co.evil.test/diffusionstudio/piper-voices/resolve/main/model.onnx', origin), null);
assert.equal(localPiperModelUrl('https://huggingface.co/diffusionstudio/piper-voices/resolve/main/../secret', origin), null);
});
+32
View File
@@ -0,0 +1,32 @@
const test = require('node:test');
const assert = require('node:assert/strict');
test('ONNX Runtime receives an absolute same-origin base URL', async () => {
const {createOnnxWasmPaths} = await import('../piper-onnx-config.mjs');
const wasmPaths = createOnnxWasmPaths('https://ai-spel.k3s.k0.nu');
assert.equal(wasmPaths, 'https://ai-spel.k3s.k0.nu/static/piper-wasm-v1/onnx/');
assert.equal(new URL('ort-wasm-simd-threaded.mjs', wasmPaths).href,
'https://ai-spel.k3s.k0.nu/static/piper-wasm-v1/onnx/ort-wasm-simd-threaded.mjs');
});
test('ONNX Runtime base URL rejects an invalid worker origin', async () => {
const {createOnnxWasmPaths} = await import('../piper-onnx-config.mjs');
assert.throws(() => createOnnxWasmPaths('undefined'), TypeError);
});
test('Piper and ONNX Runtime stay on one thread even though Piper overwrites ONNX settings', async () => {
const {configureOnnxRuntime} = await import('../piper-onnx-config.mjs');
const navigatorObject = {hardwareConcurrency: 8};
const previousNavigator = globalThis.navigator;
Object.defineProperty(globalThis, 'navigator', {configurable: true, value: navigatorObject});
const runtime = {env: {wasm: {numThreads: 0, initTimeout: 0}}};
try {
configureOnnxRuntime(runtime);
assert.equal(navigatorObject.hardwareConcurrency, 1);
assert.equal(runtime.env.wasm.numThreads, 1);
assert.equal(runtime.env.wasm.initTimeout, 60000);
} finally {
if (previousNavigator === undefined) delete globalThis.navigator;
else Object.defineProperty(globalThis, 'navigator', {configurable: true, value: previousNavigator});
}
});
+19
View File
@@ -0,0 +1,19 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const {readFile} = require('node:fs/promises');
const {join} = require('node:path');
test('Piper worker is built and started as an ES module', async () => {
const [buildScript, runtime] = await Promise.all([
readFile(join(__dirname, '..', 'scripts', 'build-piper.mjs'), 'utf8'),
readFile(join(__dirname, '..', 'piper-runtime.js'), 'utf8'),
]);
assert.match(buildScript, /outfile: join\(workerRoot, 'piper-worker\.js'\),\s*bundle: true,\s*format: 'esm'/);
assert.match(runtime, /new Worker\(workerUrl, \{type: 'module'\}\)/);
});
test('Piper runtime discards a worker after a failed initialization for a clean retry', async () => {
const runtime = await readFile(join(__dirname, '..', 'piper-runtime.js'), 'utf8');
assert.match(runtime, /TtsSession keeps a singleton even when ONNX initialization fails/);
assert.match(runtime, /worker\?\.terminate\(\);\s*worker = null;/);
});
+147 -6
View File
@@ -9,11 +9,12 @@ const apiWindow = {};
vm.runInNewContext(source, {window: apiWindow, globalThis: apiWindow, Promise, String, Math, Object});
const GameVoice = apiWindow.GameVoice;
function makeHarness({supported = true, tts = true, onTranscript = () => Promise.resolve()} = {}) {
function makeHarness({supported = true, tts = true, piper = false, onTranscript = () => Promise.resolve()} = {}) {
const recognitions = [];
const utterances = [];
const states = [];
const timers = new Map();
const timerDelays = new Map();
let timerId = 0;
class Recognition {
constructor() { recognitions.push(this); }
@@ -24,6 +25,18 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
class Utterance {
constructor(text) { this.text = text; utterances.push(this); }
}
const audioSources = [];
const piperProgressCallbacks = [];
class AudioContext {
constructor() { this.state = 'running'; this.destination = {}; }
resume() { this.state = 'running'; return Promise.resolve(); }
decodeAudioData() { return Promise.resolve({duration: 1}); }
createBufferSource() {
const source = {playbackRate: {value: 1}, detune: {value: 0}, connect() {}, start() { this.started = true; }, stop() { this.stopped = true; }};
audioSources.push(source);
return source;
}
}
const synthesis = tts ? {
spoken: [], cancelled: 0,
getVoices: () => [{name: 'Svensk', lang: 'sv-SE'}],
@@ -31,11 +44,16 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
cancel() { this.cancelled += 1; },
} : undefined;
const window = {
setTimeout(callback) { const id = ++timerId; timers.set(id, callback); return id; },
clearTimeout(id) { timers.delete(id); },
setTimeout(callback, delay = 0) { const id = ++timerId; timers.set(id, callback); timerDelays.set(id, delay); return id; },
clearTimeout(id) { timers.delete(id); timerDelays.delete(id); },
speechSynthesis: synthesis,
SpeechSynthesisUtterance: tts ? Utterance : undefined,
SpeechRecognition: supported ? Recognition : undefined,
AudioContext,
GamePiper: piper ? {synthesize: (_text, onProgress) => {
piperProgressCallbacks.push(onProgress);
return Promise.resolve({arrayBuffer: () => Promise.resolve(new ArrayBuffer(8))});
}} : undefined,
};
vm.runInNewContext(source, {window, globalThis: window, Promise, String, Math, Object});
const controller = window.GameVoice.createVoiceController({
@@ -43,7 +61,14 @@ function makeHarness({supported = true, tts = true, onTranscript = () => Promise
onState: (state, message) => states.push({state, message}),
onTranscript,
});
return {controller, recognitions, utterances, synthesis, states, timers};
return {
controller, recognitions, utterances, synthesis, states, timers, audioSources, piperProgressCallbacks,
runTimer(delay) {
const match = [...timerDelays.entries()].find(([, value]) => value === delay);
if (!match) throw new Error(`No timer found with delay ${delay}`);
timers.get(match[0])();
},
};
}
test('recognition is single-shot Swedish and sends only final transcript once', async () => {
@@ -109,17 +134,89 @@ test('recognition watchdog closes a session that never ends and permits retry',
assert.equal(h.recognitions.length, 2);
});
test('TTS selects Swedish fallback, applies rate, and cancellation invalidates callbacks', () => {
test('TTS uses the system default voice unless a named Swedish voice is selected', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice', rate: 1.4});
assert.equal(h.controller.speak('Hej.'), true);
const first = h.utterances[0];
assert.equal(first.lang, 'sv-SE');
assert.equal(first.rate, 1.4);
assert.equal(first.voice.name, 'Svensk');
assert.equal(first.voice, null);
h.controller.cancelSpeech();
first.onend();
assert.equal(h.controller.getState(), 'IDLE');
assert.equal(h.controller.speak('Namngiven röst.', {voiceName: 'Svensk'}), true);
assert.equal(h.utterances.at(-1).voice.name, 'Svensk');
});
test('a player gesture restores the iOS speech primer after cancelling a queued reply', () => {
const h = makeHarness();
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.synthesis.spoken[0].text, ' ');
h.controller.speak('Tidigare replik');
h.controller.cancelSpeech();
const countAfterCancel = h.synthesis.spoken.length;
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.synthesis.spoken.length, countAfterCancel + 1);
assert.equal(h.synthesis.spoken.at(-1).text, ' ');
h.controller.speak('Nytt svar');
assert.equal(h.synthesis.spoken.at(-1).text, 'Nytt svar');
});
test('speech is reported as in progress only after the native onstart event', () => {
const h = makeHarness();
h.controller.speak('Hej.');
assert.equal(h.controller.getState(), 'QUEUED');
assert.match(h.states.at(-1).message, /Startar uppläsningen/);
h.utterances[0].onstart();
assert.equal(h.controller.getState(), 'SPEAKING');
assert.match(h.states.at(-1).message, /Webbläsaren har startat talsyntesen/);
assert.match(h.states.at(-1).message, /Läs senaste repliken/);
});
test('iOS user gesture primes speech silently and idle speech is not cancelled before speak', () => {
const h = makeHarness();
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.synthesis.spoken[0].text, ' ');
assert.equal(h.synthesis.spoken[0].volume, 0);
const cancelledBeforeReply = h.synthesis.cancelled;
assert.equal(h.controller.speak('Ett svar efter nätverksanropet'), true);
assert.equal(h.synthesis.spoken.at(-1).text, 'Ett svar efter nätverksanropet');
assert.equal(h.synthesis.cancelled, cancelledBeforeReply);
});
test('replacing active speech waits one event-loop turn after WebKit cancel', () => {
const h = makeHarness();
h.controller.speak('Första repliken');
const cancelledBeforeReplace = h.synthesis.cancelled;
h.controller.speak('Nästa replik');
assert.equal(h.synthesis.cancelled, cancelledBeforeReplace + 1);
assert.notEqual(h.synthesis.spoken.at(-1).text, 'Nästa replik');
h.runTimer(100);
assert.equal(h.synthesis.spoken.at(-1).text, 'Nästa replik');
});
test('speech start timeout tells the player how to recover when mobile playback is blocked', () => {
const h = makeHarness();
h.controller.speak('En replik');
const cancelledBeforeTimeout = h.synthesis.cancelled;
h.runTimer(4000);
assert.match(h.states.at(-1).message, /Tryck på Läs senaste repliken/);
assert.equal(h.synthesis.cancelled, cancelledBeforeTimeout + 1);
const cancelledBeforeRetry = h.synthesis.cancelled;
h.controller.speak('Manuell återläsning');
assert.equal(h.synthesis.spoken.at(-1).text, 'Manuell återläsning');
assert.equal(h.synthesis.cancelled, cancelledBeforeRetry);
});
test('iOS not-allowed speech error offers an immediate gesture-based retry', () => {
const h = makeHarness();
h.controller.speak('En replik');
h.utterances[0].onerror({error: 'not-allowed'});
assert.match(h.states.at(-1).message, /Safari blockerade uppläsningen/);
assert.match(h.states.at(-1).message, /Läs senaste repliken/);
assert.equal(h.controller.speak('Försök igen'), true);
assert.equal(h.synthesis.spoken.at(-1).text, 'Försök igen');
});
test('character voice identity gives stable distinct masculine, feminine, and neutral timbres', () => {
@@ -138,16 +235,60 @@ test('narrator uses neutral pitch while character replies use their saved voice
h.controller.update({mode: 'game-voice'});
h.controller.speak('Berättarröst', {role: 'narrator', voiceIdentity: 'feminine', characterId: 'narrator'});
h.controller.speak('NPC-replik', {voiceIdentity: 'masculine', characterId: 'npc-1'});
h.runTimer(100);
assert.equal(h.utterances[0].pitch, 1);
assert.ok(h.utterances[1].pitch < 1);
});
test('Piper WASM output uses the unlocked audio context and starts only after local synthesis', async () => {
const h = makeHarness({piper: true});
assert.equal(h.controller.activateFromUserGesture(), true);
assert.equal(h.controller.speak('Ett svar från Piper.', {role: 'narrator', voiceIdentity: 'neutral'}), true);
assert.equal(h.controller.getState(), 'QUEUED');
await new Promise(resolve => setImmediate(resolve));
assert.equal(h.audioSources.length, 1);
assert.equal(h.audioSources[0].started, true);
assert.equal(h.audioSources[0].detune.value, 0);
assert.equal(h.controller.getState(), 'SPEAKING');
h.audioSources[0].onended();
assert.equal(h.controller.getState(), 'IDLE');
});
test('Piper model download progress is reported as a bounded percentage', async () => {
const h = makeHarness({piper: true});
h.controller.activateFromUserGesture();
h.controller.speak('Ett svar från Piper.');
await new Promise(resolve => setImmediate(resolve));
h.piperProgressCallbacks[0]({stage: 'loading-model'});
assert.match(h.states.at(-1).message, /Ansluter till servern/);
h.piperProgressCallbacks[0]({asset: 'runtime', file: 'ort-wasm-simd-threaded.wasm', loaded: 5 * 1024 * 1024, total: 10 * 1024 * 1024});
assert.match(h.states.at(-1).message, /ort-wasm-simd-threaded\.wasm: 50 procent/);
h.piperProgressCallbacks[0]({loaded: 31_500_000, total: 63_000_000});
assert.equal(h.states.at(-1).state, 'PROCESSING');
assert.match(h.states.at(-1).message, /50 procent/);
h.piperProgressCallbacks[0]({loaded: 90_000_000, total: 63_000_000});
assert.match(h.states.at(-1).message, /100 procent/);
h.piperProgressCallbacks[0]({loaded: 10 * 1024 * 1024, total: 0});
assert.match(h.states.at(-1).message, /10 MB hämtade/);
});
test('Piper output keeps per-character pitch and rate stable', async () => {
const h = makeHarness({piper: true});
h.controller.activateFromUserGesture();
h.controller.speak('NPC-svar.', {voiceIdentity: 'masculine', characterId: 'npc-1'});
await new Promise(resolve => setImmediate(resolve));
assert.ok(h.audioSources[0].detune.value < 0);
assert.ok(h.audioSources[0].playbackRate.value < 1);
});
test('TTS and microphone are mutually exclusive', () => {
const h = makeHarness();
h.controller.update({mode: 'game-voice'});
h.controller.startListening();
h.controller.speak('Svar');
assert.equal(h.recognitions[0].aborted, true);
assert.equal(h.controller.getState(), 'QUEUED');
h.utterances.at(-1).onstart();
assert.equal(h.controller.getState(), 'SPEAKING');
});
+240 -10
View File
@@ -78,7 +78,13 @@
let generation = 0;
let recognition = null;
let speechTimer = null;
let speechStartTimer = null;
let listeningTimer = null;
let currentUtterance = null;
let speechPrimed = false;
let piperAudioContext = null;
let piperSource = null;
let piperAudioUnlocked = false;
function setState(next, message = '') {
state = next;
@@ -88,11 +94,52 @@
function cancelSpeech() {
generation += 1;
if (speechTimer !== null) win.clearTimeout(speechTimer);
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechTimer = null;
speechStartTimer = null;
const wasQueued = currentUtterance !== null;
const wasPiper = currentUtterance?.kind === 'piper';
currentUtterance = null;
// WebKit versions before Safari 27 can discard a speak() queued in the
// same turn as cancel(). Do not clear an already-empty native queue.
if (wasQueued) {
if (wasPiper) {
try { piperSource?.stop(); } catch (_) { /* Already stopped. */ }
piperSource = null;
} else {
try { win.speechSynthesis?.cancel(); } catch (_) { /* Best effort. */ }
// cancel() also removes the silent user-gesture primer from the native
// queue. A later reply must prime again from the next player gesture.
speechPrimed = false;
}
}
if (!recognition) setState('IDLE');
}
function activateFromUserGesture() {
const AudioContext = win.AudioContext || win.webkitAudioContext;
if (win.GamePiper && AudioContext) {
try {
piperAudioContext ||= new AudioContext();
if (piperAudioContext.state === 'suspended') piperAudioContext.resume().catch(() => {});
piperAudioUnlocked = true;
return true;
} catch (_) { /* Fall through to the browser speech adapter. */ }
}
if (!win.speechSynthesis || !win.SpeechSynthesisUtterance) return false;
if (speechPrimed) return true;
// iOS Safari requires speech output to be initiated by a user gesture.
// Prime its speech channel silently on the first trusted tap/key press so
// later game replies can be spoken after the API response arrives.
try {
const primer = new win.SpeechSynthesisUtterance(' ');
primer.volume = 0;
win.speechSynthesis.speak(primer);
speechPrimed = true;
return true;
} catch (_) { return false; }
}
function finishRecognition(token, message = '') {
if (token !== generation) return;
if (listeningTimer !== null) win.clearTimeout(listeningTimer);
@@ -123,6 +170,10 @@
return false;
}
cancelSpeech();
// This runs synchronously from the microphone button gesture. If
// cancelSpeech() removed the earlier primer, restore it before starting
// recognition so a spoken reply can follow the transcript.
activateFromUserGesture();
const token = ++generation;
let instance;
try { instance = new Recognition(); }
@@ -178,15 +229,139 @@
try { return win.speechSynthesis?.getVoices?.() || []; } catch (_) { return []; }
}
function speak(text, voiceOptions = {}) {
if (!text || !win.speechSynthesis || !win.SpeechSynthesisUtterance) return false;
function speakWithPiper(text, voiceOptions) {
const AudioContext = win.AudioContext || win.webkitAudioContext;
if (!AudioContext || !piperAudioUnlocked) return false;
stopListening();
cancelSpeech();
const token = generation;
if (currentUtterance) cancelSpeech();
const token = ++generation;
const playback = {kind: 'piper', token};
currentUtterance = playback;
setState('QUEUED', 'Förbereder svensk uppläsning. Första gången kan en röstmodell på cirka 63 MB behöva hämtas till enheten.');
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = win.setTimeout(() => {
if (token !== generation) return;
generation += 1;
currentUtterance = null;
try { piperSource?.stop(); } catch (_) { /* Best effort. */ }
piperSource = null;
speechTimer = null;
setState('IDLE', 'Piper tog för lång tid på sig. Dialogen finns kvar som text. Tryck på Läs senaste repliken för att försöka igen.');
}, 180000);
let lastProgressPercent = -1;
let lastProgressMegabytes = -1;
let lastProgressResource = '';
const progress = event => {
if (token !== generation) return;
const resource = `${event?.asset || 'model'}:${event?.file || ''}`;
if (resource !== lastProgressResource) {
lastProgressResource = resource;
lastProgressPercent = -1;
lastProgressMegabytes = -1;
}
if (event?.asset === 'runtime' && Number.isFinite(event.loaded) && event.loaded >= 0) {
const file = /^[\w.-]+$/.test(event.file || '') ? event.file : 'WebAssembly-fil';
if (Number.isFinite(event.total) && event.total > 0) {
const percent = Math.max(0, Math.min(100, Math.floor((event.loaded / event.total) * 100)));
if (percent === lastProgressPercent) return;
lastProgressPercent = percent;
setState('PROCESSING', `Hämtar WebAssembly-filen ${file}: ${percent} procent.`);
} else {
const megabytes = Math.floor((event.loaded / (1024 * 1024)) * 10) / 10;
if (megabytes === lastProgressMegabytes) return;
lastProgressMegabytes = megabytes;
setState('PROCESSING', `Hämtar WebAssembly-filen ${file}: ${megabytes.toLocaleString('sv-SE')} MB hämtade.`);
}
return;
}
const stages = {
'loading-runtime': 'Laddar WebAssembly-motorn för svensk uppläsning.',
'loading-runtime-assets': `Hämtar WebAssembly-filen ${event?.file || 'från servern'}.`,
'reading-runtime-assets': `Läser in WebAssembly-filen ${event?.file || ''}.`,
'initializing-runtime': `Startar WebAssembly-motorn efter nedladdning av ${event?.file || 'filen'}.`,
'loading-model-info': 'Hämtar information om den svenska röstmodellen.',
'loading-model': 'Ansluter till servern för att hämta den svenska röstmodellen.',
'reading-model': 'Läser in den svenska röstmodellen.',
'model-ready': 'Röstmodellen är inläst. Skapar uppläsningen.',
};
if (stages[event?.stage]) {
setState('PROCESSING', stages[event.stage]);
return;
}
if (!Number.isFinite(event?.loaded) || event.loaded < 0) return;
if (Number.isFinite(event.total) && event.total > 0) {
const percent = Math.max(0, Math.min(100, Math.floor((event.loaded / event.total) * 100)));
if (percent === lastProgressPercent) return;
lastProgressPercent = percent;
setState('PROCESSING', `Hämtar svensk röstmodell till enheten: ${percent} procent.`);
return;
}
const megabytes = Math.floor((event.loaded / (1024 * 1024)) * 10) / 10;
if (megabytes === lastProgressMegabytes) return;
lastProgressMegabytes = megabytes;
setState('PROCESSING', `Hämtar svensk röstmodell till enheten: ${megabytes.toLocaleString('sv-SE')} MB hämtade.`);
};
Promise.resolve()
.then(() => win.GamePiper.synthesize(String(text), progress))
.then(async blob => {
if (token !== generation) return;
piperAudioContext ||= new AudioContext();
if (piperAudioContext.state === 'suspended') await piperAudioContext.resume();
const buffer = await piperAudioContext.decodeAudioData(await blob.arrayBuffer());
if (token !== generation) return;
const source = piperAudioContext.createBufferSource();
const profile = voiceOptions.characterId ? settings.speakerProfiles?.[voiceOptions.characterId] || {} : {};
const identity = characterVoiceProfile(voiceOptions.voiceIdentity, voiceOptions.characterId);
const narrator = voiceOptions.role === 'narrator';
const requestedRate = Number(voiceOptions.rate ?? profile.rate ?? settings.rate) || 1;
source.buffer = buffer;
source.playbackRate.value = Math.min(2, Math.max(0.5, requestedRate * (narrator || voiceOptions.rate != null || profile.rate != null ? 1 : identity.rate)));
const pitch = narrator ? 1 : Number(voiceOptions.pitch ?? profile.pitch ?? identity.pitch) || 1;
if (source.detune) source.detune.value = Math.min(600, Math.max(-600, (pitch - 1) * 1200));
source.connect(piperAudioContext.destination);
source.onended = () => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
currentUtterance = null;
piperSource = null;
setState('IDLE');
};
piperSource = source;
source.start();
if (typeof voiceOptions.onStart === 'function') voiceOptions.onStart();
setState('SPEAKING', 'Läser upp dialogen med svensk röst.');
})
.catch(error => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
currentUtterance = null;
piperSource = null;
generation += 1;
setState('IDLE', `Piper kunde inte skapa eller spela upp ljudet${error?.message ? `: ${error.message}` : '.'} Dialogen finns kvar som text. Tryck på Läs senaste repliken för att försöka igen.`);
});
return true;
}
function speak(text, voiceOptions = {}) {
if (text && win.GamePiper?.synthesize && speakWithPiper(text, voiceOptions)) return true;
if (!text || !win.speechSynthesis || !win.SpeechSynthesisUtterance) {
setState('IDLE', 'Talsyntes stöds inte i den här webbläsaren. Dialogen finns kvar som text.');
return false;
}
stopListening();
const hadQueuedUtterance = currentUtterance !== null;
if (hadQueuedUtterance) cancelSpeech();
const token = ++generation;
let utterance;
try { utterance = new win.SpeechSynthesisUtterance(text); }
catch (_) { setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.'); return false; }
utterance.lang = settings.language || 'sv-SE';
utterance.volume = 1;
const profile = voiceOptions.characterId ? settings.speakerProfiles?.[voiceOptions.characterId] || {} : {};
const identityProfile = characterVoiceProfile(voiceOptions.voiceIdentity, voiceOptions.characterId);
const isNarrator = voiceOptions.role === 'narrator';
@@ -195,31 +370,86 @@
utterance.pitch = isNarrator ? 1 : Math.min(2, Math.max(0, Number(voiceOptions.pitch ?? profile.pitch ?? identityProfile.pitch) || 1));
const requestedName = voiceOptions.voiceName || profile.voiceName || settings.voiceName;
const voices = availableVoices();
utterance.voice = voices.find(voice => voice.name === requestedName)
// An empty selection means the operating system should choose its
// default voice for the requested language. Forcing the first voice
// returned by WebKit can select a voice that is listed but cannot speak.
utterance.voice = requestedName
? voices.find(voice => voice.name === requestedName)
|| voices.find(voice => /^sv(-|$)/i.test(voice.lang))
|| null;
|| null
: null;
utterance.onstart = () => {
if (token !== generation) return;
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechStartTimer = null;
if (typeof voiceOptions.onStart === 'function') voiceOptions.onStart();
// onstart confirms the browser speech engine accepted the utterance;
// it cannot confirm that sound reached the device's speakers.
setState('SPEAKING', 'Webbläsaren har startat talsyntesen. Om du inte hör ljud, tryck på Läs senaste repliken.');
};
utterance.onend = () => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechTimer = null;
speechStartTimer = null;
currentUtterance = null;
setState('IDLE');
};
utterance.onerror = () => {
utterance.onerror = event => {
if (token !== generation) return;
if (speechTimer !== null) win.clearTimeout(speechTimer);
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechTimer = null;
speechStartTimer = null;
currentUtterance = null;
generation += 1;
setState('IDLE', 'Uppläsningen avbröts. Dialogen finns kvar som text.');
const blocked = event?.error === 'not-allowed' || event?.error === 'service-not-allowed';
const message = blocked
? 'Safari blockerade uppläsningen. Tryck på Läs senaste repliken för att starta ljudet.'
: 'Uppläsningen avbröts. Tryck på Läs senaste repliken för att försöka igen. Dialogen finns kvar som text.';
setState('IDLE', message);
};
setState('SPEAKING', 'Läser upp dialog.');
setState('QUEUED', 'Startar uppläsningen.');
currentUtterance = utterance;
speechStartTimer = win.setTimeout(() => {
if (token !== generation || currentUtterance !== utterance) return;
speechStartTimer = null;
generation += 1;
currentUtterance = null;
if (speechTimer !== null) win.clearTimeout(speechTimer);
speechTimer = null;
// Drop a blocked native utterance now. A player retry can then call
// speak() directly from its button gesture instead of following a
// same-turn cancel() that older WebKit versions may discard.
try { win.speechSynthesis.cancel(); } catch (_) { /* Best effort. */ }
setState('IDLE', 'Uppläsningen startade inte. Tryck på Läs senaste repliken för att starta ljudet.');
}, 4000);
speechTimer = win.setTimeout(() => {
if (token !== generation) return;
generation += 1;
try { win.speechSynthesis.cancel(); } catch (_) { /* Best effort. */ }
currentUtterance = null;
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechStartTimer = null;
speechTimer = null;
setState('IDLE', 'Uppläsningen avslutades. Dialogen finns kvar som text.');
}, Math.max(30000, Math.min(180000, String(text).length * 180)));
const enqueue = () => {
if (token !== generation) return;
try { win.speechSynthesis.speak(utterance); }
catch (_) {
currentUtterance = null;
cancelSpeech();
setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.');
}
};
try {
// Give WebKit one event-loop turn to finish cancel() before replacing
// speech that was actively playing. Normal replies enqueue immediately.
if (hadQueuedUtterance) win.setTimeout(enqueue, 100);
else enqueue();
}
catch (_) { cancelSpeech(); setState('IDLE', 'Talsyntesen kunde inte startas. Dialogen finns kvar som text.'); return false; }
return true;
}
@@ -230,7 +460,7 @@
function getSettings() { return {...settings}; }
function getVoices() { return availableVoices(); }
function supportsRecognition() { return Boolean(win.SpeechRecognition || win.webkitSpeechRecognition); }
return {startListening, stopListening, speak, cancelSpeech, stopAll, update, getState, getSettings, getVoices, supportsRecognition};
return {startListening, stopListening, speak, cancelSpeech, stopAll, activateFromUserGesture, update, getState, getSettings, getVoices, supportsRecognition};
}
root.GameVoice = {createVoiceController, DEFAULT_SETTINGS, parseVoiceCommand, loadSettings, saveSettings, characterVoiceProfile};