Restore iOS speech after cancelling queued audio
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This commit is contained in:
Ein Anderssono
2026-10-16 06:18:26 +02:00
parent 32e89cca73
commit eceb33052d
4 changed files with 33 additions and 7 deletions
+10 -1
View File
@@ -100,6 +100,9 @@
// same turn as cancel(). Do not clear an already-empty native queue.
if (wasQueued) {
try { win.speechSynthesis?.cancel(); } catch (_) { /* Best effort. */ }
// cancel() also removes the silent user-gesture primer from the native
// queue. A later reply must prime again from the next player gesture.
speechPrimed = false;
}
if (!recognition) setState('IDLE');
}
@@ -149,6 +152,10 @@
return false;
}
cancelSpeech();
// This runs synchronously from the microphone button gesture. If
// cancelSpeech() removed the earlier primer, restore it before starting
// recognition so a spoken reply can follow the transcript.
activateFromUserGesture();
const token = ++generation;
let instance;
try { instance = new Recognition(); }
@@ -233,8 +240,10 @@
if (token !== generation) return;
if (speechStartTimer !== null) win.clearTimeout(speechStartTimer);
speechStartTimer = null;
setState('SPEAKING', 'Uppläsningen har startat. Om du inte hör ljud, kontrollera iPadens volym och ljudutgång.');
if (typeof voiceOptions.onStart === 'function') voiceOptions.onStart();
// onstart confirms the browser speech engine accepted the utterance;
// it cannot confirm that sound reached the device's speakers.
setState('SPEAKING', 'Webbläsaren har startat talsyntesen. Om du inte hör ljud, tryck på Läs senaste repliken.');
};
utterance.onend = () => {
if (token !== generation) return;