Offer speech retry after iOS playback errors
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Build and publish frontend / publish (push) Successful in 43s
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@@ -165,6 +165,16 @@ test('speech start timeout tells the player how to recover when mobile playback
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assert.equal(h.synthesis.cancelled, cancelledBeforeRetry);
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});
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test('iOS not-allowed speech error offers an immediate gesture-based retry', () => {
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const h = makeHarness();
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h.controller.speak('En replik');
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h.utterances[0].onerror({error: 'not-allowed'});
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assert.match(h.states.at(-1).message, /Safari blockerade uppläsningen/);
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assert.match(h.states.at(-1).message, /Läs senaste repliken/);
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assert.equal(h.controller.speak('Försök igen'), true);
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assert.equal(h.synthesis.spoken.at(-1).text, 'Försök igen');
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});
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test('character voice identity gives stable distinct masculine, feminine, and neutral timbres', () => {
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const profile = GameVoice.characterVoiceProfile;
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const masculine = profile('masculine', 'character-1');
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