Add accessible purchase interaction
Build and publish frontend / publish (push) Successful in 49s

This commit is contained in:
Ein Anderssono
2026-10-14 12:13:47 +02:00
parent 9447f9b0be
commit a3c31bf340
2 changed files with 57 additions and 2 deletions
+55 -2
View File
@@ -59,6 +59,11 @@
<label>Beskrivning av platsen <textarea name="location_description" required maxlength="2000" rows="4"></textarea></label> <label>Beskrivning av platsen <textarea name="location_description" required maxlength="2000" rows="4"></textarea></label>
<label>Person du kan möta <input name="npc_name" required maxlength="120"></label> <label>Person du kan möta <input name="npc_name" required maxlength="120"></label>
<label>Om personen <textarea name="npc_biography" required maxlength="2000" rows="4"></textarea></label> <label>Om personen <textarea name="npc_biography" required maxlength="2000" rows="4"></textarea></label>
<h3>Förslag på startläge</h3>
<p>Startpengar och varan är bara förslag. De sparas först när du redigerat och godkänt dem.</p>
<label>Startsaldo i kronor <input name="starting_balance_sek" type="number" min="0" step="1" required></label>
<label>En vara som går att köpa här <input name="offer_name" required maxlength="120"></label>
<label>Pris i hela kronor <input name="offer_price_sek" type="number" min="1" step="1" required></label>
<div class="row"><button type="submit">Godkänn och börja spela</button><button id="discard-world-draft" type="button">Gör ett nytt förslag</button></div> <div class="row"><button type="submit">Godkänn och börja spela</button><button id="discard-world-draft" type="button">Gör ett nytt förslag</button></div>
</form> </form>
</section> </section>
@@ -68,6 +73,15 @@
<h3 id="place-heading"></h3><p id="place-description"></p> <h3 id="place-heading"></h3><p id="place-description"></p>
<h3 id="npc-heading"></h3><p id="npc-description"></p> <h3 id="npc-heading"></h3><p id="npc-description"></p>
<h3 id="player-heading"></h3><p id="player-biography"></p> <h3 id="player-heading"></h3><p id="player-biography"></p>
<h3>Ekonomi och ägodelar</h3>
<p>Saldo: <span id="balance"></span> kr</p>
<ul id="inventory" aria-label="Dina ägodelar"></ul>
</section>
<section class="card" id="shop" aria-labelledby="shop-heading" hidden>
<h3 id="shop-heading">Köp på platsen</h3>
<p><span id="offer-description"></span></p>
<p id="offer-affordability"></p>
<button id="buy-offer" type="button">Köp</button>
</section> </section>
<section class="card" aria-labelledby="conversation-heading"> <section class="card" aria-labelledby="conversation-heading">
<h3 id="conversation-heading">Samtal</h3> <h3 id="conversation-heading">Samtal</h3>
@@ -125,6 +139,21 @@
document.querySelector('#message-label').firstChild.textContent = `Skriv till ${world.npc.name} `; document.querySelector('#message-label').firstChild.textContent = `Skriv till ${world.npc.name} `;
document.querySelector('#player-heading').textContent = `${gameState.character.name}, ${gameState.character.age} år`; document.querySelector('#player-heading').textContent = `${gameState.character.name}, ${gameState.character.age} år`;
document.querySelector('#player-biography').textContent = gameState.character.biography; document.querySelector('#player-biography').textContent = gameState.character.biography;
document.querySelector('#balance').textContent = (world.balance_sek ?? 0).toLocaleString('sv-SE');
const inventory = document.querySelector('#inventory');
inventory.replaceChildren(...(world.inventory ?? []).map((item) => {
const entry = document.createElement('li');
entry.textContent = `${item.name}: ${item.quantity}`;
return entry;
}));
const shop = document.querySelector('#shop');
shop.hidden = !world.offer;
if (world.offer) {
document.querySelector('#offer-description').textContent = `${world.offer.name} — ${world.offer.price_sek.toLocaleString('sv-SE')} kr`;
document.querySelector('#buy-offer').disabled = (world.balance_sek ?? 0) < world.offer.price_sek;
document.querySelector('#offer-affordability').textContent = (world.balance_sek ?? 0) < world.offer.price_sek ? 'Du har inte tillräckligt saldo för det här köpet.' : '';
document.querySelector('#buy-offer').setAttribute('aria-label', `Köp ${world.offer.name} för ${world.offer.price_sek} kronor`);
}
renderConversation(await request('/api/npc/conversation'), world.npc.name); renderConversation(await request('/api/npc/conversation'), world.npc.name);
} }
document.querySelector('#auth-form').addEventListener('submit', async (event) => { document.querySelector('#auth-form').addEventListener('submit', async (event) => {
@@ -148,7 +177,7 @@
try { try {
const proposal = await request('/api/world/draft', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({idea:data.get('idea')})}); const proposal = await request('/api/world/draft', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({idea:data.get('idea')})});
const form = document.querySelector('#world-draft-form'); const form = document.querySelector('#world-draft-form');
for (const key of ['name','location_name','location_description','npc_name','npc_biography']) form.elements[key].value = proposal[key]; for (const key of ['name','location_name','location_description','npc_name','npc_biography','starting_balance_sek','offer_name','offer_price_sek']) form.elements[key].value = proposal[key];
form.hidden = false; status.textContent='Förslaget är klart. Granska och redigera det innan du godkänner.'; form.hidden = false; status.textContent='Förslaget är klart. Granska och redigera det innan du godkänner.';
} catch(error) { status.textContent=`Kunde inte skapa ett förslag: ${error.message}`; } } catch(error) { status.textContent=`Kunde inte skapa ett förslag: ${error.message}`; }
}); });
@@ -158,7 +187,10 @@
document.querySelector('#world-draft-form').addEventListener('submit', async (event) => { document.querySelector('#world-draft-form').addEventListener('submit', async (event) => {
event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent='Sparar din godkända värld…'; event.preventDefault(); const data = new FormData(event.currentTarget); status.textContent='Sparar din godkända värld…';
try { try {
await request('/api/world', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify(Object.fromEntries(data.entries()))}); const approval = Object.fromEntries(data.entries());
approval.starting_balance_sek = Number(approval.starting_balance_sek);
approval.offer_price_sek = Number(approval.offer_price_sek);
await request('/api/world', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify(approval)});
await openGame(); status.textContent='Din värld har sparats.'; await openGame(); status.textContent='Din värld har sparats.';
} catch(error) { status.textContent=`Kunde inte spara världen: ${error.message}`; } } catch(error) { status.textContent=`Kunde inte spara världen: ${error.message}`; }
}); });
@@ -168,6 +200,27 @@
try { const result=await request('/api/npc/messages',{method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({message,idempotency_key:crypto.randomUUID()})}); field.value=''; await openGame(); status.textContent='Samtalet har sparats.'; } try { const result=await request('/api/npc/messages',{method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({message,idempotency_key:crypto.randomUUID()})}); field.value=''; await openGame(); status.textContent='Samtalet har sparats.'; }
catch(error){status.textContent=`Samtalet kunde inte skickas: ${error.message}`;} catch(error){status.textContent=`Samtalet kunde inte skickas: ${error.message}`;}
}); });
document.querySelector('#buy-offer').addEventListener('click', async () => {
if (!gameState?.world?.offer) return;
const world = gameState.world;
const storageKey = `pending-purchase:${world.id}:${world.offer.id}`;
const idempotencyKey = sessionStorage.getItem(storageKey) || crypto.randomUUID();
sessionStorage.setItem(storageKey, idempotencyKey);
const button = document.querySelector('#buy-offer');
button.disabled = true;
status.textContent = 'Genomför köpet…';
try {
await request('/api/purchases', {method:'POST',headers:{'content-type':'application/json'},body:JSON.stringify({offer_id:world.offer.id,expected_world_version:world.version,idempotency_key:idempotencyKey})});
sessionStorage.removeItem(storageKey);
} catch(error) {
button.disabled = false;
status.textContent = `Köpet kunde inte genomföras: ${error.message}`;
return;
}
try {
await openGame(); status.textContent = 'Köpet är sparat i din värld.';
} catch(error) { status.textContent = 'Köpet är sparat. Världen kunde inte läsas in just nu; ladda om sidan för att visa det.'; }
});
document.querySelector('#logout').addEventListener('click', async () => { try { await request('/api/logout',{method:'POST'}); showAuth(); status.textContent='Du har loggat ut.'; } catch(error){status.textContent=`Kunde inte logga ut: ${error.message}`;} }); document.querySelector('#logout').addEventListener('click', async () => { try { await request('/api/logout',{method:'POST'}); showAuth(); status.textContent='Du har loggat ut.'; } catch(error){status.textContent=`Kunde inte logga ut: ${error.message}`;} });
request('/api/me').then(async () => { await openGame(); status.textContent='Din sparade spelvärld har lästs in.'; }).catch(() => { showAuth(); }); request('/api/me').then(async () => { await openGame(); status.textContent='Din sparade spelvärld har lästs in.'; }).catch(() => { showAuth(); });
</script> </script>
+2
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@@ -8,6 +8,8 @@ grep -q 'id="frontend-version">__FRONTEND_VERSION__' index.html
grep -q "request('/version')" index.html grep -q "request('/version')" index.html
grep -q 'id="api-version"' index.html grep -q 'id="api-version"' index.html
grep -Fq "credentials: 'same-origin'" index.html grep -Fq "credentials: 'same-origin'" index.html
grep -q 'Köp på platsen' index.html
grep -q "request('/api/purchases'" index.html
grep -q 'location = /healthz' nginx/default.conf grep -q 'location = /healthz' nginx/default.conf
echo 'Frontend source checks passed.' echo 'Frontend source checks passed.'