Pause browser local AI behind disabled feature flag
Build and publish frontend / publish (push) Failing after 2s

This commit is contained in:
Ein Anderssono
2026-10-19 13:08:45 +02:00
parent 1444f202c6
commit 3a9d02bc64
6 changed files with 63 additions and 13 deletions
+30 -8
View File
@@ -116,8 +116,25 @@
<footer id="version-footer">Frontend <span id="frontend-version">__FRONTEND_VERSION__</span> · Statik <span id="static-version">hämtar version…</span> · API <span id="api-version">hämtar version…</span></footer>
<script src="/piper-runtime.js?v=__FRONTEND_VERSION__"></script>
<script src="/voice.js?v=__FRONTEND_VERSION__"></script>
<script src="/static/wllama-gemma3-v2/local-ai.js"></script>
<script>
// Local Gemma/Wllama assistance is paused until explicitly re-enabled here.
// Keep the adapter unloaded when false so it cannot download or initialize.
const FEATURE_FLAGS = Object.freeze({localAI: false});
let localAiAdapterPromise = null;
function loadLocalAiAdapter() {
if (!FEATURE_FLAGS.localAI) return Promise.resolve(null);
if (window.localGameAI) return Promise.resolve(window.localGameAI);
if (!localAiAdapterPromise) {
localAiAdapterPromise = new Promise((resolve) => {
const script = document.createElement('script');
script.src = '/static/' + 'wllama-gemma3-v2/local-ai.js';
script.onload = () => resolve(window.localGameAI || null);
script.onerror = () => resolve(null);
document.head.append(script);
});
}
return localAiAdapterPromise;
}
const auth = document.querySelector('#auth');
const play = document.querySelector('#play');
const playLayout = document.querySelector('#play-layout');
@@ -163,7 +180,7 @@
line.dataset.role = role;
line.textContent = `${options.speaker || (role === 'user' ? 'Du' : 'Berättelsen')}: ${content}`;
transcript.append(line);
if (role === 'user' || role === 'assistant') window.localGameAI?.record({type: 'dialogue', role, content});
if (FEATURE_FLAGS.localAI && (role === 'user' || role === 'assistant')) window.localGameAI?.record({type: 'dialogue', role, content});
line.scrollIntoView({block: 'end'});
if (role === 'assistant') {
latestAssistantText = content;
@@ -227,7 +244,7 @@
if (authVoiceStatus && !auth.hidden && message) authVoiceStatus.textContent = message;
}
window.addEventListener('local-ai-status', event => {
if (!currentAccount || currentAccount.is_admin || play.hidden) return;
if (!FEATURE_FLAGS.localAI || !currentAccount || currentAccount.is_admin || play.hidden) return;
const detail = typeof event.detail === 'string' ? {text: event.detail} : event.detail;
const statusAttribute = detail.type === 'activity' ? 'data-local-ai-activity' : 'data-local-ai-status';
let statusLine = transcript.querySelector(`li[${statusAttribute}]`);
@@ -751,7 +768,10 @@
currentAccount = await request('/api/me');
gameState = await request('/api/world');
showPlay();
if (!currentAccount.is_admin) window.localGameAI?.start(currentAccount.id);
if (!currentAccount.is_admin && FEATURE_FLAGS.localAI) {
const localAI = await loadLocalAiAdapter();
localAI?.start(currentAccount.id);
}
if (!gameState.character) {
transcript.replaceChildren();
appendInitialPrompt();
@@ -918,7 +938,7 @@
presenceTimer = null;
playerMessagesPrimed = false;
seenPlayerMessageIds.clear();
window.localGameAI?.stop();
if (FEATURE_FLAGS.localAI) window.localGameAI?.stop();
await request('/api/logout', {method: 'POST'});
if (location.pathname !== '/admin') appendLine('assistant', 'Du har loggat ut. Logga in igen för att fortsätta spela.');
characterDraft = null;
@@ -974,7 +994,7 @@
document.querySelector('#dry-run-action').disabled = !enabled;
}
async function handleGameMessage(message, actionMode = 'normal') {
if (actionMode === 'normal' && /^lokal ai(?:\s|$)/i.test(message.trim())) {
if (FEATURE_FLAGS.localAI && actionMode === 'normal' && /^lokal ai(?:\s|$)/i.test(message.trim())) {
const response = await window.localGameAI?.settings(message);
appendLine('user', message);
appendLine('assistant', response || 'Kommandon: “lokal ai villkor”, “lokal ai godkänn villkor”, “lokal ai avvisa villkor”, “lokal ai på/av”, “lokal ai loggar på/av”, “lokal ai exportera loggar” och “lokal ai radera loggar”.');
@@ -1014,7 +1034,7 @@
: 'Berättaren arbetar med din avsikt. Den avgör om en plats, scen eller person behöver etableras och fortsätter sedan berättelsen.');
try {
let clientAssistance = null;
if (actionMode === 'normal' && currentAccount && !currentAccount.is_admin && window.localGameAI) {
if (FEATURE_FLAGS.localAI && actionMode === 'normal' && currentAccount && !currentAccount.is_admin && window.localGameAI) {
try {
const history = [...transcript.querySelectorAll('li')].map(line => line.textContent).filter(Boolean);
const assisted = await window.localGameAI.assist(message, history, gameState?.world || {});
@@ -1074,7 +1094,9 @@
messageField.value = message;
try {
const history = [...transcript.querySelectorAll('li')].map(line => line.textContent).filter(Boolean);
const localReply = await window.localGameAI?.offline(message, history, gameState?.world || {});
const localReply = FEATURE_FLAGS.localAI
? await window.localGameAI?.offline(message, history, gameState?.world || {})
: null;
if (localReply) appendLine('assistant', `Lokalt, osparat förslag: ${localReply}`, {speaker: 'Lokal hjälp'});
else appendLine('assistant', `${explainDialogueError(error)} Ditt meddelande ligger kvar i inmatningen.`);
} catch (_) { appendLine('assistant', `${explainDialogueError(error)} Ditt meddelande ligger kvar i inmatningen.`); }